• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

What do you prefer? Length or quality?

Quality. I love gaming, but there are many other things in my life I'd rather give priority to. Right now I'm unemployed, but still don't like playing more than 2 hours a day. I don't see myself going through any more RPGs unless I catch a fever. Beating a fighting game with 1-2 characters a day or playing through a platformer over the course of a week is ideal.

Even with time issues aside, long games are too often unpolished and have lots of backtracking and filler. I've played through JGR 25+ times and always had a blast, even though the game is 2-3 hours long. JSRF 1.5 times, as 8 of the 10 hours are boring. I doubt I'll play through it ever again.
 
Resident Evil 4
ICO
ZOE2
Metroid Prime
Resident Evil
Silent Hill 2
Silent Hill 3
Shadow Hearts

these games are of varying lengths but never felt forced and never got boring....
 
Quality, of course. But length is a variable to me. Length could be an awesome RPG, but it could also be an equally magnificent Sega arcade game.
 
jakershaker said:
From being a rpg fan in my younger years :) i have definitly switched to quality over quantity, no more power leveling or item hunting.

Best game to describe it perhaps is Jade Empire, shorter than your normal rpg, pretty easy, great story and presentation, streamlined combat system and overall more lika an adventure game than a rpg. 20 hours of goodness is perfect and better than 40 hours of running around in various dungeons that don't add to the game in any other way than leveling up your chars.

I'm so glad Jade Empire only went on for 20-25 hours, it was starting to grate me with the awful battle system and awful loading times. If these problems weren't there, I'd have felt kinda cheated, since I really enjoyed the towns and all the subquests, but once you get past these parts, the rest of the game is so linear and dull.

Extra dungeons to level up in, or have special secret bosses, are really good ideas in my book - as long as they don't detract from the story and aren't mandatory, what's wrong with them? Sometimes it's fun to take a break from advancing the story, and just have fun screwing around and fighting stuff.
 
Gotta have both, when it comes to RPGs. Needs to be 20+ hours (preferably in the 40+ range). And if you just GOTTA make a short RPG, you better make sure I'm actually playing the game and not watching/reading it the whole fucking time.
 
Quality for sure.

The *longer* an average game is, the less likely I will be to play through it :lol

EDIT: IMO, RE4 has both great length *and* quality. It never lets up!
 
Top Bottom