CertifiedFP
Member
Valkyria Chronicles 3, I'd venture a guess 15 hours in or so since I don't have the load-save menu up right now.
Really impressed with how the gameplay flows this time around. Difficulty seems to have returned to form with VC1 where interception fire was a threat and single-unit Rambo-assaults usually ended in death. Only problem so far is a few of the levels involving Calamity Raven seem to have been built for someone a bit higher up the progression curve.
On that, VC3 feels much more meaty as an RPG this time around with a noticeable progression curve. One thing you have to face in this VC unlike the other ones is that your units are shit. Your units will be shit. You have to actually invest in your units for them to not be shit. IMO this is a glorious improvement over VC1 where it felt like a turn-based strategy game with lite RPG elements, and VC2 which felt like a poor attempt at translating VC1's gameplay into a MonHun clone. Really enjoying how there's a proper progression in the story and how every mission happens for a reason instead of just being there for the sake of being there. Only major flaw is that it obviously suffers from the same problem that VC2's missions did of being the same maps over and over again, and unlike VC2 it doesn't have the excuse of it all taking place in the same region, since VC3's setting takes place all across Gallia
Also, Kurt, you really need to find better friends if your Besty is a guy who's first notable action in the game is punching you in the face and walking off with two other jerkoffs. Really, I think the only good thing Unnamed Blonde Guy (Well, he's one of the four named guys playable in the first two missions I assume, but which one is beyond me) has done in the story so far is calling off an order that would have only served to
Really impressed with how the gameplay flows this time around. Difficulty seems to have returned to form with VC1 where interception fire was a threat and single-unit Rambo-assaults usually ended in death. Only problem so far is a few of the levels involving Calamity Raven seem to have been built for someone a bit higher up the progression curve.
On that, VC3 feels much more meaty as an RPG this time around with a noticeable progression curve. One thing you have to face in this VC unlike the other ones is that your units are shit. Your units will be shit. You have to actually invest in your units for them to not be shit. IMO this is a glorious improvement over VC1 where it felt like a turn-based strategy game with lite RPG elements, and VC2 which felt like a poor attempt at translating VC1's gameplay into a MonHun clone. Really enjoying how there's a proper progression in the story and how every mission happens for a reason instead of just being there for the sake of being there. Only major flaw is that it obviously suffers from the same problem that VC2's missions did of being the same maps over and over again, and unlike VC2 it doesn't have the excuse of it all taking place in the same region, since VC3's setting takes place all across Gallia
and into other countries' territories as well.
Also, Kurt, you really need to find better friends if your Besty is a guy who's first notable action in the game is punching you in the face and walking off with two other jerkoffs. Really, I think the only good thing Unnamed Blonde Guy (Well, he's one of the four named guys playable in the first two missions I assume, but which one is beyond me) has done in the story so far is calling off an order that would have only served to
get a lot of civilians killed by a panicking enemy force.