shpankey
not an idiot
I have had this idea for awhile hoping some developer would someday come up with it. What I was thinking was that the right analog stick would be cool as the "shifter" for your car. Like for a manual transmission. This could be done in a couple ways. You could have it as an UP/DOWN shifter, kind of like the old arcade units... where in order to "shift up" into a higher gear, you would press straight up on the right analog stick and to "shift down" you would press down (or vice-versa if you preferred). Sort of like a ratchet shifter (was it B&M who makes these -- or is that someone else?).
Alternatively, and better in my mind (more realistic and more sim like) would be a full fledged shifter using the right analog stick. It would go something like this...
Using the Right Analog stick on your controller:
Press Up and to the Left -- 1st Gear
Press Down and to the Left -- 2nd Gear
Press Up and to the Right -- 3rd Gear
Press Down and to the Right -- 4th Gear
Press all the way straight Left and then Right in a back and forth side to side motion 2 times for Neutral. This is kind of like what a lot of people do in real life to find Neutral. I think this idea for Neutral is really cool actually.
Push straight Right then Down and to the Right for Reverse. You could vary this actually to straight Right/Left followed by Up/Down to your liking to match how your car is in real life and are therefore accustomed to.
I believe this would add a great deal of immersion into a driving game, as it makes sense. It is a stick, much like a stick shifter. Not only that, in the case of the second way, it would make you a better driver (if you are a manual gear driver -- which in itself will usually make your car faster in most games) by allowing you to go directly from a high gear down into 1st or 2nd gear without having to cycle down through the gears.
Anyhow, what do you all think?
P.S. I was also toying with the idea (on the Xbox controller) to have the Left Analog Trigger used as a clutch (instead of the brakes). An instead move the brakes to the A button instead, leaving the throttle (gas) on the Right Trigger. This in combination with the method I laid out for manual shifting with the Right Analog stick would create a very impressive simulation of real life manual shifting. Of course by moving the brake to the A button you would have some serious getting used to, but the payoff for having a real clutch with a real shifter with a controller would be impressive.
I would really like to see a setup like all this for a game like Forza Motorsport and GT4.
Hell, if all games would just give us total control on button mapping, we could at least do the UP/DOWN shifting on the Right Analog stick on our own. I think that would be cool. I hope next generation makes it mandatory that all developers allow total custimization on button mapping and honestly have a hard time understanding why developers are so dogmatic and senile about forcing their button layout on us. While games like Return to Castle Wolfenstein prove that total button mapping control for the user is easily possible.
Alternatively, and better in my mind (more realistic and more sim like) would be a full fledged shifter using the right analog stick. It would go something like this...
Using the Right Analog stick on your controller:
Press Up and to the Left -- 1st Gear
Press Down and to the Left -- 2nd Gear
Press Up and to the Right -- 3rd Gear
Press Down and to the Right -- 4th Gear
Press all the way straight Left and then Right in a back and forth side to side motion 2 times for Neutral. This is kind of like what a lot of people do in real life to find Neutral. I think this idea for Neutral is really cool actually.
Push straight Right then Down and to the Right for Reverse. You could vary this actually to straight Right/Left followed by Up/Down to your liking to match how your car is in real life and are therefore accustomed to.
I believe this would add a great deal of immersion into a driving game, as it makes sense. It is a stick, much like a stick shifter. Not only that, in the case of the second way, it would make you a better driver (if you are a manual gear driver -- which in itself will usually make your car faster in most games) by allowing you to go directly from a high gear down into 1st or 2nd gear without having to cycle down through the gears.
Anyhow, what do you all think?
P.S. I was also toying with the idea (on the Xbox controller) to have the Left Analog Trigger used as a clutch (instead of the brakes). An instead move the brakes to the A button instead, leaving the throttle (gas) on the Right Trigger. This in combination with the method I laid out for manual shifting with the Right Analog stick would create a very impressive simulation of real life manual shifting. Of course by moving the brake to the A button you would have some serious getting used to, but the payoff for having a real clutch with a real shifter with a controller would be impressive.
I would really like to see a setup like all this for a game like Forza Motorsport and GT4.
Hell, if all games would just give us total control on button mapping, we could at least do the UP/DOWN shifting on the Right Analog stick on our own. I think that would be cool. I hope next generation makes it mandatory that all developers allow total custimization on button mapping and honestly have a hard time understanding why developers are so dogmatic and senile about forcing their button layout on us. While games like Return to Castle Wolfenstein prove that total button mapping control for the user is easily possible.