Muramasa is one of the few games I can think of that I believe is
actually underrated (most of the time the word's used to describe titles that are very well liked in small circles but not known much outside of that, iow 'underappreciated'). Most of the time I see people talk about it they describe the hack and slash action as 'pretty good' and maybe touch on how attractive the visuals are (of course), but that shit always sells this game short.
Push the boundaries of the combat to the limit by playing on the 1 HP difficulty mode and learn how flexible the combat system can be when the only thing between you and death sometimes is your sword not breaking. And dynamic too, since the progression elements force you to switch up weapons too to remain strong enough to progress. Yeah, the game looks great -it's Vanillaware - but it
sounds great too. Sakimoto never disappoints, and Seasonal Beauties and Road to Heaven are bangers. The DLC content is good too (although varies a little on quality - the farmer one is pretty weak imo, and the difficulty at the start of most of them is usually too high) although like most of the improvements from the Wii version like the higher resolution and improved localization they're all on the Vita which had a smaller audience.