What games made you hit the brick wall of difficulty?

I like to try to complete any game I start, but Amped and the first Project Gotham have smacked me around like a red headed stepchild..no offense if you're actually a red headed stepchild :lol I never like the difficulty level in racing car games, it seems like it increases to much to quickly most of the time. I got to Rank 80 on Amped and keep replaying the levels over and over but can't get enough points. I Usually only like tough games so these 2 have me baffled.

There's also Metroid Prime, but the problem here is just the controls, somehow it feels like I'm playing an NES controller instead of a GC one while playing this game. I think part of the problem was I just finished Halo, so playing MP feels restricted. My bro said to stick with it though, he didn't like the controls to MP either, but ended up having a blast with it. He now like the controls.

After reading a thread here I was fearing the Library level in Halo, but it was really fun IMO as was the Warthog level.
 
The AI in Wrestlemania 2000 made me bite through a controller cord, and I never played it again in single player.

Jim Courier's insanely godlike tennis skills in Virtua Tennis encouraged me to rip the cord out of my DC controller, blowing all four controller ports... that encouraged me to buy a new DC and not touch VT ever again.
 
bjork said:
The AI in Wrestlemania 2000 made me bite through a controller cord, and I never played it again in single player.

Jim Courier's insanely godlike tennis skills in Virtua Tennis encouraged me to rip the cord out of my DC controller, blowing all four controller ports... that encouraged me to buy a new DC and not touch VT ever again.
Ouch, difficulty destroyed the DC :D


You are teh winner.
 
Ninja Gaiden is painfully ridiculous sometimes. Once I beat that I put it well to the bottom of the stack. I won't be going after the hurricane packs.

Mr. Driller: Drill Spirits is also a little hard for me, too. I just need more practice, I guess. I was almost ready to take it back the day I got it.
 
Dyne said:
Mr. Driller: Drill Spirits is also a little hard for me, too. I just need more practice, I guess. I was almost ready to take it back the day I got it.

This is a very, very hard game, but it's never frustrating (well, except maybe when you die with 10 HP left on a boss... which happened to me twice today!! :lol ).
 
Ninja Gaiden, esp. the Hurricane Pack.

NFSU pissed me off on the Drift courses. The NFSU2 changes to the drift courses made it alot fairer. BU3 pissed me off that it you couldn't make a mistake in the higher levels at all or you would lose. Some of those races were pretty long to expect you to go mistake-free.
 
Scrubs. :lol


I think newer games are all pretty easy.

The only brick wall of difficulty i ever run into is when playing competitive games with others.
 
Shinobi, Ninja Gaiden, Metropolis Street Racer. Though the latter may have been more out of boredom than difficulty.
 
I think in Smash Bros. Melee, you had to beat Adventure mode on Hard without continuing for a trophy...man, I still have bruises from that whole experience.
 
i hit the wall on f zero gx. but racing games aren't exactly my strongest point. I finally beat monkey ball master levels which I had previously nearly written off as impossible.

Also any level 16 players in Halo currently. I think it's because their ranking icon looks like the devil :(
 
Wario64 said:
Shinobi and Ninja Gaiden. I guess I'm not fit for ninja games :(
You know what that means right?

frisbee2.JPG
 
Those old nes games are crazy when I go back and play them. kinda make me think it's true about todays gamers wanting easy games.
 
Koshiro said:
Shinobi, Ninja Gaiden, Metropolis Street Racer. Though the latter may have been more out of boredom than difficulty.


Actually, that might come into play for me as well. Sometimes games feel like I am doing a job instead of playing out of enjoyment.
 
haunts said:
Scrubs. :lol


I think newer games are all pretty easy.


Thanks for contributing nothing to the topic!

Anyway, although it's hard, I won't list Ninja Gaiden in my own list since that game can be done with extreme practice (lameshit early bosses notwithstanding), although I can happily say that Megaman Zero's stages where most of the level is covered in spikes or you have to do mile long leaps of faith that will either land you on a platform or send you into a bottomless pit helped to put me off of the series ages ago

You wusses playing the XBox Ninja Gaiden don't know hard! Go play the original on the NES then you will know hard!!!

When I was a kid I could get to the "cliff" stage (I think this is one level towards the endgame) within about four or five hours on average. On XB NG, it took me an hour or two to beat stage 2 because of the mini-boss and normal boss fights
 
Super Ghouls 'n Ghosts - Not only was the difficulty pretty high, but then having to go through the game twice was a major chore. Not to mention having to get that special weapon, which was extremely weak unless you had the gold armor. I beat this game exactly once, then never again.

Contra III - the final boss. I rented this game long ago and could not ever beat the final boss before the rental period was up. I need to buy this game someday and give it another go.

Ninja Spirit - the final level, when you jump down in the cavern and have to dodge all those ninjas with swords. The rest of the game is a breeze, but this part sucks. As with SGNG, I managed to get through once and beat the final boss, after that I never could get through :lol

Assault Suit Leynos 2 - I love this game, but like all the Assault Suit games it is damn hard. I never finished Target Earth either.

Battletoads - I'm sure a lot of people have horror stories about this game, I get stuck at the hover bike level.

Timestalkers - this game had a strange (broken) level up system. You literally had to fight every single monster in the dungeon before reaching the boss, or you wouldn't be high enough level to hurt him. There were two extremes, either you were just low enough that you did little damage to him, or you were just high enough that you completely stomped him. There was no middle ground. I slogged all the way through this game, even though it was badly flawed in a lot of ways, and reached the final dungeon. I got through that dungeon (which took a couple of hours with no save points) and then reached the final boss. Somewhere I must have missed a monster, because I just slightly too weak to do much damage to him. Nonetheless, I fought him down to a sliver of his life when I ran out of MP (I was using the female elf magic user character). My physical attack was useless so he wiped me out. I was so disgusted with the game that I never tried that dungeon again. Still need to finish it someday, but the thought of spending a couple more hours in that boring random dungeon.... :)

Rygar - I'm stuck at some multi-headed boss creature. I can beat him if I use one of the life recovery items, but I'm not sure if I can find another one of those recovery items, and I don't want to continue on to the final bosses without it.
 
Mario Sunshine

I'm all for difficulty, especially stuff where you just need to kick ass really well like Shinobi. But there is a special kind of difficulty that seems designed specifically to piss you off--where everything is a long, meticulous and soon tedious process with excessive punishments for any deviance and then of course a long and stupid process to get back to trying again. Mario Sunshine has this in spades (much like some Rare platformers), which especially ticks me off since there is also a decent amount of normal Mario goodness buried in there somewhere.
 
Dyne said:
Ninja Gaiden is painfully ridiculous sometimes. Once I beat that I put it well to the bottom of the stack.

You mean the NES one or the X-Box version? The NES version Ibeat without getting hit-- suck it! :D The trick is to keep the jumping slash throughout the entire game. :P


As for myself, though it came way after my days as a ninja gamer had passed, MDK2 was pretty difficult, as was Super Ghouls & Ghosts (I didn't play it until a couple of years ago).
 
Apple Jax said:
Friday the 13th for NES...

...watching the speed-through of it made me cry.

This game wasn't hard except that the mazes were a little difficult... What was hard to you?
 
The original Metroid had me grinding my teeth because of the difficulty. Kraid beat me around like nobody's business. Then I hit Ridley, and that was it. I was about to rip my eyes out. I beat the original Metroid back when I played it, and have beaten it many times since, but I will never forget the trauma that was caused my first time through.

The boss at the end of Jet Force Gemini after you collect all of the tribals was murder as well.
 
Gradius V--I've logged somewhere between fifteen and twenty hours on it and I've only gotten to stage 3. (Though I refuse to play on a setting easier than Normal, and I refuse to use continues.)
 
Halo 2 Legendary Single Player

The first level is murder, esepecially with near invincible white elites running around. Co-op is fun, but also can be a chore with the one hit snipers from hell.

Also Viewtiful Joe Fire Leo on Adult mode. I'm sure I can beat him, but the thought of beating up 4 upgraded bosses before I can try Leo again put me off.
 
Unison said:
This game wasn't hard except that the mazes were a little difficult... What was hard to you?

Dude... I haven't played this game in years... I don't even remember. I just remember being really really annoyed by the whole experience.

Damn cryptic clues. (which may or may not have been cryptic at all)

...I was just so young!
 
Dyne said:
Ninja Gaiden is painfully ridiculous sometimes. Once I beat that I put it well to the bottom of the stack. I won't be going after the hurricane packs.

seriously I don´t see how people call ninja gaiden hard.. once you master the controls and blocking/counters the game is actually EASY..
 
Nice to see Friday the 13th mentioned, fustrated the hell out of me and battletoads showed me the definition of weak sauce. I liked the battletoads vs double dragons though, punching the women is the funniest animation I ever seen :lol
 
I was stuck between sevens and flashing sevens in beatmania IIDX for about a year, if that counts.

Ninja Gaiden, red dragon boss, no cash whatsoever and about two potions.
 
I am going to say battletoads, only because my mate kept stuffing up the hover bike section :D !

I don’t struggle with games often; IWD2 is also a very hard RPG even for infinity engine veterans.
 
F-Zero GX for me. Every time I try playing it, I really want to like it, and there are times when it's pretty fun, but the constant random insta-deaths just bug the hell out of me. I think I average about half an hour every few months with that game before I get frustrated with getting randomly tossed off the track for no apparent reason for what seems like the thousandth time.
 
Ninja Gaiden, but that's also my favorite game at the moment (playing through it again, can't resist). The 'brick wall' is more the controller-smashing insanity that ensues until I get back into the flow of things, at which point it's bliss.


Total brick wall? Um, SMT: Nocturne. I got so aggravated trying to get past Matador I gave up. I suck.
 
Absolute most mind-bendingly impossible game was an old NES game where you had to open 100 doors with the correct keys in the correct order. What was that game called? Castle something? Key something? I've blocked it out of my memory.
Rambo for NES
Ghosts 'n' Goblins
Ninja Gaiden
Nobunaga's Ambition

Remember when games got more difficult the longer you played?

River Raid
DigDug
And my personal favorite, Burgertime. (I made it to the fifth level once.)
 
I don't ever really hit a wall permantly, but I've had some games really really ticked me off sometimes.
Like right now. I'm so stuck in a part of Prince of Persia Warrior Within. And I refuse to look at a walkthrough. Ugh.
 
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