What elements (if any) will Factions II borrow from current multiplayer shooters?

Title

  • Extraction (Tarkov)

    Votes: 7 70.0%
  • Looter Shooter (Destiny)

    Votes: 3 30.0%
  • Battle Royale (Pubg)

    Votes: 1 10.0%
  • Survival (DayZ)

    Votes: 6 60.0%
  • Hero (Overwatch)

    Votes: 2 20.0%
  • Point Capture (Battlefield)

    Votes: 1 10.0%
  • Very Few/None

    Votes: 1 10.0%

  • Total voters
    10

Jinzo Prime

Gold Member
With the next Playstation Showcase announced, I thought it would be fun to see how we think Naughty Dog might turn Factions into a full game on its own before we know for sure!

I believe they will borrow some elements of current shooter sub-genres in order to do so, but what do you guys think?
 
rubbing-hands-little-man-4ta7lh3z40m93u65.gif
 
I imagine it'll be something close to The Division, with the other "modes" tacked on.

I suspect the real trend chasing will be its monetisation systems. Full price base game, expensive Battle Passes, expensive skins and cosmetics.
 
I think it's going to be a thing where you have a home base / survivor group you build and manage... kind of a fleshed-out and actually-realized version of the dumb meta game that was tacked on to the first factions.

The actual game will be a mix of co-op and pve, with original pvp mode available and a main focus too.

That's my guess. I think overall you could probably look at something like Chromehounds as the basic blueprint.
 
Last edited:
Top Bottom