Mainly been alternating between Horizon Forbidden West and Shining Force III Scenario 1. I'm probably still relatively "early" in HFW in terms of completing the main story, tho roughly 25 hours in right now (have been doing pretty much all the side content so far and also taking way too long thinking about what upgrades to go with
). Should hopefully have some time through the week to get a couple hours every night or so and save bigger play sessions for the weekend, especially before I put on some more big games to play and switch around with. I've been focusing mainly on ranged combat when able, but it'll prob also help to upgrade some more of the Warrior class stats in cases where I might be forced into close-quarters combat instead. Still have seen no real use in bothering with the Trapper class though. Might consider it a bit more later into the game. Still maybe a ways to go before I get to some of the locations I really want to get to, but the next part coming up looks rather interesting as a change of pace with some of the environmental design.
My thoughts on combat in the game so far is, at least in certain close quarters situations, I can see the POV of
some of the people in other threads saying enemies (in particular robots) can be almost too aggressive at times. They do have a tendency to gang up on you and if they get a good hit and chain of hits going you could be in some real trouble. Although the roll helps a ton, an actual standard blocking feature independent of your build type would've been nice to have , too. Or maybe a roll where timing it just before an enemy hits gave you some brief time slowdown to do a slightly more powerful close-quarters strike, but at the cost of some Valor gauge. Something like that.
But except for closed-off areas like some of the caves (and even there only seldom), I haven't had any
real issue creating space with a retreat, then sticking with some long-range attacks. I wish the shock arrow bow had better/longer range on it but I've been able to work around that. In the open world in particular, it's very easy to do this especially if you survey your surroundings before going head-first into territory you may not know of just yet.
Also think it would've been a good idea for some time slowdown when selecting from the weapon wheel; since you have to use the analog stick to cycle around and the wheel can start getting clustered even early on with having different weapons on you, selecting a specific weapon can sometimes be a bit of a trick. Since you can't really do too much anyway while the weapon wheel is open maybe the Square and Circle buttons could've been used to cycle between the different equipped weapons? I
do see the obvious benefits in how it actually works, though: you can just select any weapon relatively quickly regardless if it's adjacent to a current selected weapon, and in practice that probably works faster than my suggestion, plus wouldn't require nerfing upgrade abilities in the Hunter class just to provide some of those upgrade benefits partially to a general UI feature (plus at least to me it seems like the game does a good job encouraging you to spread out your upgrades among most of the different class types to get optimal results).
Meanwhile, almost halfway through SFIII S1 and just finished the mansion and boss fight with Achback (or however you spell his name). Since SFIII is a SRPG, level-grinding would mean replaying battle scenarios. You actually save EXP between battles even if your characters die (except the main one, if they die you Game Over), but even tho I should probably focus on that at least one time going forward I haven't wanted to risk going back to a Church to heal, cure etc. and then perhaps doing more than one battle in a sequence over again to get back to where I was last at (also why I haven't used Egress to warp back to a Church yet, not 100% sure yet how that would work). Then again you can save mid-battle and I haven't bothered doing that yet either :/
Anyway, it's a pretty notable jump in difficulty once you get into the mansion. Can't buy any healing items because no one's at the shop because the whole place is cursed, and most of the enemies in the mansion don't drop anything for killing them (or at least, didn't seem to). The Liches are
incredibly annoying and triggering them to spawn can be challenging when you want to keep a certain formation (including not bunching everyone together or else the Liches can multi-target those party members). The skeletons, not so much, especially since they're weak to certain party members. The succubus on her own is almost as annoying as the Liches but at least there's only one of her and her & the skeletons can be lured out to isolate them.
Achback himself is just
cruel. By the time you get to him you'll probably have virtually no healing items, at least a couple party members who need to be critically healed, and you can't even do any damage to him until a specific party member is in range to do a specific technique on him to begin with (and that party member will most likely be killed shortly afterwards). All of his spells are damaging and you take a big risk grouping everyone on him to gang up and attack,
BUT if you don't group enough characters up he will automatically recover a big chunk of HP every single turn. On top of that, he never leaves his main room, the pathway to get in is very narrow, and only maybe a small handful of characters can attack him through the wall at all. Oh and by the time he starts attacking you'll still at the very least have both Liches to also deal with Achback has
WAY more health than any of the other "bosses" prior.
...And despite being frustrated several times, I loved
every second of it. Wish I had a Saturn back in the day (or even some years later when almost all the good games were in bargain bins at super-cheap prices, before the collector market around it/PS1/N64 games really took off) and a copy of SFIII to play on it; seems like it really sucked how it got overlooked by gamers because of other amazing games. Saturn being basically dead by then didn't help at all, either. Would not have considered myself a SRPG fan prior to playing this game, but now it's got me very interested in the subgenre going forward.