I enjoy the videos. Sometimes I find myself talking back as if the dude was in person. I could see countering a lot of his points. Although, he often makes great cases for his points.
Couldn't have summed him up better ...also, he was right about Stellar Blade. It's been an empty experience for me game design wise.Love his videos, especially as a big shmup fan. Lots of people get hung up on his narrow views of what kind of games he likes, but if you don't listen to critics purely to validate your own opinions and tastes, that's not a problem.
There are plenty of times I have a different take from his, but more often he'll be the only person with a dissenting opinion on a game where I'm in total agreement with him. Stellar Blade is a recent one. It's just not a very good game, and he clearly walks through the reasons why in a way that I didn't see anyone else discussing.
from what i recall he didn't like itI was wondering what he thought about Wo Long: Fallen Dynasty from Team Ninja but haven't seen any opinion on it despite him creaming up Nioh. Kinda sus. Might be a Japanophile.
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Compared to the usual grifter , fake hype, uneducated, etc slop we get shoveled to us for video game YTers, I find this channel, and Happy Console Gamer, to both be good channels to watch.His tastes are not that important to me. I'd listen to someone being the same way for rpg's or anything. He's got defenses and arguments that are original and often ring true. Some don't. Whatever.
I do like action games but of course I'm not as extreme. Not at all. It's great to talk with a thoughtful fanatic, though. At least for me. It always gets my gears turning and I'm not too interested in the things we disagree on. I'd rather hear out their thoughts on a genre they are obsessed with.
Compared to the usual grifter , fake hype, uneducated, etc slop we get shoveled to us for video game YTers, I find this channel, and Happy Console Gamer, to both be good channels to watch.
Originality is a Liability | Metal Gear Solid Delta: Snake Eater Review. It was only a matter of time until Konami worked up the nerve to throw my Beloved Metal Gear Solid 3 into the Unreal Engine Remake Game Grinder. What it truly fascinating about this release isn't that Konami actually cobbled it together, what's fascinating has been the response. Is it just me, or do I recall a plateable skepticism about Konami, their business practices, and their blatant mistreatment of both their employees as well as their Game IPs (remember MGS3 Pachinko?) only a few years ago. Funny enough, the mainstream gaming industry supporting Kojima, one of the few auteur game directors still working, was a rare instance of them getting it and being cool.
So when Delta was announced, I was somewhat relieved to see some active conversation about the lack of artistic respect to the series remaking MGS3 would mean, especially without Kojima. Smash cut a year later and despite this release clearly being pushed through development as hastily as possible and following the standard Modernize formula, everyone is eating it up.
The marketing wing of Konami is certainly working overtime, that's for sure. I've even seen articles mocking Kojima for not giving his stamp of approval (which I talk about in the review).
That all being said, in this review I discuss how the remake formula is being more and more standardized to the point where originality has gone from being ignored, to being treated as an active liability. An active question I cover in this review is at what point of standardization of design and mechanics literally just takes away the identity of the game? Especially with Metal Gear Solid 3 where it is already a modern game with an accessible modern version (Subsistence).
I get into the nitty gritty details of the changes to the mechanics, the boss fights, the relationship with the level design, and the ridiculous notion of using the sloppy 3DS version of the game as the basis of game balance. But on top of that I want to emphasize why this whole idea of DELTADoes not work. Merging "New and Old" Design is overall an absurd concept because game design is not just some modular Lego set where the pieces can be changed out for one another. Games are like Jenga, where all the pieces need to be carefully balanced on top of each other, otherwise the whole structure falls flat -- which Delta does.
Also, Delta being a full-priced game on PS5, Xbox, and PC (Steam) is INSANE. A huge shout to a patron of mine, NCR Trooper Scout for donating me the game key! I won't be receiving any game keys from Konami anytime soon I imagine lol.
Just got through the new delta video. I had not seen anything of this game since the original teaser.
Wow it looks like shit. I mean visually - I hate the look. Looks cheap all around. I'd much, much, rather play the ps2 game with the ethereal look.
Aside from the supposedly improved graphics, I have got to say the gameplay changes mark demonstrated look like a fucking disaster.
I was afraid this would be crap, but was not sure. Now, being able to see the way they approached it, I'm sure.
The whole thing seems cheap and careless. :/ I'm down for remakes but this is more or less the poster child for a weak one.
The PS2 look has this uniqueness as it wasn't on some UE middleware yet. Personally I am fine with the HD version of it.
Delta is 90% the same game anyway, the layouts, area cuts.. You just have a bit more movement and some small QoL features. And its not like Delta runs that well. The old one is really fine, the controls and aiming usually become second nature after a few minutes.
Damn imagine being against crouch walking, basic stuff in stealth games.Saw that video about MGSΔ.
I agree with:
Price was too high at launch.
Optimization / Performance not great.
Less precise movement and cover system.
The divided two styles it's very weird, i wish they just let us customize everything.
Having said that:
1st) Cut that f* artistic crap. Every company wants money, Konami is no different. Games are about money and ROI. Yes talented people work in games. Both things are true.
I enjoyed RE2/4 or Shadow of the Colossus remakes as i enjoyed the originals at the time.
2nd) Yes FF7 remakes have a vision, they are creating a sequel, a FFVII-2, that completely destroys some key story moments of the original.
Graphics are important, 3 was impressive as hell when released on PS2. 3D games graphics age, yes this remake will too.
Says Unreal Engine 5 struggles against MGS4 and V graphics. Even says is pointless because AI is coming. Ok.
3rd) Wanted a remaster graphics toogle when this is not a remaster.
4th) Fist time i heard Snake Vs. Monkey mode is lame.![]()
He wanted VR missions. Has he ever thought why Kojima didn't include VR instead? It's not a simple minigame, it even gets included in the plot. Only thing missing is Duel Mode.
5th) Doesn't elaborate the changes. And just says it doesn't have added content. Photo Mode, Secret Theater with new scenes and as collectibles, Bomberman mode and Astro cameo, Model Viewer, GA-KOs, nothing.
He even criticizes Guy Savage Δ minigamethat from what i read people thought it was a pretty cool surprise.
6th) He doesn't like crouch walk, says it makes the game very easy. Again he contradicts what i keep reading online. People getting more alarms because AI sees too far away and some irritated by the MK.22 bullet drop balancing introduced.
Foxhound rank and Collectibles yes are more easy, because autosaves and trackable stats.
7th) Says that the cluncky FPV camera transition in early games was artistic and balancing.I bet that if Subsistence didn't introduced 3D camera he would say "Fixed Camera Systems Create Artistic Perspective".
8th) The Boss battle CQC exclamation indicator made the original even easier to counter her. Yes, now is more easy to target everything if not because you can see details way clear now and the modern view.
The game mostly feels like you're playing the original. It's not a bastardization of the original at all.
Saw that video about MGSΔ.
I agree with:
Price was too high at launch.
Optimization / Performance not great.
Less precise movement and cover system.
The divided two styles it's very weird, i wish they just let us customize everything.
Having said that:
1st) Cut that f* artistic crap. Every company wants money, Konami is no different. Games are about money and ROI. Yes talented people work in games. Both things are true.
I enjoyed RE2/4 or Shadow of the Colossus remakes as i enjoyed the originals at the time.
2nd) Yes FF7 remakes have a vision, they are creating a sequel, a FFVII-2, that completely destroys some key story moments of the original.
Graphics are important, 3 was impressive as hell when released on PS2. 3D games graphics age, yes this remake will too.
Says Unreal Engine 5 struggles against MGS4 and V graphics. Even says is pointless because AI is coming. Ok.
3rd) Wanted a remaster graphics toogle when this is not a remaster.
4th) First time i heard Snake Vs. Monkey mode is lame.![]()
He wanted VR missions. Has he ever thought why Kojima didn't include VR instead? It's not a simple minigame, it even gets included in the plot. Only thing missing is Duel Mode.
5th) Doesn't elaborate the changes. And just says it doesn't have added content. Photo Mode, Secret Theater with new scenes and as collectibles, Bomberman mode and Astro cameo, Model Viewer, GA-KOs, nothing.
He even criticizes Guy Savage Δ minigamethat from what i read people thought it was a pretty cool surprise.
6th) He doesn't like crouch walk, says it makes the game very easy. Again he contradicts what i keep reading online. People getting more alarms because AI sees too far away and some irritated by the MK.22 bullet drop balancing introduced.
Foxhound rank and Collectibles yes are more easy, because autosaves and trackable stats.
7th) Says that the cluncky FPV camera transition in early games was artistic and balancing.I bet that if Subsistence didn't introduced 3D camera he would say "Fixed Camera Systems Create Artistic Perspective".
8th) The Boss battle CQC exclamation indicator made the original even easier to counter her. Yes, now is more easy to target everything if not because you can see details way clear now and the modern view.
The game mostly feels like you're playing the original. It's not a bastardization of the original at all.
At least he was right about Stellar Blade.
To me he comes across as a guy who likes arcade game design.Magister, I mean you should have learnt by now that A) the dude would have blasted MGS Δ either way and B) he's a hipster and a grifter.
That is his whole schtick, artsy fartsy verbal diarrhea (30+ min videos ? GTFO) and shitting every modern game that dares to have any kind of resemblance of good production values while trying to elevate either some obscure title or a shitty, mediocre one (Wanted: Dead) 'cause reasons...erm...verbal diarrhea®, the type of guy in love with his own voice and the smell of his own farts, I've seen NWR movies that are less pretentious than this MFer.
Holy fuck if he doesn't come across as full of himself, the equivalent of the Dreamcast guy (but in reverse).
It's also cute how, for someone who's allegedly all about the art of game design, he sure spends a lot of time complaining about price. And by price, I mean anything that isn't free or pirated.