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What technically makes DS polygons unstable?

Mario 64 and Mario Kart 64 don't look good anymore because they're so fucking blurry, but the DS has the advantage of sharp, albeit pixelated textures... ones that aren't really noticable on that small screen.

I've played Ridge Racers and none of the visual appeal of the DS has disappeared. I fired up Mario 64 DS the other and was plently impressed.
 
Mario 64 DS looks great no doubt. And the videos I've seen of Mario Kart DS in motion will probably push the DS to a stronger direction making way for a greater expectation of better visuals.
 
olimario said:
Mario 64 and Mario Kart 64 don't look good anymore because they're so fucking blurry, but the DS has the advantage of sharp, albeit pixelated textures... ones that aren't really noticable on that small screen.

I've played Ridge Racers and none of the visual appeal of the DS has disappeared. I fired up Mario 64 DS the other and was plently impressed.
thats the major difference that should be obvious at first glance. Even though it lacks a filter, games that use the hardward properly should more than make up for it in texture quality and perhaps slightly less so the engine itself. Look at Nintendogs. Awesome textures with very little blockyness at all, anywhere, and decently-high quality models to boot. And a rock solid framerate from what we've seen. I think the DS is just warming up, and over time much of the little quirks with the early games will start to fade away.
 
ImNotLikeThem said:
thats the major difference that should be obvious at first glance. Even though it lacks a filter, games that use the hardward properly should more than make up for it in texture quality and perhaps slightly less so the engine itself. Look at Nintendogs. Awesome textures with very little blockyness at all, anywhere, and decently-high quality models to boot. And a rock solid framerate from what we've seen. I think the DS is just warming up, and over time much of the little quirks with the early games will start to fade away.

actually one of the outside Nintendogs screen (which has a field of grass) had me going "eewww" it had like 2 polygons and well, looked awful. I'll see if I can find it. Shouldn't be hard. (well can't find it)

plus circle shadows is so 1990s :)
ss32.jpg


the nintendogs ad is also all manners of lousy

http://touch-ds.jp/mediagallery/st14.html
 
ImNotLikeThem said:
thats the major difference that should be obvious at first glance. Even though it lacks a filter, games that use the hardward properly should more than make up for it in texture quality and perhaps slightly less so the engine itself. Look at Nintendogs. Awesome textures with very little blockyness at all, anywhere, and decently-high quality models to boot. And a rock solid framerate from what we've seen. I think the DS is just warming up, and over time much of the little quirks with the early games will start to fade away.

yeah but Nintendogs = less demanding for the hardware than Mario 64x4...
 
Amir0x said:
Are you comparing the polygon problems on DS to PS2?
No. He's pointing out that the PS2, which most of the DS haters are fans of, is a lacking piece of hardware as well. They're being hypocrites and he ironizes that fact.

While the PS2 does have texture filtering complaining about lack of AA on the DS is just ridiculous considering that it isn't a hardware feature on any Sony hardware released so far.
 
Amir0x said:
it looks ok. I guess I have to admit some of the visual luster is definitely gone after PSP, but it's still -acceptable-. But yeah, of course, it does not hold up well at all. I agree with you, though. Let DS remain the bastion of competent 2D gaming everywhere, cause I love me some 2D gamin'.


I dunno, DS 3D hardware gives me bad flahsbacks of all the piss poor looking Playstation games I played during the PSone years. Which has not aged well. I can't believe I played games that looked so blocky and pixillated. Ahh the wonders of being wowed by early 3D hardware.

DS should stick to 2D and become a replacement for the GBA. And I mean 2D that actually pushes the system.
 
Mrbob said:
I dunno, DS 3D hardware gives me bad flahsbacks of all the piss poor looking Playstation games I played during the PSone years. Which has not aged well. I can't believe I played games that looked so blocky and pixillated. Ahh the wonders of being wowed by early 3D hardware.

Pixelation is by far the worst of what the PS/DS have to offer. I can deal with the blocky graphics and jaggies, but pixelation just annoys me.
 
Wyzdom said:
yeah but Nintendogs = less demanding for the hardware than Mario 64x4...

Also, the better textures they use the higher shimmering will they show: bi-linear filtering was nto invented just for magnification of textures, it was more thought for minimization really.
 
cybamerc said:
No. He's pointing out that the PS2, which most of the DS haters are fans of, is a lacking piece of hardware as well. They're being hypocrites and he ironizes that fact.

While the PS2 does have texture filtering complaining about lack of AA on the DS is just ridiculous considering that it isn't a hardware feature on any Sony hardware released so far.

there's a reason why most people here are not complaining about the PSPs somewhat-sub-PS2 hardware. The DS 3D visual problems go much, much further so you're not really being really honest with yourself. It's pretty disingenuous to try to make some connection between how people feel about PS2 visuals and DS visuals, since PS2 visuals are MUCH easier to accept. That's because it's more advanced, bro. And being as such, it has significantly less problems than DS and N64. Just the way things are.

You're just trying to make a connection between peoples ideology on visuals in one sector and peoples ideology in another, and frankly that's not what this conversation is about.
 
Hypothetical: could the DS replicate, pixel-for-pixel (other than the obvious resolution difference) the firmware interface of the PSP?
 
Amir0x said:
there's a reason why most people here are not complaining about the PSPs somewhat-sub-PS2 hardware. The DS 3D visual problems go much, much further so you're not really being really honest with yourself. It's pretty disingenuous to try to make some connection between how people feel about PS2 visuals and DS visuals, since PS2 visuals are MUCH easier to accept. That's because it's more advanced, bro. And being as such, it has significantly less problems than DS and N64. Just the way things are.

You're just trying to make a connection between peoples ideology on visuals in one sector and peoples ideology in another, and frankly that's not what this conversation is about.

That's right. Finding the visuals presented on the DS unacceptable while not sharing those feelings with the PS2 is not hypocritical in the least. The PS2 is most certainly the weakest of the three current generation consoles. However, it is still a generation beyond the DS/N64 hardware and manages to compare much more favorably to the competition. The difference between top flight PS2 and top flight XBOX titles is quite narrow while a similar comparison made between the PSP and DS would find the DS falling far behind.

The level of visuals found during the 32/64-bit era simply is not acceptable to me. From 1998 onwards, I've never been able to find them attractive when rendering 3D. All console visuals from the Dreamcast onward have been able to age gracefully enough to the point that I have yet to feel the same way about them. Top DC games appear technically simple in comparison to the best offered on newer platforms, but those visuals are not unappealing due to a number of basic hardware capabilities which became fairly common.

The DS falls directly into an area of 3D that I really find quite unattractive. The PSP does not.

Hypothetical: could the DS replicate, pixel-for-pixel (other than the obvious resolution difference) the firmware interface of the PSP?

From a pure visual standpoint? I don't see why not. The color shading may not be quite as smooth, of course.
 
dark10x said:
From a pure visual standpoint? I don't see why not. The color shading may not be quite as smooth, of course.
I wonder what the background is...polygons or what? And the layers are certainly anti-aliased...not to mention the text that has an anti-aliased shadow. So, I wonder if the DS could replicate that exactly.

What made me wonder this is Wario Ware for DS, which would've looked a thousand times better if the 2D sprites and layers were anti-aliased. I hated how, when sometimes one sprite hovered over another, you could see the contour colors of the sprites. It's exactly like when you take a picture on your computer and try to make a transparent background in it but forget to erase all of the background, leaving little specks of color here and there.
 
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