Kobun Heat said:A bad home life.
I dunno? It has a hardware Z-buffer (unlike PS1/Saturn) which should help prevent the shakey/swimming/tearing polygon issues those machines had.snapty00 said:I don't really understand. I do know that the DS doesn't have hardware features like anti-aliasing and texture filtering, but why do polygons themselves look a bit ragged, too? To me, they look "shakey," sort of unstable.
I dunno...I would think that, too, but even in untextured polygons in Super Mario 64 DS, the polygons seem unstable.dark10x said:I haven't played a 3D DS game for a while, but it could be both the lack of filtering as well as any sort of mipmapping. So, you end up with pixelated textures that shimmer at a distance.
Erm, wouldn't this be where the Z-buffer comes in?Marconelly said:I know exactly what you are talking about. The lack of floating point precision is to blame, I think.
jarrod said:Erm, wouldn't this be where the Z-buffer comes in?
I think Dark hit it on the head.
Naked Snake said:DS polygons looked a lot more stable than what I remember in most PSOne games, I only played Metroid, Mario, and Feel the Magic though.
GhaleonEB said:They thought the Saturn's texturing abilities were noble and should be copied.
I think what Marc means is that geometry calculations are done in fixed point, which can potentially result in precision issues. Though I personally don't think that should be the reason - N64 was doing stuff in fixed point also and it's polygons were stable.Erm, wouldn't this be where the Z-buffer comes in?
Fafalada said:"Is the DS supposed to have perspective correction on mapping?"
Yes.
Yeah, that's exactly what I meant. However the N64 example was ringing in my head so that's why I only said "I think". Your explanation does sounds plausible, though.I think what Marc means is that geometry calculations are done in fixed point, which can potentially result in precision issues. Though I personally don't think that should be the reason - N64 was doing stuff in fixed point also and it's polygons were stable.
Odnetnin said:I really want to see NFSU for the DS; considering they've already released the PSP version, they probably spending a bit of time tweaking the DS version so, I'd expect that to be a good gauge of how polished 3d on DS looks.... for first year/generation titles.
As for Ubisucks' rayman DS... well... they just well... suck. And oh yeah... Nintendo did scrimp on the 3d processing elements for DS. 2D = DS games, is just fine by me.
S = System...Seems to work pretty well!monchi-kun said:Nintendo DS...where D means DECOY (someone come up with something for the S)
Jive Turkey said:S = System...Seems to work pretty well!
monchi-kun said:Nintendo DS...where D means DECOY (someone come up with something for the S)
jarrod said:Erm, wouldn't this be where the Z-buffer comes in?
I think Dark hit it on the head.
Win.Drinky Crow said:the crappy hardware
Well there's the problem Flux Capacitor's take Jiggawatts not Gigawatts.Tain said:I think it's because the flux capacitor isn't getting enough gigawatts to the mainframe.
snapty00 said:I don't really understand. I do know that the DS doesn't have hardware features like anti-aliasing and texture filtering, but why do polygons themselves look a bit ragged, too? To me, they look "shakey," sort of unstable.
Crankenstein said:Probably the same reason that the PS2 has similar problems.
"Are you comparing the polygon problems on DS to PS2?
I had to rub my eyes a bit."
DCharlie said:no... he's suggesting it's the same reason which is to do with problems with the accuracy of some of the mathmatical calculations...
at least, i think that is what he's saying.
chespace said:No matter how you cut it, 3D on DS looks like ass.
Now, bring on the Saturn+ 2D shitstorms already.
Right on.sammy said:from what I've noticed on my little DS -- it really seems that the low resolution has a huge part.
The DS screen is very crisp - so 3d game types, you can see the polygons growing and shrinking to each pixel.
olimario said:Absolute bullshit. Super Mario 64 DS does look great on the DS. Mario Kart is the same way.
chespace said:Mario 64 looked good in 1996. And I'd trade in higher poly models for filtered textures any day. 3D on DS looks like ass. Bring on the 2D shitstorm.