What if the next Halo SP was more like CoD SP?

Mojo said:
Something that has been getting worse in Halo with each release is the shitty 'Firefight in a campaign' that plagues many levels. Even moreso with the latest 2 releases, you'll have areas where you just stay in and wait for dropship after dropship after dropship. It's boring and a lazy way to increase the length of the campaign.

At least in CoD you're usually continually moving forward, you feel like you're progressing. It's a bit too scripted at times, but I much prefer that then "hey stay in this spot for 25 minutes and fight wave after wave of the same enemies" (I'm looking at you 'The Package').

Halo is at it's best when it's a sandbox, when it gives you the tools to get from A to B and you just have to work out the best way to do that. But these levels are getting rarer. I hope 343i can get back to this way, instead of throwing a bunch of firefight and multiplayer maps together and calling it a day.
great post. obvious filler.

but Black Ops kinda plays itself literally.
 
The more scripted a title is, the worse is becomes. COD and Uncharted being two big. Where the scripted nature makes it a drag to replay title, or worse... once you realize your on rails and hardly playing the game at all. All your doing is listening to some old guy talk and following him, or holding X and watching your guy move across a wall.

Halo is at it's worst when it does this. As mentioned above, the "Hold this position for 15 minutes" bullshit.
 
PetriP-TNT said:
Has this been here before:
http://www.computerandvideogames.com/article.php?id=276676

mission cleared in black ops without shooting. HEEAVY scripting there dawgs.
damn son :lol

You can't tell me that's good game design. It's just not.

I'll take even only halfway decent open and emergent gameplay over this any day.


But has it got to the point where everything's so scripted that what the player does no longer even matters?
I want to say that it's been that way for a couple installments, but it's just gone and further and further down the rabbit hole with each (and MoH copying the very worst aspects of it as well).
 
Haunted said:
I want to say that it's been that way for a couple installments, but it's just gone and further and further down the rabbit hole with each (and MoH copying the very worst aspects of it as well).
Medal of Honor might as well have been a movie. The entire title was nothing more than following a linear path with scripted events. I had to restart two missions because they fucking bugged and won't let you advance till you finished the scripted event.So, I had my AI teammate still telling me to give him cover fire, while he shoots at a rock. With me trying to get through the invisible wall currently blocking my route through the cave.
 
Haunted said:
damn son :lol

You can't tell me that's good game design. It's just not.

I'll take even only halfway decent open and emergent gameplay over this any day.


I want to say that it's been that way for a couple installments, but it's just gone and further and further down the rabbit hole with each (and MoH copying the very worst aspects of it as well).
I definitely felt this way while playing Black Ops. There are sequences where the game just does everything. You don't have any input at all.
 
Man, clearing a level without taking a shot in an FPS used to be an achievement made possible through solid and well-thought out level design.

That this very same thing is used in that video to lay all of the game's problems and shitty game design bare is kinda ironic. :lol


I don't know why that video is hidden on 1up's gamevideos site no one uses, but someone get this on Youtube. More people need to see this. Raise awareness for game design again. Show these smoke and mirrors so at least some people not thinking about this shit are able to realise just how easily they're strung along and being manipulated.


Y2Kev said:
I definitely felt this way while playing Black Ops. There are sequences where the game just does everything. You don't have any input at all.
Hah! And people are lapping this shit up while dissing/ignoring inferior rail shooters/lightgun games for being linear progressions offering no control over how you play the game.

I guess the illusion of control is enough for some people.
 
Please don't change my Halo :(


Also; to that guy complaining about "firefight in the campaign", go back and play the first few levels of Halo 1 mang, its been there since the beginning, not as blatant for sure, but there all the same.


(I AGREE WITH YOU TO AN EXTENT, I am just being contrarian.)
 
COD4 was pretty good, it had a pretty good movie experience, I do wish Halo would adopt some more cinematic experiences with in the game. But here is the big big difference between the two Halo has Great GUN PLAY! COD has infinite respawning turd rockets that make the game as fun as incest. At this point COD can be a on rails shooter ala time crisis and would have better AI and gun play.
 
McBradders said:
Please don't change my Halo :(


Also; to that guy complaining about "firefight in the campaign", go back and play the first few levels of Halo 1 mang, its been there since the beginning, not as blatant for sure, but there all the same.


(I AGREE WITH YOU TO AN EXTENT, I am just being contrarian.)
Press the switch 1/defend spot x/activate y/ defend z/press the switch 2 etc. I'd say that's the main problem with Reach's campaign, that you only get these 2 tasks throughout it.
The dropships themselves are fine, much better than the idiotic respawns from COD. Dropships were in levels 2 and 3 in Halo 1 and never heard any complaints about them.
 
McBradders said:
Also; to that guy complaining about "firefight in the campaign", go back and play the first few levels of Halo 1 mang, its been there since the beginning, not as blatant for sure, but there all the same.
I know, I mentioned that it's been in all titles, but it's getting even more common, especially with the recent titles, while not merging it into the level as well as the earlier games.

Nirolak said:
I think this does a nice job explaining my issues with fully scripted games: http://www.youtube.com/watch?v=RULv6HbgEjY

I think this is more of a Treyarch problem. Modern Warfare I believe had a similar thing where you controlled the gun at the intro of one of the levels, and if you didn't shoot you'd be a goner in about 5 seconds, even less on Veteran.

And MW2 pretty much got rid of the respawning enemies, but it seems Treyarch brought them back for some reason.
 
You owe me a monitor since I just threw up all over mine after reading this horrible idea borne out of the depths of hell.
 
Rahxephon91 said:
I'd rather Halo take Goldeneye's approach and have a set of objectives that you can do in order that can effect the primary objective.

If it had a bunch of objectives each level along with bonus objectives, I'd be all for it.
 
TheSeks said:
Halo: Boring combat with some decent AI that traps you in corridors to wait for slowly moving drop-ships that you can't destroy with heavy weapons and so have to wait until they drop their load, kill the load and then the mysterious blockage is gone, the game.
I was chuckling all the way through reading this. Good material.

As in response to the OP: Holy fuck no. Keep that shit out of my Halo.

Raiden said:
COD sucks at is infinite enemy respawns, and a bit too scripted, Halo is just some AI's dropped in a room and you need to take them out. I really love the Halo's(multiplayers) but the campaigns sucked ass since Halo 1.

My opinion though.
Then you have comments like this that lets you know some people haven't played the games they comment on.
 
OP, have you played Vanquish? It's got a ton of set pieces, but still follows the more open-ended gunplay of Halo.
 
Nirolak said:
I think this does a nice job explaining my issues with fully scripted games: http://www.youtube.com/watch?v=RULv6HbgEjY

Skip to 13:40 if you're low on time. This is on Hardened for the curious.
I really like CoD, but :lol , that's pretty hilarious.

A lot of the Halo fans here are making too much out of the infinite enemy problem. There's so few in Black Ops that I've noticed, and can only remember one at the moment. It's not like every encounter is like that. If you have a problem, it should be with the shooting gallery nature of it.
 
badcrumble said:
Wait, are people saying that Halo and CoD are the only good examples of how to handle compelling FPS game design? :I

Apparently Halo and COD are the only FPS games that exist.
 
I don't really understand the reason for a formula that has proven extremely successful and popular with a huge diehard population of fans to suddenly be shifted to copy another successful formula.

Halo has the luxury of being one of the few FPS NOT to have to copy COD in order to hit the top of the charts.

Personally I'm hoping 343's game will be an HD remix of the original game that addresses a few of the major complaints, updates everything into this generation, and adds in the brutal new Elite AI of Reach.

That's literally all it needs to be to reach the top of the charts.
 
Kyoufu said:
Apparently Halo and COD are the only FPS games that exist.
They are the archetypes of FPS SP design. There aren't that many shooters that offer significantly different experience, maybe oldschool military shooters like Operation Flashpoint/Arma 2/Ghost Recon or maze shooters like Doom, but I can't think of any others.
 
Halo:Reach on Legendary wasn't hard, it was fair. CoD:BO on Veteran was just annoying, I didn't even have fun most of the time because of how awful the enemy AI is as well as how awful the direction in campaign is.
 
br0ken_shad0w said:
Reading this topic, sounds like you guys need a healthy dose of Crysis.

More like a healthy dose of FEAR.

Man, the sequel to that is the most disappointing devolvement in encounter design I have ever seen.
 
Dunno what Call of Duty games I've been playing, I never felt part of a war or something larger outside of the cutscenes and the rest is a corridor shooter. I prefer bungie's approach, although I agree you rarely feel part of an intergalactic war but the small glimpses you do get, is worth it, the amazing backdrops/skyboxes and scenery is what I really enjoy about halo single player games
 
Alucrid said:
Halo:Reach on Legendary wasn't hard, it was fair. CoD:BO on Veteran was just annoying, I didn't even have fun most of the time because of how awful the enemy AI is as well as how awful the direction in campaign is.
Out of all the bullshit in this thread, I think this one tops them all. :lol :lol :lol
 
szaromir said:
They are the archetypes of FPS SP design. There aren't that many shooters that offer significantly different experience, maybe oldschool military shooters like Operation Flashpoint/Arma 2/Ghost Recon or maze shooters like Doom, but I can't think of any others.

Open world shooters (Crysis), twitch shooters (Quake and Unreal), adventure shooters (Metroid Prime and Half Life 2), objective based shooters (Goldeneye), tactical shooters (early Ghost Reacon and Rainbow Six), RPG shooters (System Shock 2), maze shooters (Doom), and whatever kind of shooter Painkiller and Serious Sam belong too.
 
It would be terrible if Halo SP became like CoD SP and I'm a big fan of COD SP too. Not everything needs to copy COD.

Nirolak said:
I think this does a nice job explaining my issues with fully scripted games: http://www.youtube.com/watch?v=RULv6HbgEjY

Skip to 13:40 if you're low on time. This is on Hardened for the curious.

Should also mention this is the equivalent of COD4's first ship level, it's pretty much easy street and just following your team mates, kinda like a tutorial. I've tried not shooting and letting my squad do all the work on later stages, doesn't work. :(
 
HK-47 said:
Open world shooters (Crysis), twitch shooters (Quake and Unreal), adventure shooters (Metroid Prime and Half Life 2), objective based shooters (Goldeneye), tactical shooters (early Ghost Reacon and Rainbow Six), RPG shooters (System Shock 2), maze shooters (Doom), and whatever kind of shooter Painkiller and Serious Sam belong too.
I considered other games you mentioned more like adding twists to these 4 archetypes, but maybe your classification is more valid. For example I was late to N64 and when I first played Perfect Dark I thought it was like NOLF, so my list was indeed too narrow.
 
TacticalFox88 said:
Out of all the bullshit in this thread, I think this one tops them all. :lol :lol :lol
He must've played it in co-op or something. Legendary solo is something else altogether in some parts. I'm not even done it yet.

The demand for more "cinematic" moments in Halo confuses me. Halo has so many cinematic moments, you just don't need to jizz all over the player with explosions and blood and bullets for it to be cinematic.

MW2's campaign had so much excess it made me physically tired from playing. It had it's moments, but it just bombarded the player anything "awesome" in grasp. Its difficult to describe, but I know many people agree with this viewpoint. I also had no fucking clue what the hell was going on in the story for 80% of it. Such a stark difference between that and CoD4's great single player.
 
Then I probably wouldn't play Halo's singleplayer at all. The problem with CoD's singleplayer is that the scripted events are the only thing enticing about its campaign and the rest of the campaign is to get to the scripted events.

Half Life so far has been the only game that has been able to do a cinematic feel while keeping the gameplay more in line with Halo's (although Half Life was first) so if Halo would take anything from any other game then let it be Half Life and certainly not Call of Duty.

EDIT:

I'm already beaten, but my sentiments exactly:

badcrumble said:
The fact that Half-Life 2 and Crysis are being left out of this discussion is beyond pathetic.

Although I have never played Crysis.
 
Shrinnan said:
Then I probably wouldn't play Halo's singleplayer at all. The problem with CoD's singleplayer is that the scripted events are the only thing enticing about its campaign and the rest of the campaign is to get to the scripted events.

Half Life so far has been the only game that has been able to do a cinematic feel while keeping the gameplay more in line with Halo's (although Half Life was first) so if Halo would take anything from any other game then let it be Half Life and certainly not Call of Duty.
HL is more open ended than COD but it's nowhere near Halo. It has different weapons (including Gravity Gun) that let you play around a bit, but it has simplistic enemy AI and misses Halo's battle arenas.

I wouldn't mind if MS made spin-offs for remainder of the generation and kept Halo 4 for the launch of the next Xbox, where the more powerful specs would allow to shake things up a bit.
 
szaromir said:
HL is more open ended than COD but it's nowhere near Halo. It has different weapons (including Gravity Gun) that let you play around a bit, but it has simplistic enemy AI and misses Halo's battle arenas.

I wouldn't mind if MS made spin-offs for remainder of the generation and kept Halo 4 for the launch of the next Xbox, where the more powerful specs would allow to shake things up a bit.

HL1 marines > elites

true facts
They are both immensely satisfying foes to fight

The combine are pathetic to fight in comparison. But HL1 and HL2 are different types of shooters.
 
I'd like a CoD style campaign for something like the end of the world where it has to be fast moving. As long as it kept co-op I would be fine.

Edit: And I'm completely fine with that Black Ops first mission. Honestly, I don't want to die when I'm in the plane. As long as I have a fun time playing it I don't care if I don't technically have to do a thing.
 
szaromir said:
HL is more open ended than COD but it's nowhere near Halo. It has different weapons (including Gravity Gun) that let you play around a bit, but it has simplistic enemy AI and misses Halo's battle arenas.

And Call of Duty has realistic AI and battle arenas?

It seems you may have missed my point entirely, Call of Duty has nothing on Half Life or Halo. If you were going to make Halo's singleplayer anything other than it was and if Call of Duty's main attraction to its singleplayer was its cinematic style then I see no other game that can cater to Halo and still fulfill the cinematic experience of CoD other than Half Life.
 
HK-47 said:
HL1 marines > elites

true facts

The combine are pathetic to fight in comparison. But HL1 and HL2 are different types of shooters.
Hmmm not really, marines were impressive in that day but elites surpassed them.

It seems you may have missed my point entirely, Call of Duty has nothing on Half Life or Halo. If you were going to make Halo's singleplayer anything other than it was and if Call of Duty's main attraction to its singleplayer was its cinematic style then I see no other game that can cater to Halo and still fulfill the cinematic experience of CoD other than Half Life.
I don't think Half-Life is that similar to Halo though, it's far from matching Halo openness. It'd be also extremely difficult to cram Halo's battle areas with scropted events and keep the battles as openended as they are. Reach already has alot of cinematic stuff in-between battles.
 
szaromir said:
Hmmm not really, marines were impressive in that day but elites surpassed them.

Well it doesnt matter anyways since the clone soldiers in FEAR make both of them look stupid. Someone should get on studying those encounter setups and AI.
 
szaromir said:
I don't think Half-Life is that similar to Halo though, it's far from matching Halo openness. It'd be also extremely difficult to cram Halo's battle areas with scropted events and keep the battles as openended as they are. Reach already has alot of cinematic stuff in-between battles.

And Halo is far from matching any of the cinematic feel of Half Life or Call of Duty. However, whereas Half Life feels organic, Call of Duty feels fake. Essentially, my point is that if you are going to change the Halo singleplayer (notice that I said change, meaning that I understand that Halo is a different game from Half Life) then I would much rather Halo conform to a Half Life style of play than a Call of Duty one.

There are also some pretty open environments in Half Life. They are not filled to the brim with battles (because Half Life isn't that type of game) but the openness is there, or at least the feeling of it.
 
If they were going to change up Halo, I'd prefer it move in the opposite direction. Even more open like Crysis, or completely open like Far Cry 2. Just dump the player in the sandbox, and force them to survive/complete objectives with the given resources in nearly any order they choose.
 
HK-47 said:
Well it doesnt matter anyways since the clone soldiers in FEAR make both of them look stupid. Someone should get on studying those encounter setups and AI.
Fear uses a ton of clever scripting though...

And Halo is far from matching any of the cinematic feel of Half Life or Call of Duty. However, whereas Half Life feels organic, Call of Duty feels fake. Essentially, my point is that if you are going to change the Halo singleplayer (notice that I said change, meaning that I understand that Halo is a different game from Half Life) then I would much rather Halo conform to a Half Life style of play than a Call of Duty one.
I don't think 343i has as much time as Valve (since Microsoft will want a game from them every 2 or 3 years) to iterate on things until they feel natural. It takes Valvw foreeever to get HL out there, but it's understandable as you really can see the time put into HL. Halo on the other hand needs to nail gameplay scenarios as that's bread and butter of the series.
 
TacticalFox88 said:
Out of all the bullshit in this thread, I think this one tops them all. :lol :lol :lol

I think i know what he means i usually avoid Legendary but i gave it a go this time and it wasn't impossibly rock hard it was manageable with a lot of restarts, but it was fair in a way CoD on Veteran is not. That's just an exercise in futility Halo Reach on legendary is an enjoyable tactical play through.
 
szaromir said:
I don't think 343i has as much time as Valve (since Microsoft will want a game from them every 2 or 3 years) to iterate on things until they feel natural. It takes Valvw foreeever to get HL out there, but it's understandable as you really can see the time put into HL. Halo on the other hand needs to nail gameplay scenarios as that's bread and butter of the series.

I don't think (or hope) Halo's gameplay formula will change, but my main point is that I don't see Call of Duty has a good franchise to even want Halo to move towards. That's the reason I brought up Half Life. If Halo tried to move towards the CoD style of play, then I would stop playing Halo. Plain and simple. Call of Duty doesn't have bad multiplayer (it's a good distraction every now and then) but I find the singleplayer "gameplay" to be abysmal. I love the cinematic aspects of Call of Duty, but a lot of them are not implemented in a way that I feel is smart (which is why I still view CoD4: Modern Warfare as the pinnacle of the series).
 
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