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What is wrong with modern game developers lol (rip PoP remake)

This is the answer and the fact people want to keep pretending it's not is so fucking annoying. Btw, the PoP remake was taken away from the Indian studio they had making it so that French cucks could make it more modern audience palatable, and now that the tides have turned Ubisoft realized that shit won't fly in 2026 and they cancelled it.

This was the design was before it sent to France to be re-done, with a little graphical polish this design is excellent:

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And this is what the French developers did to it when they took over:

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What the fuck is this shit?

Anyone notice a pattern here? Yet another western developer turning another prized IP into garbage? Funny how it only happens to these woke companies and people still can't acknowledge that the problem is the problem. They want to dance around and pretend it's a million other things. No...it's one thing that's cause a million other problems. Wake up.

This game was going to suck shit and I'm glad it's cancelled. And god forbid they ever touch the sequel, could you imagine?
I think I provided pretty logical and strong arguments to the contrary, you should read them.

where as your assertions are post hoc reasoning, lacking evidence, and fall apart when we celebrate Baldurs Gate's and Hogwarts Legacies for example. DEI/woke suddenly isn't mentioned, when those games have it written all over them. But again, I gave far...better, more thorough information from a business standpoint that fairly counters this. feel free to address it if you can.
 
well, Which decisions, specifically, are "DEI hires" making that lead to a game being cancelled after years of development?

Because "DEI hires":
  • Don't choose engines
  • Don't set scope
  • Don't approve timelines
  • Don't decide when to ship or cancel
  • Don't control budgets

how many DEI hires do they have? what percentage are also just as talented as anybody else? why would the untalented portion outnumber the talented? They still go through a vetting process and interviews correct? see, there are alot of unverifiable questions that lead to this being post hoc reasoning again, It assumes the cause without evidence and ignores everything we know about how AAA development actually fails.

it comes off as "I want it to be this reason, therefore it is this reason". Identity defense instead of objective analysis

This explanation can't be tested.
If a game fails, it's blamed on DEI hires.
If a game succeeds, DEI gets ignored or credited to "old talent."

Baldurs Gate and Hogwarts legacy for example were as LGBTQ and gay as you can get....yet....
The infiltration starts with HR. Get enough people not doing their jobs and timelines are constantly missed but no one is fired. Repeat the cycle.

Games like PoP SoT were made by small teams in 2-3 years with yearly follow ups. Yet huge teams can't recreate it with modern tech even though all the base design is there. That reeks of systemic failure of people doing their jobs rather than weekly meetings talking about their feelings, and sitting at home watching Netflix.
 
hmmm how would they even do that ending scene where he kisses the girl and then rewinds time???

They'd be fine with it if they reversed genders and it was a female doing it, but otherwise the devs would never follow the story
 
I think I provided pretty logical and strong arguments to the contrary, you should read them.

where as your assertions are post hoc reasoning, lacking evidence, and fall apart when we celebrate Baldurs Gate's and Hogwarts Legacies for example. DEI/woke suddenly isn't mentioned, when those games have it written all over them. But again, I gave far...better, more thorough information from a business standpoint that fairly counters this. feel free to address it if you can.
The fact that you use Baldur's Gate and Hogwarts shows you have no leg to stand on. Baldur's Gate isn't woke. It has woke content, but it also has a variety of other options. There is a clear difference between BG3 and Veilguard or Dustborn. And Hogwarts was the biggest chud victory in gaming. Literally had woke losers boycotting it, had them making streamer blacklists, huge harassment campaigns against people who supporte the game, had people calling you a Nazi for playing it and now you want to claim it as woke because of what?...a single NPC that doesn't even disclose it is trans in game? To this day these woke clowns are seething about Hogwarts, discussion is banned and you can't even say it's name on sites like Resetera, and you're trying to claim it as woke? Are you for real?

Also, your "strong and logical arguments" mean exactly dick in the face of the world we've lived in for the past two decades. We've objectively seen IP after IP, from movies, to games, to tv shows, to books, to tabletop be absolutely ruined by this loser woke ideology and that's just a fact that people like you fail to acknowledge. Everything from Star Wars to Star Trek to Marvel to Dragon Age to dozens and dozens of IPs have been ruined, both financially and it terms of how they are received by audiences, because of the modern audience, woke, nonsense. Bomb after bomb after bomb and it's all directly linked to a single thing.

Keep pretending otherwise, though, if it makes you feel better.
 
Your base argument to "Why is modern gaming bad", is:



Obviously, no one's disagreeing with that.

But how do they decide/know a game "isn't guaranteed to be a profit" in the first place? What leads to that?

they estimate based on milestones, budgets, market shifts, and internal confidence.

If years in, the game still isn't "fun", or costs keep rising, trends have moved on(happens to a lot of titles), and leadership has lost faith that more time will fix it, the math starts saying "even best-case sales won't recoup this."

Cancellation usually happens late because sunk costs and career risk make early cancellation hard, not because anyone is necessarily clueless or ideological.

Also, sequels and recognizable IP's obviously give executives and investors confidence, along with a "proven" mechanism within a title that serves to create profit (microtransactions/GAAS etc)

tbh, ubisoft became a corporate drone long ago, as soon as they started milking a title like assassins creed (usually titles like that aren't even the type to milk, but they did it) It was pretty much a sign of their creative decline; and that was obviously a money/risk averse move.
 
The fact that you use Baldur's Gate and Hogwarts shows you have no leg to stand on. Baldur's Gate isn't woke. It has woke content, but it also has a variety of other options. There is a clear difference between BG3 and Veilguard or Dustborn. And Hogwarts was the biggest chud victory in gaming. Literally had woke losers boycotting it, had them making streamer blacklists, huge harassment campaigns against people who supporte the game, had people calling you a Nazi for playing it and now you want to claim it as woke because of what?...a single NPC that doesn't even disclose it is trans in game? To this day these woke clowns are seething about Hogwarts, discussion is banned and you can't even say it's name on sites like Resetera, and you're trying to claim it as woke? Are you for real?

Also, your "strong and logical arguments" mean exactly dick in the face of the world we've lived in for the past two decades. We've objectively seen IP after IP, from movies, to games, to tv shows, to books, to tabletop be absolutely ruined by this loser woke ideology and that's just a fact that people like you fail to acknowledge. Everything from Star Wars to Star Trek to Marvel to Dragon Age to dozens and dozens of IPs have been ruined, both financially and it terms of how they are received by audiences, because of the modern audience, woke, nonsense. Bomb after bomb after bomb and it's all directly linked to a single thing.

Keep pretending otherwise, though, if it makes you feel better.
people like me eh? I've mainly talked about the money front this whole time; im still waiting to hear what I've said that was...offensive.

I think blaming DEI, makes you feel better...and supports internal biases you already have. You get to direct your ire at people you apparently don't like; despite the fact that there is more variables and evidence showing more reasons relating to late stage capitalism and business.

I'm playing analysis, you're playing identity defense with post hoc reasoning. culture-war venting disguised as analysis. I have no interest in that.

and Hogwarts and BG3 weren't made by "Chuds", that's the point; clearly these games were made by people who don't share your point of view; otherwise they wouldn't have the presence of these sub groups that they do. Sure, many leftists still boycotted Hogwarts because it was related to JK Rowling...but the devs clearly tried to negate her thought process. So it looks like the "chuds" simply were only interested in doing something "angered" the other side; and dodged their principles to do so.

let's be reasonable

If we want to understand why IPs fail, we have to look at:
  • Development budgets
  • Leadership and studio structure
  • Production schedules
  • Market timing

Not the personal identities of NPCs or whether a game includes progressive content. That's a more useful explanation than blaming ideology for every flop.
 
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We know whats happening. Activists have hijacked the industry and as a result we have incompetency and mediocrity

Nothing will change until they them are fucking gone and we get developers with talent and passion that care for videogames

Having worked on Prince of Persia: The Two Thrones, the dev team sizes and expectations are just way higher compared to back then.
That isnt just player expectation, thats also publisher expectation to make money.
It isnt enough anymore making some money with a good game, its about making ALL the money with a game!
Greed is what ruins modern game development.

Activism and greed (in form of unrealistic expectations) both are what is killing gaming industry nowadays...And not just gaming or IT industry, i´d dare to say western civilization in denial.

At this point, we need another crash!
 
Activism and greed (in form of unrealistic expectations) both are what is killing gaming industry nowadays...And not just gaming or IT industry, i´d dare to say western civilization in denial.

At this point, we need another crash!
That was a dev...and he said nothing about activism being the reason lol you added that. Everything he spoke of related to the financial reasons I listed.
 
If years in, the game still isn't "fun", or costs keep rising, trends have moved on(happens to a lot of titles), and leadership has lost faith that more time will fix it

Okay, but notice your answer to "how do they decide/know a game isn't guaranteed to be a profit" has shifted the topic to in-progress cancellations.
And even in that framing, you've mentioned the issue: production/creative failures...
  • "If it still isn't fun" - That's design talent, creative direction, and priorities.
  • "Costs keep rising" - That's bloated development, rework, slow pipelines, and mismanagement.
  • "Trends have moved on" - Great games sell regardless of trend. That line usually means the core product can't carry itself.
  • "Leadership lost faith" - They lost faith because execution isn't there.
If we're discussing how studios decide something "isn't guaranteed profit", you need to include the sales/reception of previous entries and comparable games. Because that's what sets their confidence in the first place.

So yeah, profit matters, and is a key driver. But what drives that is still the same thing it always was... a strong team capable of making a great game.

Hence my original "blue haired whales" comment.
 
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Studios are still using tools from 2003 for all parts of production. It can take an international team of 64 texture artists as long as 3 weeks for one cobblestone texture.
 
That was a dev...and he said nothing about activism being the reason lol you added that. Everything he spoke of related to the financial reasons I listed.
I made two quotes, other one was about DEI, becuase if we have developers more focused on pushing agendas than actually developing, we get the industry we are having nowadays
 
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