Tiktaalik said:Around the time of Mario64's release there were a ton of companies attempting 3d platformers. That Nintendo made a particularily great one with Mario64 is not as significant as the genre creating accomplishments of DOOM. Draft's post about Quake goes even further and is an even more compelling argument when you factor in some of the ideas created there with regard to game development, such as 3D accelerators and modding.
SlipperySlope said:Modding was done in Doom.
SomeDude said:Grand Theft Auto would definitely be a big one.
You should add that to the client-server architecture page on Wikipedia and see how long it lasts.Draft said:It's Quake.
If you disagree, you are ignorant to all of the things which Quake either introduced or validated.
Client-server architecture.
Zeliard said:It wasn't nearly as extensive or versatile as it was in Quake. Quake is very likely both the most customizable and the most customized game ever. You could do ridiculous things through the console and configs alone, without anything extra, such as creating your own custom hud.
bon said:Pokemon single-handedly changed the face of handheld gaming. It was suddenly like, "woah, check it out, the Game Boy can do so much more than Tetris and watered down NES games."
Not to mention it pretty much created its own genre, which it rules to this day. There are plenty of other monster training games, but there is nothing on the same level of detail and scope as Pokemon.
Eh, I think that's stretching it a little. Pokémon did a whole lot for the genre and the industry, but it didn't do that much.KeioSquad2 said:there isn't a single game today that doesn't feature some element that was in pokemon
SanjuroTsubaki said:Parappa the Rapper.
Michan said:Eh, I think that's stretching it a little. Pokémon did a whole lot for the genre and the industry, but it didn't do that much.
I'm not saying Quake invented client server. I'm saying: how many games had client server multi player before Quake, and how many had it afterwards.Slavik81 said:You should add that to the client-server architecture page on Wikipedia and see how long it lasts.
Zhuk said:Two posts about two different issues, comparing them is stupid.
Go play Snatcher and Policenauts before saying that MGS was revolutionary.
DungeonO said:Anything but Super Mario 64 is incorrect. Every single 3D game released after it was somehow influenced by it. The fanboys might not want to admit to that, but I guarantee you any developer with half a brain would be more than willing to admit that.
S1lent said:People seem to be confusing influential with revolutionary in this thread. Just because some game that hardly anybody heard of or played did something first doesn't mean that it was in any way influential. That there were other games before Mario 64 that used the analog stick, for example, is irrelevant to this argument.
KeioSquad2 said:This is the first and most accurate post in this thread, Pokemon not only inreased a dead systems life 5 fold, but it single handedly changed the way handheld games are thought of. Playing cards, animation, and console games all owe the fact that pokemon was a runaway success, so much so that there isn't a single game today that doesn't feature some element that was in pokemon. No matter that pokemon owe's lots to dragon quest, but allmost all games owe to pokemon.
CultureClearance said:so, I'm assuming by Doom you guys mean Wolfenstein. I mean...I can see how 20 or so people meant to type in 11 letters and it just happened to come out 4. Coincidences like that are slim but possible.
Wolfenstein -
1. First FPS shooter
2. WWII themed...cough cough
3. First Over the top FPS themed game with Hitler MachineGun Boss, but not too over the top either. It draws that line that games now a days like to do.
4. Isn't as twitchy and fast as DOOM. If this was 1999, I would say DOOM has influenced the big hits of that era, but fps games have slowed down since the days of quake arena and unreal. The pace of gaming has actually hit around the Wolfenstein speed. Fast, but not ultra fast. Methodical but arcadey.
5. Fps's have also changed in the theme department. No longer are people shooting aliens and monsters ala duke nukem and doom. they're killing nazis (cough cough), and terrorists in the year 2009.
There's no doubt in my mind Wolfenstein is the most influential fps. Things may change back to a doom-like era, but right now as I type this, Wolfenstein is waaay more influential to the fps's that have come recently.
gutter_trash said:STREET FIGHTER II
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if you attended an arcades during the 90s, there is no denying the influence this game had during that entire decade at the arcades and at home
Tiktaalik said:The thing about Mario64 and DOOM is that there were already a ton of people moving in the direction of Mario64. Lots of people were making 3D platformers, just with bad controls. Keep in mind that Crash Bandicoot came out before Mario64, and many, many 3D platformers already existed. I'm not discounting how incredibly amazing Mario 64 was, its controls and creativity blew everything out of the water, but on the other hand I kind of feel like it was something that was bound to happen, whereas DOOM brought so much to the table that no one was doing. Extreme violence, first person, and most importantly deathmatch.