what kindof a protagonist should never be in a game your opinion?

GIF by Christmas FM
 
someone who tells you how to solve fucking puzzles

this... generally characters that constantly commentate what is happening. "Oh that was close!", "LOOK OUT! BEHIND THAT COVER!"

basically, any side and most main characters of any Sony game of the past decade... aside from Astrobot and Ratchet/Clank I guess.
 
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One who buggers kids...
Especially if it's part of the gameplay.

I wouldn't want to play that.
Then again I didn't enjoy the last of us so it might actually sell.
 
any protagonist that you're simply supposed to automatically identify with / relate to, without ever really giving you any reason as to why. this includes 'chosen ones'...
 
There's only 2 types of protagonist that count in this world:

A chiselled, rugged, top-shagger like Nate Drake. Women want him, and men want to be him.

And Banjo the bear.
 
Some annoying get with imposter syndrome.

Oh no I don't think I can do this one thing which is the only thing I can do.
Do you ever feel like it is fake news that you are the chosen one when you are literally starring in a game that only makes sense if you are the biggest mary sue overpowered chosen one possible?

It isn't relatable because the player in real life doesn't really have imposter syndrome they really are someone bog standard asswipe who can't jump five times their own height and isn't the chosen one of fate who can save the world. It's supposed to be fun escapism.
 
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Do you ever feel like it is fake news that you are the chosen one when you are literally starring in a game that only makes sense if you are the biggest mary sue overpowered chosen one possible?

It isn't relatable because the player in real life doesn't really have imposter syndrome they really are someone bog standard asswipe who can't jump five times their own height and isn't the chosen one of fate who can save the world. It's supposed to be fun escapism.
On the other hand this is why I enjoyed certain games, like Zombi. In that game there is no 'main character'. You are one of many basic humans trying to make it out alive with the same set of tools. If your character dies, he's dead and you move on to the next character that not only has to go off of the previous character's context clues, but you also have to try and find the previous character's zombie so that you can get all of the loot he took. However, any backstory the previous character might have had, all gone 🤷‍♂️

You can even fail the ending of the game but I won't spoil what happens.
 
On the other hand this is why I enjoyed certain games, like Zombi. In that game there is no 'main character'. You are one of many basic humans trying to make it out alive with the same set of tools. If your character dies, he's dead and you move on to the next character that not only has to go off of the previous character's context clues, but you also have to try and find the previous character's zombie so that you can get all of the loot he took. However, any backstory the previous character might have had, all gone 🤷‍♂️

You can even fail the ending of the game but I won't spoil what happens.
But I'm talking about a game where you are literally Superman and the first half the game is just him talking to his therapist about his fear of flying.
 
this... generally characters that constantly commentate what is happening. "Oh that was close!", "LOOK OUT! BEHIND THAT COVER!"

basically, any side and most main characters of any Sony game of the past decade... aside from Astrobot and Ratchet/Clank I guess.
It's because the industry is now for more people. Remember the old PS1 Tomb Riders, it didn't have that, and people loved the games That's why I'm always emphasizing that gaming is from the Holy Trinity, but greed fucking ruins this...no fun allowed in this the Last Times, fuck the greed
 
To answer the thread's question I'll say 9 times out of 10, the comic relief being put into the main character's position has a very high potential to end up a disaster.

Comedy is subjective and one can very easily make a comic relief main character who will either age out or tell too many jokes to the point of annoyance. Case in point:

bubsy.gif
 
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I've started to fucking loathe characters who talk to themselves to the point I'll eventually stop playing. These games are already designed like you're ten, have a phone in one hand and have been partially blinded by a toxic discharge of Mountain Dew so I truly do not need to have the captain of the asshole parade babble "HMMM MAYBE I SHPULD TRY THE ONLY FUCKING LEVER IN THIS ENTIRE GAME EVER" to themselves within 1.26 seconds of entering a room.

The ubiquitous "HMMM" that always starts it pisses me off to an absurd degree.

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On the other hand this is why I enjoyed certain games, like Zombi. In that game there is no 'main character'. You are one of many basic humans trying to make it out alive with the same set of tools. If your character dies, he's dead and you move on to the next character that not only has to go off of the previous character's context clues, but you also have to try and find the previous character's zombie so that you can get all of the loot he took. However, any backstory the previous character might have had, all gone 🤷‍♂️

You can even fail the ending of the game but I won't spoil what happens.
Zombi is great and tragically underrated. It's not a masterpiece or anything but the whole is way better than the sum of its parts. That systen of getting to your previous corpse before it zombifies was cool.
 
Zombi is great and tragically underrated. It's not a masterpiece or anything but the whole is way better than the sum of its parts. That systen of getting to your previous corpse before it zombifies was cool.
Agreed, and I'd even argue that with the Metroid-like level design it had, it should have been the one to get all of the accolades instead of Dead Island.
 
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