profit vs selling at a loss
ps3 wiped out all of the ps2 profits
We were mainly discussing gen 5 I think, but yeah I guess it did. Similar to how N64 probably wiped out a lot of the SNES profits.
profit vs selling at a loss
ps3 wiped out all of the ps2 profits
Pokemon Go.
Do we really need to do this?
Must not be that important if they let you play all your DS gamesCan't access the system OS, browser, game notes, miiverse, friends list, streetpass, and all the other 3DS features when the GBA games are running natively.
Plus they're blurry, dark, and butt ugly if the ambassador games are any indication.
Very ironic.
What? The question is only stated for gen 5. No matter what happened in the future gens had no bearing with the question. Even if Nintendo did make more money on gen 5 or not.
Oh and PS plus.
We were mainly discussing gen 5 I think, but yeah I guess it did. Similar to how N64 probably wiped out a lot of the SNES profits.
Will never happen, let it go.Not going 3rd party and selling millions more copies of their games.
Focusing so much on NSMB Wii U during the Wii U's launch. Looked exactly like the popular Wii game and it offered barely there, tacked on Gamepad functionality. I think this early marketing focus was the indicative of all the reasons the Wii U failed so hard.
If I were Nintendo, I would have focused on Zombi U. It actually made a strong use case for the GamePad. Better then most games since. Or at least Nintendo land.
We were mainly discussing gen 5 I think, but yeah I guess it did. Similar to how N64 probably wiped out a lot of the SNES profits.
You guys forgetting the gameboy/Pokemon already?
We were mainly discussing gen 5 I think, but yeah I guess it did. Similar to how N64 probably wiped out a lot of the SNES profits.
Canceling the deal with Sony has to top any list.
What world would we be living in, had Nintendo gone through with it?
The hell? The very first sentence states that it was a good thing Nintendo doesn't only make consoles. Who's the one forgetting what now?
Hey we don't know how bizarre the phone app/voice chat will be yet, it could be even more baffling than we think!Voice chat through a smartphone app. Fucking friend codes.
The game most certainly wasn't released in a very limited quantity in Europe. A Media Markt here at One point was selling copies for 10 because they had too many of them. The game was only ever truly limited in the US. That story just ended up blowing over here and scalpers assumed it was also rare here.Their handling of Xenoblade was very strange. They had a masterpiece on their hands and they shipped it in very limited supply to Europe and attempted to not bring it at all to the US.
Voice chat through a smartphone app. Fucking friend codes.
Well... they did!
Sorry, thought we were talking gen 5
and yes, n64 was not sold at a loss, so no profits squandered
their treatment of the Metroid franchise
What was the reason for going with the mini dvd format on the gamecube, when it could read full size DVDs just fine?
Constantly doubling down on Japan despite it being a dying marketplace and all the real money being in the west.
- Carts for N64 (64DD was pretty much a confession of a mistake).
- Making N64 hardware intentionally hard to develop (according to Hiroshi Yamauchi).
- Not giving Squaresoft the same treatment they gave to Enix, the major reason why they split, thus moved to Sony. Reason why it started a third-party exodus in Japan.
- Mini-DVDs for GCN.
- Purple box design for GCN.
- Ignoring the offspring of the online market in the GCN days, which gave both Sony and Microsoft a head start both in market and infrastructure wise.
- Shutting down the western development divisions, stripping away the autonomy of western's branches, ending second-party and publishing deals with western publishers and burning bridges with most western third-parties during Iwata's ternure. Selling Rare was the most infamous example.
- Decision making and market appealing being concentrated on Japan mostly.
- Abandoning hardware race in the Wii and Wii U days for market darwinism and economic austerity.
- Mandatory gimmicky controller for Wii.
- Shafting or mismanaging once major and well-known IP's like Donkey Kong, Metroid, F-Zero, Star Fox, Wave Race, etc..
- Relying too heavily on nostalgia of their IPs like Mario, Zelda and Donkey Kong instead evolving their formula to modern standards.
- Excessive focus on simplicity geared toward casuals and family during Wii and Wii U days.
Where on earth did you get that impression. N64 didn't do anything like that.We were mainly discussing gen 5 I think, but yeah I guess it did. Similar to how N64 probably wiped out a lot of the SNES profits.
My personal one is refusing to publish Fatal Frame 4 outside of Japan.