Gaiff
SBI’s Resident Gaslighter
One thing in video games is the money system is often overly simplistic and completely outlandish. It makes sense in a way, most people aren't in the mood to deal with a complex and reactive economy in their leisure time. They just loot stuff and sell a bunch of junk for gold or whatever in-game currency and get rich like that. At the end of the game, they're so filthy rich even kings would envy them.
What game implements an organic and interesting economy system that's believable and benefits the game? In TES for instance, merchants have a maximum amount of money they can pay for something and usually deal in a specific market. A higher charisma allows you to haggle for better prices and they restock their inventory every week. Shops have hours and you can invest in them to get better-quality gear. It's better than the usual kill 10 slimes to get 100 gold, but far from great.
So, who are some good candidates? I disqualify strategy games and sims because there are too many to choose from and the economy is often central to the gameplay rather than secondary.
What game implements an organic and interesting economy system that's believable and benefits the game? In TES for instance, merchants have a maximum amount of money they can pay for something and usually deal in a specific market. A higher charisma allows you to haggle for better prices and they restock their inventory every week. Shops have hours and you can invest in them to get better-quality gear. It's better than the usual kill 10 slimes to get 100 gold, but far from great.
So, who are some good candidates? I disqualify strategy games and sims because there are too many to choose from and the economy is often central to the gameplay rather than secondary.