What do you think should happen to the Metal Gear series?

psycho_snake

I went to WAGs boutique and all I got was a sniff
I'm a huge fan of the series. MGS1 and 2 are two of the best games I have ever played and MGS3 looks like it will top those two. I actually hope that Konami can keep making MGS games for as long as possible and I'm talking about getting upto Metal Gear Solid 7, 8 or furthur and for some reason I think it's possible. Someone posted that MGS4 was confirmed so there's some hope for the series to last longer. Kojima is a smart man and I'm sure he can keep the series living for as long as he wants. If he does decide to do that with the series, I'm certain he won't mess it up like other developers have (like Eidos did with Tomb Raider, a series which they could have made into one of the best ever) It will probably be difficult to carry on the series when Solid Snake dies, but I had the idea that Olga's son, who is being held with The Patriost, could become a future character, but of course I don't make those desicions. i just hope that the series doest end after three or four.
 
Shift focus from outlandish plots to tightening/improving tactical/stealth aspects of the game. MGS plots have become source of many jokes in the industry since MGS2.
 
Ok, ok. Apart from Rose, raiden and a bad presentation, what else did people find so bloody bad about the stroy?
 
more advancement in gameplay. It needs it badly. If Kojima wants to focus on the plot and cutscenes so much, he should just make a movie. I was kinda disappointed in MGS3 (though i;ve only played the demo). When the jungle setting was first announced, i was expecting something more like FarCry, with one huge continuious world, and more freedom in gameplay, but the way the jungle is structured in MGS3 as rooms it just feels like more of the same to me.
 
I think they should take a break. This would give players a chance to breath inbetween releases and give the developers some time to think of some improvements.
 
What is with the story complaints? That is part of the damn series. If you don't care about that aspect and don't want it, don't play the games. THEY AREN'T FOR YOU.

Most games don't even begin to approach the sheer amount of cinematic material in MGS games, so there are plenty of other options available.

I'm torn about having a wide open environment, though. Part of what makes the MGS games so enjoyable is the focus on individual scenarios. Each loaded area is like a puzzle in and of itself. Each of these puzzles allow the player to proceed in their own fashion. It's a tightly designed set of areas, but each area can be approached from several different ways.

Splinter Cell certainly offers larger levels, but it lacks almost all of the freedom and comes off as being entirely scripted and linear.

I'm still waiting for a large environment to become focused enough that it is enjoyable. Far Cry's gameplay was, well, subpar at best. It certainly doesn't present a compelling case for such large environments in a story heavy game like MGS.

The progression of the series has been perfect, though. Looking solely at the Solid portion of the MG series, the original MGS was a great start. MGS2 came along and did so many new things while look 100x more impressive. There was a great gap between them. MGS3 is like the final swan song of the series on the PS2 and takes the system and gameplay of the series as far as it could go on the current platforms.

I'd imagine there will be a decent gap between MGS3 and the next title in the series (if they do indeed make another one).
 
psycho_snake said:
Ok, ok. Apart from Rose, raiden and a bad presentation, what else did people find so bloody bad about the stroy?
It's not the story perse but more the delivery/execution. Unfortunately Raiden and Rose were the chosen avenue to tell the story through. So in that regard, less story would've meant less Raiden/Rose bullshit. The "core" of the story is fine, it's just convoluted by all of the bullshit drama layered within that got grinding for me.
 
trippingmartian said:
Skipping cutscenes is a huge pain in the ass. Something has to be done. If it means less story then so be it.
yes, I also find it challenging to press the x button when a cutscene appears.

As for the gameplay, I thought that it was really really well dont in MGS2. I do admit that I wish i had more freedom with the camera, but I really hope they don't make the camera like Splinter Cell.
 
Mr_Furious said:
It's not the story perse but more the delivery/execution. Unfortunately Raiden and Rose were the chosen avenue to tell the story through. So in that regard, less story would've meant less Raiden/Rose bullshit. The "core" of the story is fine, it's just convoluted by all of the bullshit drama layered within that got grinding for me.
Yeah, I know what you mean and I agree too. Rose really pissed me off more than anything else. I'm guessing that must be everyone's problem with the stroy then.

As for the jungle being set out like rooms, I too am annoyed at that, it doesn't actually make it feel like a jungle and makes it feel much smaller. I also hope that in every upcoming MGS game they have an indoor and outdoor environment, just like in MGS3
 
psycho_snake said:
yes, I also find it challenging to press the x button when a cutscene appears.
Challenging does not equal "pain in the ass".

You have to do it 4-5 times per cutscene as well as codec sequences. It's a huge waste of time. You get that ugly black loading screen every time you skip one and it takes a few seconds for it to catch up.
 
trippingmartian said:
Challenging does not equal "pain in the ass".

You have to do it 4-5 times per cutscene as well as codec sequences. It's a huge waste of time. You get that ugly black loading screen every time you skip one and it takes a few seconds for it to catch up.
It takes less than 10 seconds...

I'm not trying to critisize you trippingmartian, but if you find skipping cutscenes a pain in the ass, then MGS games are really not for you. MGS has been and always will be a very story driven game, so if you dont like all the cutscenes, then theres no pojnt of playing the games.
 
I have no problem with the cut-scenes the first time around, I just think once you finish the game you should have the option of playing w/o cut-scenes/codec sequences.
 
At the end of MGS3,
Snake breaks the fourth wall and is given the option of executing Kojima before he's able to create any Metal Gear games, creating the ultimate paradox. If you kill him the game ends instantly and can't be reloaded without erasing your save (as hinted at in previous interviews), otherwise you can continue. However, continuing will constantly remind you that the game is a tribute to a dead man
.
 
What I want to know is if Kojima will always be incharge of the MG titles or will that role eventually shift to someone else. IMO, if Kojima is not involved in the game in any way, then the series could collapse.
 
psycho_snake said:
What I want to know is if Kojima will always be incharge of the MG titles or will that role eventually shift to someone else. IMO, if Kojima is not involved in the game in any way, then the series could collapse.

He sometimes wants to take a break from it, but for the most part he doesn't seem to trust anyone else with the main series anymore than we do. That's the main series though, he doesn't seem to have a proble letting people make spinoffs. After MGS was compelted he said he was going to take a break from it, then MGS2 was announced and he was announced as the director/producers, that was completed and he said the samething, then MGS3 was announced with him in the same positions.

THe side games (Acid, Ghost Babe) are games that he's letting Shinta Nojiri direct.
 
Yeah, i wouldn't ever be too keen to let someone else direct the MGS games, but who was the guy that trippingmartian mentioned?
 
SolidSnakex said:
He sometimes wants to take a break from it, but for the most part he doesn't seem to trust anyone else with the main series anymore than we do. That's the main series though, he doesn't seem to have a proble letting people make spinoffs. After MGS was compelted he said he was going to take a break from it, then MGS2 was announced and he was announced as the director/producers, that was completed and he said the samething, then MGS3 was announced with him in the same positions.

THe side games (Acid, Ghost Babe) are games that he's letting Shinta Nojiri direct.

Maybe this is Kojimas way of grooming a successor?
 
FortNinety said:
It should end for the sake of dignity.
well, the 5 million people that bought the game don't think so.

also, mrbob, how would what kojima is doing help him find a successor.
 
I dunno.

I'm thinking that he is letting Nojiri do a couple of these side projects to get his feet wet before moving onto the real deal.
 
I'd like a new camera system. I appreciate that Kojima wants to keep the spirit of the old Metal Gears alive, but the overhead system doesn't do a good job of showcasing these awesome environments his artists create. I understand the Snake Eater system is slightly improved, so thumbs up on that.

What I don't want, is Kojima to mute the zaniness of his stories. He's got a wild imagination, a quirky sense of humor, and genuinely touching characterization that no one else in the industry can match. If he decides to introduce another series instead of directing the next Metal Gear chapter, I hope he continues to tell these complex tales.

People who complain about the Rose/Raiden melodrama, I just want to ask them, "For crying out loud, exactly how many times did you save?" I'd only save when I was ready to turn off the system. I believe the final count was 8. Maybe that's why the whiny back-and-forth didn't bother me as much...
 
I see what you mean mrbob. It's certainly would make sense, but I would still prefer Kojima to do the future MGS games.

I also think that Kojima knows how to make a story better than anyone in the industry.

The patriots, as I'ce said before, are probably the greatest organisation put into a game, even thoguh we know little about them. The idea that an organisation controls the most powerful nation secretly by censoring information and destorying democracy is such an amazing idea

Bringing back Liquid was very good as well. I thought he was such a good character in MGS1, so I'm happy to see him back.

All the MGS2 haters should just shut up. Mgs2 had a great story. Rose was a problem and raiden really didn't fit in. I agree that the story could have been made slightly easier to understand, but it still wasn't that hard to understand.
 
but the overhead system doesn't do a good job of showcasing these awesome environments his artists create
I'd understaind if you'd complain about the lack of forward visibility and not being able to roll the camera around (both of which have been remedied quite a lot in MGS3) but not showcasing environments? I definitely disagree. IMO, the camera done the way it is MGS games is in good part done just for the reason to present those environment in the best possible light. Just try going into an FPS mode in any of the three games, and 9 times out of ten, you'll see that it doesn't look as appealing as the defined 3d person view. Also, the way camera changes when you go around these environments is done in a such great cinematic style that accentuates the atmosphere quite a bit (walking around the starting location of tanker is a good example of this, when the camera changes as you run around).
 
How exactly do you want them to change the camera angle? The only way that a stelth game could really work is witgh MGS' camera or splinter cells camera, which i hate so much.
 
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