What would the gaming industry look like if SEGA still made consoles? (alternate history)

snapdragon

Member
I'm sure this topic has been done to death, but I love alternate history

Context with how Sega's console division could've potentially held on

Scenario 1. Saturn releases when it's originally supposed to release, it doesn't beat the PS1, but is a stable second place for the entire generation

Scenario 2. Sega Saturn gets a better exit, (the system isn't discontinued in western markets until 1999, many third party releases still come out in 1998 with the saturn seeing a mini rennisaunce with games like PD saga, and shining force 3) strengthening consumer/developer trust, DC is launched in spring 1999 with enough chip supply from NEC, and with finished launch titles in Japan instead of the botched late 1998 launch, and the DC is launched at 250$ instead of 200$ internationally, allowing sega to break even on each system sold, Sega probably would still be operating in the red in 98,99,2000, and 2001 but not nearly to the same extent as in our timeline which would give the company enough time to hold out until the Dreamcast could start bringing in a profit

Also the reasons for the DC failing had little to do with its respectable market performance in our timeline. Jehovis' video on the system debunks a lot of misconceptions about the failure of the dreamcast and Sega's console division as a whole in the late 90's


Some of my own predictions for scenario 2
The Dreamcast manages to hold out well against the PS2, Xbox, and GC, due to its already large install base, it being the cheapest system on the market, and Sega showing that they could hold out against the PS2 for a full year. Final system sales for the generation would be PS2 135-150 million units sold, Dreamcast 25-30 million units sold, XBOX 20-25 million units sold, Gamecube 15-20 million units sold.

Sony obviously won the console generation by a landslide. They are still cocky, and I believe they would make the same errors they did with the early PS3. Nintendo was the loser of the generation, but 2 of its other competitors only performed moderately better. For Microsoft, the XBOX takes an even larger loss than in our timeline, and they wrongfully predicted that Sega no longer had the means to compete in the hardware market, but they are still by far the wealthiest company out of the 4, and the XBOX still occupied a decent share of the console market, especially in America. For SEGA, the Dreamcast brought back a lot of market share lost from the Saturn years, it made SEGA a profitable company, and it placed second in the 6th generation, although its market performance suffered in 2004 as the system became too weak to get significant third-party support, however SEGA are still by far the financially weakest company out of the 4 and the costs for RND and development of software would only continue to rise.

If Microsoft wants to continue on with the Xbox, I could still see SEGA bowing out of the console market in a much more financially stable position. Without the merger with Sammy and financial issues from losing millions to both a failed game console and the dying arcades, Sega actually succeeded at becoming a major publisher, we wouldn't see the huge drop off in the overall size of the company and its quality in the 2000s. If Microsoft doesn't want to continue on with the XBOX, I could see Sega's future consoles being somewhat like mixes of Nintendo's and Microsoft systems (hardware that is significantly more powerful than Nintendo's but noticeably weaker than Sony's, its still capable of receiving most third-party titles but generally inferior versions of them, sega has a large focus on the online capabilities of their system with its online services being far superior to sony and especially nintendos, and due to sega not being able to secure as many exclusivity deals with third parties due to them not being as wealthy as sony, they are heavily reliant on their own first party software although not to the same extent that Nintendo is, I think overtime SEGA, Sony and Nintendo basically secure their own parts of the market and no longer directly compete with each other due to how radically different each systems software and hardware are.
 
I can't picture it. It takes a much larger company to compete in the industry today than it did when Sega was in it.

It wasn't one failure that put them out. Sega CD, 32X, Saturn and Dreamcast failed in a shockingly short amount of time. This alternative reality would have to had been so different, it's impossible to imagine what it would be like.
 
I can't picture it. It takes a much larger company to compete in the industry today than it did when Sega was in it.

It wasn't one failure that put them out. Sega CD, 32X, Saturn and Dreamcast failed in a shockingly short amount of time. This alternative reality would have to had been so different, it's impossible to imagine what it would be like.
I think the DC could've held on, but yeah, it is hard seeing how the company would continue to compete even if the DC managed to become a moderate success
 
Despite Microsoft's billions being thrown at Xbox, they couldn't compete with Sony in home consoles and they won't compete with Nintendo on handheld either.

My question is, how does this successful Sega differentiate itself from PS4/PS5 and Switch/Switch 2?

Sega's core principle was the arcade in the home, as the arcades declined in the late 90s so did interest in their arcade ports.
 
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They need to get back in the game! They should make a legitimate handheld portable console. No one is currently making that. None of these switch-like consoles are portable. Yes, they are hand held but they aren't like the GBA or DS or PSP.
 
They need to get back in the game! They should make a legitimate handheld portable console. No one is currently making that. None of these switch-like consoles are portable. Yes, they are hand held but they aren't like the GBA or DS or PSP.

It's such a huge risk.

In order to garner the support of tens of millions (the market required to attract 3rd parties to port and optimise games) they'd have to remove their games from PlayStation and Switch.

Huge risk


But back to fantasy, if Sega were to have been successful, then that would mean that their style of arcade game would have been hugely popular throughout the 00s at least.
 
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I think the DC could've held on, but yeah, it is hard seeing how the company would continue to compete even if the DC managed to become a moderate success
Too weak for proper third-party support, too weak first-party support to be reliant on, no chance in hell.
 
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I essentially posted this same thread a couple months ago. You might find some more there as well.

 
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They need to get back in the game! They should make a legitimate handheld portable console. No one is currently making that. None of these switch-like consoles are portable. Yes, they are hand held but they aren't like the GBA or DS or PSP.
handheld ? look at Sega's history , Sega is synonymous with high-tech hardware

 
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Shenmue sucks and was a huge waste of resources

Judging Sonic Adventure (DC, not DX) for anything besides its non-Sonic gameplay characters is a skill issue

I loved Sonic Adventure and am very nostalgic for it.

However the later levels (Skydeck and Lost World) are grade A trash, repeatedly falling through the floor is not a skill issue.
 
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