What was the worst game shown at the Xbox Showcase?

What was the worst game shown at the Xbox Showcase?


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Topher

Identifies as young
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I feel like the answer is fairly obvious, but....
 
For the stream. Dragon Age.

South of Midnight 'looked' great, that wasn't the problem with its presentation at all.
 
Honestly, "worst game" never came across my mind while watching the showcase it really was very well executed. There may have been games that weren't for me but I wasn't left scratching my head trying to figure out target audience for any games shown.
 
That little mouse game hasn't even gotten a thread on Neogaf. I think that was probly the worst game as nobody talked about it and forgot about it.
If anyone wants to make a thread here is a link.

 
Genuinely curious - what's the issue?

My main gripe was the odd jittering during the game play portions. It's fine during scenes when you're not controlling anything, but when you are given control, it should be smooth.

Yes we all liked Spider-verse but I don't want the player character to be that during the whole game. The Spider-Verse costume in SM2 is a good novelty for a few minutes but I cannot imagine playing through a whole game like that.
 
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Dragon Age getting deserved dislike but FragPunk is DOA.

Another hero shooter from a no-name dev? Servers will be dead in a year. You need massive amounts of capital to keep adding content to the game post-launch and building a player base, esp if the game isn't using licensed IP or a known studio/designer.
 
FragPunk is DOA.

Another hero shooter from a no-name dev? Servers will be dead in a year. You need massive amounts of capital to keep adding content to the game post-launch and building a player base, esp if the game isn't using licensed IP or a known studio/designer.
This is more sad than upsetting because Fragpunk actually looks fun. It just has bad release timing. The game could use a campaign and multiplayer bots
 
South of Midnight showed gameplay. Dragon Age didn't.

It's literally that simple. The new I.P. managed to do it correctly.

I thought the gameplay looked incredibly boring. But if that's how others determine that one game sucked less than another one.....fine by me.
 
I thought the gameplay looked incredibly boring. But if that's how others determine that one game sucked less than another one.....fine by me.
They have a full year+ to take feedback, tweak gameplay, and show more.

Bioware having nothing to show for a game they've supposedly been working on for a long time is in very poor showing, and on top of that they had the audacity to dangle a new Mass Effect announcement in front of fans the other year like jingling keys in front of a baby.
 
This is more sad than upsetting because Fragpunk actually looks fun. It just has bad release timing. The game could use a campaign and multiplayer bots

Yeah. Multiplayer space is incredibly hard to break into, because you have to convince the player to not only try your game but to stick with it (and convince their friends as well).

Ubi had to dump money into R6 Siege for like 2 years before it really took off and become the genre leader it is today.

LawBreakers, even with the clout of CliffyB, hung it up after like 8 months despite being pretty solid mechanically and bringing a few new ideas to the genre. It was just PEAK Overwatch days, timing really fucked it.

Roughly a billion battle royale games have come and gone since Fortnite & PUBG
 
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They have a full year+ to take feedback, tweak gameplay, and show more.

Bioware having nothing to show for a game they've supposedly been working on for a long time is in very poor showing, and on top of that they had the audacity to dangle a new Mass Effect announcement in front of fans the other year like jingling keys in front of a baby.

Yeah....but we are talking about what they showed today.

I agree with you on Bioware. It is definitely a poor showing. That's why I voted for it as the worst of the showcase.
 
South of Midnight looks bad on every level. I have no clue how it got geenlit because nothing about it is compelling.
 
Yeah....but we are talking about what they showed today.
I suppose I am more forgiving of new I.P. that don't release within a year+ from now, because I know that things can change, especially since South of Midnight is from the developers of Contrast and We Happy Few. Fair point otherwise.
 
Yeah. Multiplayer space is incredibly hard to break into, because you have to convince the player to not only try your game but to stick with it (and convince their friends as well).

Ubi had to dump money into R6 Siege for like 2 years before it really took off and become the genre leader it is today.
Took 11 months before it hit 15k avg on Steam. Steadily rose after that.

Sea of Thieves averaged around 12k on Steam its whole life and it considered one of the most successful XBox games.

Siege wasn't the disaster the fake news media tried to paint it out of the gate.

LawBreakers, even with the clout of CliffyB, hung it up after like 8 months despite being pretty solid mechanically and bringing a few new ideas to the genre. It was just PEAK Overwatch days, timing really fucked it.
Nah, I think catering to high skill players (at the expense of the bottom 80%) ****ed it. A game where 3 players in the lobby crush everyone else is poor design.

Roughly a billion battle royale games have come and gone since Fortnite & PUBG
You couldn't name 8 without the use of Google. The genre has had very few high profile failures.
 
Life is Strange, i hate this series and dont understand they hype for it. That cozy mouse game Winter Burrows looked lame too, almost like a Dont Starve ripoff but with rats.
 
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