On my Switch: Just finished the main story in Tiny Metal: Full Metal Rumble. Before that, Tiny Metal, the main story and the war room.
Two games that scratches that Advance Wars-itch.
The first game is good, but use the skip-button on the story. The sequel Full Metal Rumble is great, and is a really well polished gem. A top ten game of the year for me. The gameplay can become a bit overwhelming in the beginning if you haven’t played the first game, since you get even more units to control.
Gameplay-wise, after you get used to the 3D, which I felt got a bit in the way in the beginning in the first game, the games have a good depth as you learn the strenghts and weaknesses of each type of combat-unit.
In the first game, you recognize that the units used are very much similar to the ones in Advance Wars at first glance. But as you play, you realize that there are enough differences to make Tiny Metal fresh enough to make you replay levels as you learn the extra abilities.
The second game add a lot of new unit types not seen in the Advance Wars-games, and make it possible to solve the levels in many different ways, also based on the strength of the commander you choose. Experiment with the commanders, since their different strenghts will fit some levels better than others.
One tip: You can attack an enemy unit with up to four of your units (surrounding it). The enemy unit, if it takes 100% damage, will then not damage any of your units. If it takes less damage, when it counter-attacks on your attack, it will only attack the last unit that you attacked with. So let the last unit you attack with be a low-cost unit that can easily be replaced.