After finishing Bloodstained I felt like playing more of the Castlevania series. I own almost all the game(s) except a few (Curse of Darkness, Judgement, and maybe something else), so I knew I had a wide selection to choose from. I picked up the GBA titles via Virtual Console on the Wii U ever since they launched. That seemed like the perfect place to start over. I started with Arie of Sorrow. IGA’s Castlevania; because why not? Bloodstained was a breath of fresh air and I wanted to save that replay of Symphony of the Night for another time. There’s a small treasure to be found on the GBA. These games made their way into my possession at least once in the last decade, but I never took the time to complete them like I did the DS Castlevania game(s).
Arie of Sorrow was definitely a great game. The game has you play as Soma. You arrive at Castlevania not knowing why or how Ifs come back to existence. Considering this castle is up and running, something has to have the dark lord’s power? The plot twist and the overall story are pretty good. I actually enjoyed the big reveal at the end.
Gameplay: Being able to wield different weapons and having their movement speeds differ made the game feel like you had some strategy to the combat, a lot like Symphony of the Night. You can fight demons to obtain their souls. You equip two, one can be manually used while the other is passive or is always active. The game has its IGA twist where if you weren’t looking at a guide online you’re missing out. Much like how Bloodstained has its twist. The multiple endings are quite nice. The true final boss is both an interesting and odd way to end a game. The level design flowed together very well in its design. I was very impressed by Arie of Sorrow. I couldn’t put it down and it left a lasting impression for sure. I can see why some hail it as the best Castlevania on the GBA. The boss fights are fun and impressive by design.
Next up was Circle of the Moon. This game starts you off at square one. You start with just a whip and a lot of ground to cover. You feel like you’re controlling an original GameBoy character because you have none of the abilities, magic, and little health. The thing about Circle of the Moon is that it feels like one giant leap in progression. The further you get the more versatile and powerful you become. You get to a boss and it’s challenging. Boss fights started off so simple and became complex. It has an excellent variety of bosses. At times it felt like this castle was going to annoy me with all its complexity, but the progression really changed things up. If anything I was backtracking to smaller parts just for the health/magic upgrade and to add a percentage to the map. Some of the bosses are very cool by design.
Gameplay: Circle of the Moon is a whip-only Castlevania. You have cards which give you abilities like a fire whip, orbs, or added defense/offense. I only used 1 card through the entire game, so it felt useless at times to get all the cards from enemies. The agility or moves you unlock allow you to unfold the map, which are satisfying to get after defeating a boss. I felt right at home after a while. One thing that really changes things up are the harder enemies once you reach a certain point in the game/level. You go back to a beginning area and the monsters are different and they’re much stronger than before. It made leveling up much easier and it made something old feel new again. A great addition if you ask me. The boss fights are excellent, ranging from simple to complex. Circle of the Moon has one of the hardest final bosses I’ve ever faced on handheld and console. It took me a couple hours to finally beat it. I can totally see a Castlevania Collection 2 with these games. Circle of the Moon even has a special devil. That and the war room alone deserve a trophy or achievement. Circle of the Moon is an excellent game with an incredibly difficult final boss. Arie of Sorrow topped my list due to Circle of the Moon having somewhat of a confusing map layout, but Circle of the Moon builds itself up very well. I was surpassed by how powerful I felt at the very end versus how you start off in the game.
The game is older than AoS and HoD. I read where Circle of the Moon was a very dark to look at due to the GBA not having a back light. So far both games were very good. I had originally planned to play Order of Ecclesia again, but my I had to reorder a copy. I started Arie of Sorrow and then moved on. I plan on continuing this triple pack adventure by finishing Harmony of Dissonance. I got about 30% the way through Harmony of Dissonance and then switched games when I played it years ago. I started from the beginning and I’m looking forward to see how it compares to the other two. Does anyone else have a good memory or recent play through of any of these Castlevania game(s) on the GameBoy Advance?