I'd be interested in a box that runs switch games at 4k60 for $200. Have zero interest in the portable side of it, and I think it compromises their position in the home console space.
I miss the Nintendo that made the SNES, 64 and Gamecube. Those were all powerhouse machines.
Does it even possible? Some games, I think, are hard locked on 30fps with all animations and physics tied to this framerate.I'd be interested in a box that runs switch games at 4k60 for $200. Have zero interest in the portable side of it, and I think it compromises their position in the home console space.
I miss the Nintendo that made the SNES, 64 and Gamecube. Those were all powerhouse machines.
The X2 is really old and showing it’s age. I would want a Tegra that takes advantage of ARMs A75 cpu built on 7nm.
Given how profitable and successful the Switch is, it would be wise for Nintendo do invest a fraction of these profits in the A75 cpu and 7nm process for its follow up.
That would pack a nice walloping of power and efficiency to achieve 6hrs of battery life even while running games like Doom and Wolfenstein 2 at a consistent 1080p HDR 60fps even in portable mode outputting to an OLED Bezel Free display
I think you meant the Tegra X1 since the Tegra X2 is not used in any non-automobile products.
Even if Nintendo did make investments to work with Nvidia to make a customised Tegra SoC that's manufactured in a 7 nm fabrication process with Cortex A75 cores for the Nintendo Switch revision, I don't think with a 1080p OLED screen, it can sustain a 6 hour battery life when playing graphically intensive games at 1080p at 60 fps consistently since it's pushing 1.5x more pixels (in comparison to 720p).
The number of pixels from 720p to 1080p isn't 1.5x more, it's 2.25x more.
1280*720 = 921600 pixels
1920*1080 = 2073600 pixels
The more you know ^_^
Glasses free 3D. I love the effect on 3DS. Much higher resolution, combined with advanced eye-tracking = yes.
The A75 is a **CPU**, not a **GPU**. If you want to run Wolf2 at 1080p/60fps on the Switch you are going to be first-and-foremost bottlenecked by (a) memory bandwidth, and (b) GPU flops. The CPU is a very very distant third.The X2 is really old and showing it’s age. I would want a Tegra that takes advantage of ARMs A75 cpu built on 7nm.
Given how profitable and successful the Switch is, it would be wise for Nintendo do invest a fraction of these profits in the A75 cpu and 7nm process for its follow up.
That would pack a nice walloping of power and efficiency to achieve 6hrs of battery life even while running games like Doom and Wolfenstein 2 at a consistent 1080p HDR 60fps even in portable mode outputting to an OLED Bezel Free display
Many thanks for the information! Let me go edit it.
Whilst I also enjoy the glasses free 3D effect on the Nintendo 3DS, I don't think it's feasible to do so on the Nintendo Switch revision since:
1) Nintendo would have to find a manufacturer that can create a customised display that houses both the LCD screen and a parallax barrier, which would probably be more expensive than just using a standard LCD
screen.
2) Nintendo would need to switch out the Tegra X1 SoC in favour of the Tegra Xavier SoC since I imagine projecting the glasses 3D effect requires at least a considerable amount of processing power, and I imagine the Tegra Xavier SoC is considerably more expensive than the Tegra X1 SoC.
3) I imagine battery life will still be considerably short considering that projecting the glasses free 3D effect still requires at least a considerable amount of processing power.
When Half-Life 3 releases.I would like the next Switch to pack an AMD APU and run Steam so that I can play my Steam library on the go.
Any chance Nintendo might partner with Valve to make that happen?
A home version alternative. Portable gaming is worthless to me. Give me the ability to play Zelda in 4k, HDR at 60fps and with a pro controller solution that isn't an overpriced rip-off.
And the ability to connect online wired and without some USB dongle I have to order from a Nintendo and wait two months for.
You look at Bayonetta 2 on Switch and you see there isn't much of a visual jump between that version and the Wii U version...and it's still at 720p...
Make a cheaper, non-portable version of Switch that comes with a Pro controller. Not sure how much it would knock off the price. It's for someone like me who wants a cheaper Switch and doesn't care for portability.
I know right. I'd rather just have a faster switch better battery life. Nothing more no more bigger screen nothing else, and another SD Card slot.do you guys hate portability of Switch that much!!? For someone that plays long JRPGs like Xenobalde and Persona, this god send and makes me really excited I can able to play SMTV anywhere.
Just me thinking out loud about that game having recently been ported to the Switch, as it's a title that had rave reviews in the past a stand out title on the platform it was originally on, I thought the new game would do more other than just have a more stable frame-rate, but I assume due to the limits of the hardware there's only so much gloss you can put on a Switch game...(yeah I know gameplay is king) just sayin..
do you guys hate portability of Switch that much!!? For someone that plays long JRPGs like Xenobalde and Persona, this god send and makes me really excited I can play SMTV anywhere.
I'm puzzled on why we aren't getting 4k releases on the Switch. I'm not a "tech guy" but the Nvidia specs page for the chip says it can handle 4k.
http://www.nvidia.com/object/tegra-x1-processor.html
"TEGRA X1 PROCESSOR SPECIFICATIONS
Tegra X1 GPU NVIDIA Maxwell 256-core GPU
DX-12, OpenGL 4.5, NVIDIA CUDA®, OpenGL ES 3.1, AEP, and Vulkan CPU 4 CPU-cores, 64-bit ARM® CPU
4x A57 2MB L2 VIDEO H.265, VP9 4K 60 fps Video
4k H.265, 4k VP9, 4k H.264 POWER 20 nm SOC - TSMC
Isolated Power Rails, Fourth-Generation Cluster Switching DISPLAY 4K x 2K @60 Hz, 1080p @120 Hz
HDMI 2.0 60 fps, HDCP 2.2"
Is it because it can go into handheld mode the reason 4k isn't possible/not being used? Basically the chip is being severely throttled for heat/battery issues?
All I want in a revision is a more powerful graphics chip. I'd settle for something along PS4 Pro level performance/visuals.
I'd gladly pay another $100 for a more powerful Switch(while maintaining backwards capability of course)
All I want in a revision is a more powerful graphics chip. I'd settle for something along PS4 Pro level performance/visuals.
If you had to speculate, lets say its holiday 2019 when they launch the switch pro, what do you think(dont take into account nintendo's conservative nature)what is the peak theoretical limit of power they could cram into a switch pro for...lets say 400$?A dramatically improved battery technology would allow for higher spec handhelds. But no it wouldn't suddenly mean 6tflop graphics in a handheld, cooling at that kind of performance would still be impossible at current nodes. Maybe something around PS4 levels of raw performance with newer architecture bringing performance the same or above that could be possible in Switch's form factor with a new battery tech (at like 10nm).
Also, it's an inexpensive port of a game that didn't sell too many copies. While the Switch may not be light-years ahead of the WiiU, I wouldn't have really expected many improvements to Bayonetta 2 eitherway. The Switch doesn't do 4K in the first place, while the original Bayonetta 2 had some frame drops, so instead of bumping up the resolution they improved performance.What's your point here?, this isn't a thread about how good or bad the Bayonetta 2 Switch port is, so I'm a bit confused why you've posted that.
If its some kind of comment on performance, well its a weird one. We've already seen games, even at launch, ported from WiiU to Switch that run at a higher resolution, with better effects and at a better framerate. Those games don't stop existing the moment a game that doesn't show that kind of improvement is released..
If you had to speculate, lets say its holiday 2019 when they launch the switch pro, what do you think(dont take into account nintendo's conservative nature)what is the peak theoretical limit of power they could cram into a switch pro for...lets say 400$?
I know its a tough question but we could also maybe guess what a Sony/Microsoft version would look like doing this.
Thanks. I doubt nintendo will go the "pro" route but only having one platform may push them into other territories. I really wonder what the SDC ends up being and how it will impact the currents switch.Perhaps a Xavier based GPU with quad core A73 CPU's on a 12nm process. I know there are smaller processes but Nividia doesn't seem to be using them and not only does Nvidia seem to be the best performance wise for mobile graphics but its also who Nintendo have decided to go with long term. I think in handheld mode (since that's what we're talking about) probably 512gflops (full 32fp) is the max we could hope for. Giving it nearly 3x the performance of Switch. But more likely you'd get a handheld with the power of Switch docked IMO.