The Blaster Master Zero 2 announcement got me to go back and finish the first one, Blaster Master Zero. I started a new playthrough and I'm loving it. Should be at the last stage now after 7 hours. Could probably squeeze out 10, but I'm starting to itch for the supposedly improved in every way sequel. Also, is there anything less fun and more disappointing than getting a 'True Ending'? I think I missed one life chip and a few out of the way map blocks, so I'll watch that shit on YouTube, thanks.
It's not that I didn't enjoy it the first time, but Hyrule kept calling.
It also got me to scroll a few pages down to the bottom of my digital Switch library, clear the cobwebs, and fire up Kamiko. Again, my enthusiasm for grabbing games at the time was foiled like a climb in Hyrule in a rainstorm.
Kamiko is a fantastic title. It's quick, cute, and feels great in the hands. Plus - level based Zelda? Yes, please. It has all the puzzles and combat of a Zelda-like, but wouldn't take much to throw in a cabinet and take quarters. My kind of game.
My other dredged up title was Ambition of the Slimes. It was a recommendation from here or REE, and I nabbed it for 5 bucks but never fired it up. At the time of release it might've got my attention, but after Into The Breach and Wargroove (and even God Wars), it just doesn't overcome it's roughness. Where Kamiko feels spartan and minimal, this feels sloppy. I'll give it some more time and see if it hooks me, but for now Flyhigh Works is batting .500.
I briefly fired up Battle Princess Madelyn after seeing a sale during an exhaustion fueled eShop visit. My first impressions are: it is absolutely gorgeous when everything is going, but it has too many moments of inconsisteny - the companion ghost dog being the biggest offender. It's like the peak of 16-bit pixel craft marred with the occasional out of place sprite rip. It's jarring.
However - it plays like a goddamn dream, and if you do the right thing and pick 'Arcade Mode' - not that 'Story Mode' metroidvania nonsense -this feels like a real step forward in the Daimakaimura lineage. Where Cursed Castilla payed homage, BPM looks ahead. I think I'll prefer GnG Ultimate in the end, but this title did not get it's due propers on release. And I'm looking forward to some proper time with it if I can get it in before the April indie avalanche.