I'm into chapter 7 of Yakuza 6.... and wrapping up some sub quests and mini games.
Although I see there are Zero, Kiwami etc in between this and 5... but 6 feels like a totally different game, all together, and I'm not sure if I like it at all.
It feels like everything's scaled down for some reason, yet there are ever more "filler" type contents or requirements. The battle feels... say, somewhat floaty - and Kiryu seems to move clunkier than ever, unable to lock onto the fast moving opponents - and it feels like he's not as strong as he used to be. I actually feel old by playing this game, which I am not sure if that's a good thing or bad thing.
Janky physics is the weirdest ever - that I've seen so many enemies floating away while doing air-borne rolls and also saw some actual flying cars too. I appreciate the frame boost of XSX - but for some reason I get some hang-ups while roaming around the city too, and at some times it's like 1-2 second long, it feels like the game "crashed" on me.
Storywise - everyone's lying to me and I don't quite appreciate that they are so 2 faced... it looks like everyone came from Kyoto or sort. Cinematics seems to have some weird pacing issues too, that a lot of the times the dialogues seems to come out either too fast or too slow - as if there's some hickup in timing. Hirose himself is the saving grace that makes me laugh - but I won't be surprised even he's got something going on in the behind.
However, I am liking the environment/atmosphere the game has captured. It really shows how the Japanese rural cities struggle these days due to 30 year long stagnation/deflation - along with its losing population, how stale the society has become. All in the little details and all - and the feel of bright sunlight of Hiroshima & bright neon signs of Kabukicho... the game really delivers that atmosphere quite well - that I often admire the background, looking around. It just feels a bit sad because whatever going on within though, feels rather... say, focusless in a way.
The cabaret game also feels a bit weird too. I actually liked the Zero type, where the cast member had a good solid storyline going on & somewhat felt like you are making some sort of conversation & getting to know each other in a narrative way - but this one feels rather off/fragmented with this "chain" thing. I would have had less amount of ladies than this whole roaster of 5-6 of them too.
I'm sure by end of the game, my opinion may change - but at this point, I am not sure if this new approach worked, and am glad that 7 has gone into an entirely different route... even though I have yet to play and judge it myself.