Dragon Age or South of Midnight.
None was worst..![]()
Yeah hard agreeLife is strange looked the least interesting.
You heard it here first! A green rat says all the games looked equally awful!
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South of Midnight was a close second for me. Dreadful
For the stream. Dragon Age.
South of Midnight 'looked' great, that wasn't the problem with its presentation at all.
Genuinely curious - what's the issue?
I stand corrected
Wait...
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Dragon Age or South of Midnight.
South of Midnight was a close second for me.
South of Midnight showed gameplay. Dragon Age didn't.South of Midnight by orders of magnitude.
This is more sad than upsetting because Fragpunk actually looks fun. It just has bad release timing. The game could use a campaign and multiplayer botsFragPunk is DOA.
Another hero shooter from a no-name dev? Servers will be dead in a year. You need massive amounts of capital to keep adding content to the game post-launch and building a player base, esp if the game isn't using licensed IP or a known studio/designer.
South of Midnight showed gameplay. Dragon Age didn't.
It's literally that simple. The new I.P. managed to do it correctly.
They have a full year+ to take feedback, tweak gameplay, and show more.I thought the gameplay looked incredibly boring. But if that's how others determine that one game sucked less than another one.....fine by me.
This is more sad than upsetting because Fragpunk actually looks fun. It just has bad release timing. The game could use a campaign and multiplayer bots
They have a full year+ to take feedback, tweak gameplay, and show more.
Bioware having nothing to show for a game they've supposedly been working on for a long time is in very poor showing, and on top of that they had the audacity to dangle a new Mass Effect announcement in front of fans the other year like jingling keys in front of a baby.
I suppose I am more forgiving of new I.P. that don't release within a year+ from now, because I know that things can change, especially since South of Midnight is from the developers of Contrast and We Happy Few. Fair point otherwise.Yeah....but we are talking about what they showed today.
Took 11 months before it hit 15k avg on Steam. Steadily rose after that.Yeah. Multiplayer space is incredibly hard to break into, because you have to convince the player to not only try your game but to stick with it (and convince their friends as well).
Ubi had to dump money into R6 Siege for like 2 years before it really took off and become the genre leader it is today.
Nah, I think catering to high skill players (at the expense of the bottom 80%) ****ed it. A game where 3 players in the lobby crush everyone else is poor design.LawBreakers, even with the clout of CliffyB, hung it up after like 8 months despite being pretty solid mechanically and bringing a few new ideas to the genre. It was just PEAK Overwatch days, timing really fucked it.
You couldn't name 8 without the use of Google. The genre has had very few high profile failures.Roughly a billion battle royale games have come and gone since Fortnite & PUBG
It is too badI stand corrected
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Edit:
Wait...
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