Bump the difficulty up. I remember being able to die a lot in the game, but I also went places out of order I think and abused the hell out of the invincibility frames on characters. Towards the end moreso you fight the bigger monsters that can really do some damage on you, at least for awhile.I was playing Outer Worlds, but I put it down for a couple of days and in truth, I'm really struggling to garner any enthusiasm to return to it. It's not terrible, it's just not that compelling. I'm only playing on normal., but I've barely died more than a handful of times in fights (and that was mainly when I was learning the ropes) and I've hardly ever had to use any of the healing items, so looting seems kind of pointless save as a means to generate more credits. I would like to see it through because I'd like to see what Obsidian could do with a sequel with a proper budget, but with Cyberpunk barely 2 weeks away, I'm not sure given my lack of enthusiasm I'm going to push through to completion as I'm only on the first world past the Groundbreaker unless I really pull my finger out.
Remothered : Tormented Fathers
Personally, I find the story quite intriguing and interesting and it keeps me playing since I'm not exactly a big fan of stealth hiding type of games (though, you can use some stuff to stun your pursuers)Any thoughts? This has been sitting unplayed in my Steam library for a while now. Looks crazy - would love to hear what you think!
It's still buggy? That sucks I thought it was fixed. And yeah the game gets incredible good reviews, maybe it' s your pc?I started Divinity: Original Sin II and it's pissing me off. It's ridiculously buggy and some of the scripting is unacceptably bad. There's an area at the start of the game where your long term objective is to escape, but there are plenty of side quests to do while working on that. I did some sneaking around and I managed to step outside the enclosed area without anyone seeing me. I literally just walked off into a grassy field for a bit. Then I returned and now everyone's aggro and all my quests were removed. Apparently the game considers me as having "officially" escaped just because I stepped out beyond a certain point even though nobody saw me.
It's weird because a lot of the side quests I picked up require you to go almost far enough to escape anyway. If you keep going just a bit further you have no chance to come back and turn those quests in. I wasted so much time on those side quests and it's really frustrating failing all of them just because I walked a bit too far.
Overall it's really sloppy despite coming out years ago. It's full of bugs and design flaws. For example, when the journal gets updated, it says "press L to view" but if you press L, it doesn't automatically show the latest entry. You have to dig for it. It's really hard to find the item that just got updated.
The log window doesn't log "banter" dialogue (the kind of text that is overheard as opposed to when you explicitly talk to characters) even though a lot of it is important.
The tutorial popups disappear in 3 seconds even if you don't press the "OK" button and you have to go digging in the logs to see what was in them.
The elements don't work reliably. Sometimes using poison on water works, and makes the entire body of water poisonous. Other times it does not. I have a staff equipped that fires a poison projectile and it doesn't poison the water, but a melee staff does.
Initiative in combat depends on the character that triggered the combat, which is bizarre. Whichever character in your party is seen by enemies first gets earlier/more turns.
When you load a save, some things load up different than when you made the save.
I don't get the overwhelmingly positive rating on Steam. It's a giant mess and I wonder if anyone even playtested this thing at all.
It's still buggy? That sucks I thought it was fixed. And yeah the game gets incredible good reviews, maybe it' s your pc?
Mate huge props on the magnificent write up!I started Divinity: Original Sin II and it's pissing me off. It's ridiculously buggy and some of the scripting is unacceptably bad. There's an area at the start of the game where your long term objective is to escape, but there are plenty of side quests to do while working on that. I did some sneaking around and I managed to step outside the enclosed area without anyone seeing me. I literally just walked off into a grassy field for a bit. Then I returned and now everyone's aggro and all my quests were removed. Apparently the game considers me as having "officially" escaped just because I stepped out beyond a certain point even though nobody saw me.
It's weird because a lot of the side quests I picked up require you to go almost far enough to escape anyway. If you keep going just a bit further you have no chance to come back and turn those quests in. I wasted so much time on those side quests and it's really frustrating failing all of them just because I walked a bit too far.
Overall it's really sloppy despite coming out years ago. It's full of bugs and design flaws. For example, when the journal gets updated, it says "press L to view" but if you press L, it doesn't automatically show the latest entry. You have to dig for it. It's really hard to find the item that just got updated.
The log window doesn't log "banter" dialogue (the kind of text that is overheard as opposed to when you explicitly talk to characters) even though a lot of it is important.
The tutorial popups disappear in 3 seconds even if you don't press the "OK" button and you have to go digging in the logs to see what was in them.
The elements don't work reliably. Sometimes using poison on water works, and makes the entire body of water poisonous. Other times it does not. I have a staff equipped that fires a poison projectile and it doesn't poison the water, but a melee staff does.
Initiative in combat depends on the character that triggered the combat, which is bizarre. Whichever character in your party is seen by enemies first gets earlier/more turns.
When you load a save, some things load up different than when you made the save.
I don't get the overwhelmingly positive rating on Steam. It's a giant mess and I wonder if anyone even playtested this thing at all.
You know that phase when nothing interests you? Damn
Happens to everyone mate. In those cases I just take a rest from gaming for a week or two and do other things with my freetime. After that I find it much easier to come back to games and have fun.You know that phase when nothing interests you? Damn
Enjoy it while it lasts. The finale of this game is.... horrible. Prepare for mindless grinding. Just as a heads up.ReCore.
It is a mix of 3D platforming and 3rd person shooter with RPG elements set in a postapocalyptic desert.
I am only 3 hours in but so far I've enjoyed the platforming and some Metroid Prime reminiscent elements like of course being a lonely woman exploring a hostile environment, but also the use of different shooting colours and the enemy lock system.
For now I don't have any advice about story and plot, but from what I saw it isn't the point.
Go for it:
I don't recommend it:
- if you like some platforming challenge (there are some rewards based on how fast you complete the levels or how many items you collect, and a special reward if you manage to achieve all at once).
- if you are interested in some "TPS character action" beat 'em up with a combo system (although I'm not very far in the game, so I have not yet managed to master it and I can't say how deep it goes into complexity).
- if you are not patient enough or interested in starting levels over and over in order to 100% them.
- if you are too easily bothered by repetitive RPG elements like upgrading your gear with mere numbers.