Red Dolphin
Member
Reading the Metroid Prime controls topic got me thinking on the whole dual analogue controls that have become the standard in FPS. I think they are probably the best you can do without a dedicated keyboard and mouse.
Now back in the N64 days I played a game called Turok... and boy I thought those controls were strange at first. But they didn't take long to get used to at all as they were essentially a keyboard and mouse put into a control pad. The N64's analogue stick is your "mouse". You turn and look up/down with it. The yellow C-buttons are the arrow keys of your keyboard. Up and down for moving forwards and backwards and the left and right for strafing. Perfectly logical. I also liked pulling back on the analogue stick to look up and pushing forward to look down (just like an aeroplane).
Now when Goldeneye came out I couldn't understand how anyone would want to use the default 1.1 control scheme. Using digital buttons for looking around sucks arse. I immediately changed to 1.2 Solitare/Turok controls and have used that control scheme ever since.
Now with all controllers featuring 2 analogue sticks.. the Turok controls have basically disappeared (at least as a standard control setting). The first thing I did when I first played Bond: Nightfire (my first dual analogue FPS) was to change the controls to as close as I could to Turok controls. Therefore, left analogue stick = N64 analogue stick and C-stick = C-buttons. I find this works great. I could not get used to using the C-stick for turning and looking as my brain had gotten so used to using my left thumb on the N64 for doing these functions. Plus the fact that the C-stick is a bit harder to use because its harder to grip and turn as accurately because of its size.
So basically what I am asking is what control scheme did you use back in the PSX/N64 days and what do you use now? And do you pull back on the control stick to look up and push forward to look down (inverted) or vice versa?
Mine:
N64 days:
Main/left analogue = looking/turning
C-buttons = walking/strafing
GCN/XBox/PS2
Left analogue = looking/turning
Right analogue = walking/strafing
Viewing = inverted.
I wouldn't have it any other way. I was suprised to find Bond: Nightfire had strafing and looking on the same analogue stick and turning and walking on the other analogue stick which makes no sense to me and I find completely unusuable. Is this somewhat similar to 1.1 controls from Goldeneye?
Now back in the N64 days I played a game called Turok... and boy I thought those controls were strange at first. But they didn't take long to get used to at all as they were essentially a keyboard and mouse put into a control pad. The N64's analogue stick is your "mouse". You turn and look up/down with it. The yellow C-buttons are the arrow keys of your keyboard. Up and down for moving forwards and backwards and the left and right for strafing. Perfectly logical. I also liked pulling back on the analogue stick to look up and pushing forward to look down (just like an aeroplane).
Now when Goldeneye came out I couldn't understand how anyone would want to use the default 1.1 control scheme. Using digital buttons for looking around sucks arse. I immediately changed to 1.2 Solitare/Turok controls and have used that control scheme ever since.
Now with all controllers featuring 2 analogue sticks.. the Turok controls have basically disappeared (at least as a standard control setting). The first thing I did when I first played Bond: Nightfire (my first dual analogue FPS) was to change the controls to as close as I could to Turok controls. Therefore, left analogue stick = N64 analogue stick and C-stick = C-buttons. I find this works great. I could not get used to using the C-stick for turning and looking as my brain had gotten so used to using my left thumb on the N64 for doing these functions. Plus the fact that the C-stick is a bit harder to use because its harder to grip and turn as accurately because of its size.
So basically what I am asking is what control scheme did you use back in the PSX/N64 days and what do you use now? And do you pull back on the control stick to look up and push forward to look down (inverted) or vice versa?
Mine:
N64 days:
Main/left analogue = looking/turning
C-buttons = walking/strafing
GCN/XBox/PS2
Left analogue = looking/turning
Right analogue = walking/strafing
Viewing = inverted.
I wouldn't have it any other way. I was suprised to find Bond: Nightfire had strafing and looking on the same analogue stick and turning and walking on the other analogue stick which makes no sense to me and I find completely unusuable. Is this somewhat similar to 1.1 controls from Goldeneye?