godhandiscen
There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Ok, I have been hesistant to make this thread because of what it means, but as I make my slow progress through the CoD Black Ops campaign, I keep wondering about the answer to this question.
For the gamer who has played both of these games, it is obvious that CoD and Halo are very different when it comes to the SP player campaign. CoD offers an extremely cinematic experience through strongly scripted events. Meanwhile, Halo offers freedom, by using a very advanced AI system, that reacts with authenticity to almost anything the player throws at it, however, a sacrifice is made in the cinematic feel of the set pieces.
As a Halo fan, what would be your reaction if 343i (developers of the next Halo game) ditched Bungie's gameplay tradition and just delivered a cinematic experience that matched that of the live action commercials (aka, it played more like a CoD game)?
If you want to know the reason as to why Bungie's gameplay engine struggles with scripted set pieces, read this article.
http://www.bungie.net/images/Inside/publications/presentations/betterbattle.zip
For the gamer who has played both of these games, it is obvious that CoD and Halo are very different when it comes to the SP player campaign. CoD offers an extremely cinematic experience through strongly scripted events. Meanwhile, Halo offers freedom, by using a very advanced AI system, that reacts with authenticity to almost anything the player throws at it, however, a sacrifice is made in the cinematic feel of the set pieces.
As a Halo fan, what would be your reaction if 343i (developers of the next Halo game) ditched Bungie's gameplay tradition and just delivered a cinematic experience that matched that of the live action commercials (aka, it played more like a CoD game)?
If you want to know the reason as to why Bungie's gameplay engine struggles with scripted set pieces, read this article.
http://www.bungie.net/images/Inside/publications/presentations/betterbattle.zip