Raw Data - Finished it on normal difficulty. Hard or Hardcore are kinda impossible with the buggy tracking of VR1 and the bad decision from the game to offer four characters, all with different strengths and weaknesses instead of getting at least one right. The bow guy is just terribly awkward to play and aim. Shotgun guy is a bit better but still kinda hard to hit anything far, with the two move controller balls interfering with the headset lights. Ninja lady with swords is overpowered in close combat but almost useless for far targets. Pistol guy is best for far targets and headshots but generally weakest and needs a ton of shots to take anyone stronger down. Just sword right and pistol left would have been better. The tower defense elements are garbage, just complicating things and rather slow and clumsy to execute. Spatial sound is lacking not really informing the player where something is happening. The writing is okay, with some effort in the videos and lore, even though the plot is entirely forgetable. It can be fun when you hit the targets but a linear shooter, a proper direction to go, would have been much better than arena defense moving back and forth with that teleport crap and always guessing where you should be.
Blue Prince - Played a couple of hours. This game is boring as hell. You do all the time the same things and progress is just random. Never reached room46 so far, not seen all rooms either and I currently have no clue what I even could find next or how I would achieve some progress with those eleements in some rooms where I did not have yet anything to combine. It's kinda like oldschool adventure games plus made even more time waste by not allowing to progress with the unused objects at your own pace since you only get certain objects every run and reach only certain rooms in every run too. So even trial and error is barely possible and you repeat over and over the stuff you already know. It has some charme in its design of the world, but it is not even close to the quality of Portal or Witness, actual puzzle games where the puzzling is actually fun and not just a choire to stumble upon something new.
Descenders - kinda like THPS without being really fun, questionable physics and just annoying controls in levels that are the typical procedural crap, not even close to the quality of a well done manually designed world. Okay for some hours but trophies asking for zero death runs and whatnot. GTFO.