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What game is this?!?!

phonte

Banned
looks exactly what i picture the next-gen gta to look like:

2DtV_01.jpg


2DtV_02.jpg


2DtV_03.jpg
 
Lakitu said:
2 Days to Vegas

Yep...and before anyone asks, this game is not set on any console yet. I think its purely a PC game as of now. I think their looking for a publisher.
 
I hope it doesn't aspire to be a next gen Getaway game. :P

OT: I would imagine a next gen GTA would have a more cartoonish art direction with brighter colors and lighting. And probably have some era theme to it. Maybe... futuristic or cyberpunk? naaahhh...
 
The next gen Getaway footage is how I expect next gen GTA to look. This pales in comparison. GTA is a prime example of a game that is going to benefit exponentially from simply improving the graphics dramatically.
 
Andy787 said:
The next gen Getaway footage is how I expect next gen GTA to look. This pales in comparison. GTA is a prime example of a game that is going to benefit exponentially from simply improving the graphics dramatically.

while the getaway demo sony unveiled at e3 was exemplary looking, it's a bit of a stretch to say this pales in comparison.

i'd say it's very comparable.
 
Andy787 said:
The next gen Getaway footage is how I expect next gen GTA to look. This pales in comparison. GTA is a prime example of a game that is going to benefit exponentially from simply improving the graphics dramatically.

I wouldn't expect GTA to look like that. Compare the current gen games of both of those. The Getaway has always had a more realistic look to it while GTA goes for a cartoony look, which seems intentional when you consider stuff like Manhunt.
 
phonte said:
while the getaway demo sony unveiled at e3 was exemplary looking, it's a bit of a stretch to say this pales in comparison.

i'd say it's very comparable.

Just some picks of the Getaway demo. Not really to counter your point just to compare.



 
SolidSnakex said:
Wasn't that the demo that was just running off the CELL?

Yep. I don't remember exactly who said it but it was said that it was running on Cell and Cell alone.

*May have been Phil Harrison...but I can't say for sure.
 
bluetsunami, thanks.

that kind of proves my point -- and then some.

i'd say this game looks better than the getaway demo, the texturing especially.
 
phonte said:
bluetsunami, thanks.

that kind of proves my point -- and then some.

i'd say this game looks better than the getaway demo, the texturing especially.

I really like the shadows in 2 Days to Las Vegas. It looks very good. What I like about the Getaway demo pics is the texture (or geometry?) of the buildings.
 
Found it, Masayuki Chatani said it

For example we showed the demo that renders London City, it's not rendered in the GPU but the CELL does lighting and texture processing then outputs it to the frame buffer. Even without GPU, only CELL can create good enough 3D graphics.
 
SolidSnakex said:
Found it, Masayuki Chatani said it


solid, that's the very reason i laugh at those people who suggest that there will only be a minimal difference between the graphical output of the ps3 and 360.

it's as if they're completely ignoring everything that's been said about the great advantage afforded the ps3 by the special relationship forged between cell and rsx.
 
phonte said:
solid, that's the very reason i laugh at those people who suggest that there will only be a minimal difference between the graphical output of the ps3 and 360.

it's as if they're completely ignoring everything that's been said about the great advantage afforded the ps3 by the special relationship forged between cell and rsx.

There is special relationship between XeCPU and Xenos, both systems were designed to push next-generation graphics, physics and gameplay (in theory) and while there probably is a perfomance delta (maybe even relatively big, we do not really know) in different areas between the two platforms what those people are saying to you is that it is going to be hard to show those differences. Why ? Artists need the budgets and the experience to catch up with processing speed: we want more ICO's and SotC's and not Kameo's++ (Kameo is an allright game and I personally like it, but you can see that often it is using the ahrdware's performance just to throw more and more and more effects and polygons at you almost for technical efficiency's sake, for FX' sake...).

I know PLAYSTATION 3 is strong, very strong and I cannot wait until some developers take that platform and deliver their new masterpiece in the videogaming world (Team ICO, Kojima Productions... I am looking at the both of you ;)) also thanks to what the hardware specifically allowed them to do.

I know, respect and like that both Xbox 360 and Revolution are not clones of it with the same exact specs and strengths: talking about Xbox 360 I know that someone making a great game will be able to focus on what the hardware does best making a port to PLAYSTATION 3 at least VERY time and financially very prohibitive.

We have already seen this in the past: the PlayStation 2 is several times the peak performance of the Dreamcast and the Xbox is several times the peak performance of PlayStation 2 still we can see in each case some games that would have been enormous challenges to port (Shenmue to PlayStation 2 would certainly ahve been such a game) or were ported but suffered (MGS 2 ported to Xbox).
 
phonte said:
solid, that's the very reason i laugh at those people who suggest that there will only be a minimal difference between the graphical output of the ps3 and 360.

it's as if they're completely ignoring everything that's been said about the great advantage afforded the ps3 by the special relationship forged between cell and rsx.

It'll be interesting to see. From what i've read its going to take devs some time to really tap into the CELL and show everyone what its really able to do. So launch titles likely won't be doing much in terms of showing us why its been hyped so much. Naughty Dogs likely got something really mind blowing up their sleeve right now.
 
Panajev2001a said:
There is special relationship between XeCPU and Xenos, both systems were designed to push next-generation graphics, physics and gameplay (in theory) and while there probably is a perfomance delta (maybe even relatively big, we do not really know) in different areas between the two platforms what those people are saying to you is that it is going to be hard to show those differences. Why ? Artists need the budgets and the experience to catch up with processing speed: we want more ICO's and SotC's and not Kameo's++ (Kameo is an allright game and I personally like it, but you can see that often it is using the ahrdware's performance just to throw more and more and more effects and polygons at you almost for technical efficiency's sake, for FX' sake...).

Its like wiping your ass with silk.
 
Panajev2001a said:
Artists need the budgets and the experience to catch up with processing speed: we want more ICO's and SotC's and not Kameo's++


i agree with this, which is why i think the power difference between the two will be observable at an early stage.

i believe developers, knowing the ps3 is more powerful, will devote a great bulk of their resources to exploiting the system.

it's really a matter of whether or not they're willing to finance projects that show the difference.

if sony can have a successful launch, erasing the early lead enjoyed by the 360, i don't think that'll be a problem.

the ball is in sony's hands, really. they've got to show that they can transition to the next-gen without any hiccups.
 
BlueTsunami said:
Just some picks of the Getaway demo. Not really to counter your point just to compare.




I dont think anyone will bother building a whole city with that level of detail on any of the next gen platforms. Diminishing returns yo!

Considering the Vegas screens are from a real game, and not just a tech demo, I think they're quite impressive
 
HowardMoon said:
I dont think anyone will bother building a whole city with that level of detail on any of the next gen platforms. Diminishing returns yo!

Considering the Vegas screens are from a real game, and not just a tech demo, I think they're quite impressive


PGR3 says hi.

pgr3_1.jpg
 
Hydro_Alexis said:
If the next generation gta looks like this i dont think i am going to bother.


not because of the graphics, right? because this game looks awesome.

i kind of agree with what someone said about gta traditionally eschewing a realistic look.

if that's why, i can see where you're coming from.
 
Thats not the point. He said..

"I dont think anyone will bother building a whole city with that level of detail on any of the next gen platforms."

And the BC crew did.
 
Jewbacca said:
Thats not the point. He said..

"I dont think anyone will bother building a whole city with that level of detail on any of the next gen platforms."

And the BC crew did.


uh..it's still a racer, not a free-roaming city.
 
AdmiralViscen said:
But they still "bother(ed) building a whole city with that level of detail."

and? are you able to tour the city? walk around it? navigate anywhere you please? if not, it's akin to comparing apples and...ahh, you know.
 
Jewbacca said:
PGR3 says hi.

pgr3_1.jpg

PGR3 also took like 4+ years to make and despite all that time, it only has 4 cities (that aren't even all that big).

It's not that it can't be done. But the insane amount of time it takes to create a accurate looking street that links two rooms that players will only see for 5 mins of an entire game is what's going to stop projects from having huge extremely detailed cities that players can walk around, enter buildings, etc...
 
phonte said:
i believe developers, knowing the ps3 is more powerful, will devote a great bulk of their resources to exploiting the system.

Hopefully they will (we do want the industry to move forward), but that could have been said about Xbox 360 comapred to the previous generation of consoles or about many other consoles which at launch were not properly exploited (PlayStation 2 was not exempt from this either): still many developers did NOT really make next-generation games, but focused on current_generation graphics++++ (example Kameo).
 
Bebpo said:
PGR3 also took like 4+ years to make and despite all that time, it only has 4 cities (that aren't even all that big).

It's not that it can't be done. But the insane amount of time it takes to create a accurate looking street that links two rooms that players will only see for 5 mins of an entire game is what's going to stop projects that have huge extremely detailed cities that players can around, enter buildings, etc...

Exactly.

I'd rather play a GTA game where developers spent 4+ years developing A.I and branching storylines then modeling gutters and window sills.
 
HowardMoon said:
Exactly.

I'd rather play a GTA game where developers spent 4+ years developing A.I and branching storylines then modeling gutters and window sills.

Me too. Hopefully as time goes on programmers will find better and better ways to cheat with the systems. They will.

I think a lot of the graphical masterpieces of the PS2 came late in its life (no surprise) and were hindered by the system itself. Just flaws here and there that sucked a little bit of the majesty of Shadow of Collossus, GT4, MGS3, etc. I can't wait to see what some of these teams do on a real beast of a system. I personally believe it's going to blow us away.

Game Developer magazine had some sort of article that flew way over my head this month, but if I understood a part of it correctly, he was saying that if these developers were using multi-threaded systems better, 60fps would end up being less wasteful of speed. Again, I could be completely wrong, it was Greek to me, but I appreciated that vision and think that will add another layer of magic to some developers games.

One last thing...why are they still making the shitty Getaway games? Who cares what they look like when they are poo.
 
HowardMoon said:
Exactly.

I'd rather play a GTA game where developers spent 4+ years developing A.I and branching storylines then modeling gutters and window sills.

If there are programmers and designers working on ai and branching story, don't you think there would be artists making a detailed city at the same time anyway?
 
BioGenesis said:
If there are programmers and designers working on ai and branching story, don't you think there would be artists making a detailed city at the same time anyway?

lol exactly
 
Look at San Andreas as an example... an amazing technical achievment in terms of map/city design but everything else?? I'd hardly say is much of an achievement ... it's the same A.I and basic missions from half of the other GTA games planted into a new story/setting. Are the cops actually any smarter in SA then they were in GTA3 or VC? They still seem just as dumb to me. With the newer installments of the game, the vast majority of the changes were cosmetic. Same game, different setting.

At least the first wave of next generation titles will be built from the ground up, and not just recycled from old game engines. To be honest I have no idea how dev teams are split up, and how much work goes into each area but it seems pretty obvious that hand crafting a huge virtual city from scratch will take a hell of a lot more time and effort then any other aspect of the game's design.

If developers really put so much effort into A.I and storyline, why are so very few games acclaimed for those aspects, rather then their amazing modelling/animation/artwork? Especially for GTA style games.
 
HowardMoon said:
If developers really put so much effort into A.I and storyline, why are so very few games acclaimed for those aspects, rather then their amazing modelling/animation/artwork? Especially for GTA style games.

Its not about specifically zooming into one aspect. Its more about the team you build for certain aspect of the game. Also, just now are we getting real advanced AI (Oblivion). I think in this generation your going to be seeing better AI. One reason is because the hardware is there to accommodate the increase. Doesn't mean you will automaticaly get better AI...but you'll be able to code better AI without sacrificing something else.

About storyline? That pretty subjective.
 
HowardMoon said:
Exactly.

I'd rather play a GTA game where developers spent 4+ years developing A.I and branching storylines then modeling gutters and window sills.

Well it depends. If they went through the trouble to modeling all that in a game like GTA there's likely a reason for it. Meaning you're going ot be able to interact with it. Imagine being in an on foot chase with the police and shooting out a window and then diving through that windows. There's alot of different directions GTA can go, or games like it. Next gen will give them alot more options than they had this this gen. The question is whether or not anyones willing to take it to do something that detailed. GTA's really all about the level of freedom you're getting,s o while incredible AI would also be great, I wouldn't complain if they were mainly focused on upping the level of freedom we have in the next game.
 
Saint's Row is another next-gen sandbox city type. although comparing it to The Getaway is like comparing True Crime to Mafia.
 
Musashi Wins! said:
One last thing...why are they still making the shitty Getaway games? Who cares what they look like when they are poo.
Casual gamers do. Three of my friends loved both games. Though 'the first one is even better then the second' (actual quote)
 
-nk- said:
Casual gamers do. Three of my friends loved both games. Though 'the first one is even better then the second' (actual quote)

That's because it is better. A big reason for that is likely Brendan, who left after the first game was completed.
 
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