Lakitu said:2 Days to Vegas
Andy787 said:The next gen Getaway footage is how I expect next gen GTA to look. This pales in comparison. GTA is a prime example of a game that is going to benefit exponentially from simply improving the graphics dramatically.
Andy787 said:The next gen Getaway footage is how I expect next gen GTA to look. This pales in comparison. GTA is a prime example of a game that is going to benefit exponentially from simply improving the graphics dramatically.
SolidSnakex said:Wasn't that the demo that was just running off the CELL?
phonte said:bluetsunami, thanks.
that kind of proves my point -- and then some.
i'd say this game looks better than the getaway demo, the texturing especially.
For example we showed the demo that renders London City, it's not rendered in the GPU but the CELL does lighting and texture processing then outputs it to the frame buffer. Even without GPU, only CELL can create good enough 3D graphics.
neverphonte said:i'd say this game looks better than the getaway demo
SolidSnakex said:Found it, Masayuki Chatani said it
phonte said:solid, that's the very reason i laugh at those people who suggest that there will only be a minimal difference between the graphical output of the ps3 and 360.
it's as if they're completely ignoring everything that's been said about the great advantage afforded the ps3 by the special relationship forged between cell and rsx.
phonte said:solid, that's the very reason i laugh at those people who suggest that there will only be a minimal difference between the graphical output of the ps3 and 360.
it's as if they're completely ignoring everything that's been said about the great advantage afforded the ps3 by the special relationship forged between cell and rsx.
Panajev2001a said:There is special relationship between XeCPU and Xenos, both systems were designed to push next-generation graphics, physics and gameplay (in theory) and while there probably is a perfomance delta (maybe even relatively big, we do not really know) in different areas between the two platforms what those people are saying to you is that it is going to be hard to show those differences. Why ? Artists need the budgets and the experience to catch up with processing speed: we want more ICO's and SotC's and not Kameo's++ (Kameo is an allright game and I personally like it, but you can see that often it is using the ahrdware's performance just to throw more and more and more effects and polygons at you almost for technical efficiency's sake, for FX' sake...).
Panajev2001a said:Artists need the budgets and the experience to catch up with processing speed: we want more ICO's and SotC's and not Kameo's++
BlueTsunami said:
Hydro_Alexis said:If the next generation gta looks like this i dont think i am going to bother.
HowardMoon said:I dont think anyone will bother building a whole city with that level of detail on any of the next gen platforms. Diminishing returns yo!
Considering the Vegas screens are from a real game, and not just a tech demo, I think they're quite impressive
Hydro_Alexis said:If the next generation gta looks like this i dont think i am going to bother.
Jewbacca said:Thats not the point. He said..
"I dont think anyone will bother building a whole city with that level of detail on any of the next gen platforms."
And the BC crew did.
phonte said:uh..it's still a racer, not a free-roaming city.
AdmiralViscen said:But they still "bother(ed) building a whole city with that level of detail."
Jewbacca said:PGR3 says hi.
![]()
phonte said:i believe developers, knowing the ps3 is more powerful, will devote a great bulk of their resources to exploiting the system.
Bebpo said:PGR3 also took like 4+ years to make and despite all that time, it only has 4 cities (that aren't even all that big).
It's not that it can't be done. But the insane amount of time it takes to create a accurate looking street that links two rooms that players will only see for 5 mins of an entire game is what's going to stop projects that have huge extremely detailed cities that players can around, enter buildings, etc...
HowardMoon said:Exactly.
I'd rather play a GTA game where developers spent 4+ years developing A.I and branching storylines then modeling gutters and window sills.
HowardMoon said:Exactly.
I'd rather play a GTA game where developers spent 4+ years developing A.I and branching storylines then modeling gutters and window sills.
BioGenesis said:If there are programmers and designers working on ai and branching story, don't you think there would be artists making a detailed city at the same time anyway?
HowardMoon said:If developers really put so much effort into A.I and storyline, why are so very few games acclaimed for those aspects, rather then their amazing modelling/animation/artwork? Especially for GTA style games.
HowardMoon said:Exactly.
I'd rather play a GTA game where developers spent 4+ years developing A.I and branching storylines then modeling gutters and window sills.
Casual gamers do. Three of my friends loved both games. Though 'the first one is even better then the second' (actual quote)Musashi Wins! said:One last thing...why are they still making the shitty Getaway games? Who cares what they look like when they are poo.
-nk- said:Casual gamers do. Three of my friends loved both games. Though 'the first one is even better then the second' (actual quote)