slayn said:
Another thing I'd like to try is keeping units in 'squads.' I'm not sure how well it work in practice though.
Like say you can deploy 16 guys on a field. I think you should be forced to group them into squads with a squad leader and a max of say, 6 people to a squad. Furthermore, they should be able to help each other. Like say a healer can easily heal a member of his own squad but can't heal as much for someone in a different squad.
The squad leader should also be able to effect his squad somehow.
You should check out Giren's Greed: Blood of Zeon (ya, gundam game...) for Saturn/PS/DC/PS2
You have 2 types of stackable units (MS), 1 being 'captain' (1 MS per unit) and normal 'soldier/mass produced' type units that come in groups of 3 mechs in each unit. Up to 3 units can be stacked together (so if stack 3 mass-produced units together, you get 9 MS). You can stack/unstack units during play and when stacked up, they attack together. The order you stack them in will affect perfermance/defense.
There's also "assist-attacks" which basically have other units shoot the enemies in the background while the screen focuses on the unit you picked to do the direct attack. counter attacks hit units attacking directly only.
The game also has a 'big-map' showing space/earth for strategic unit placements/developments and stuff..
great game
edit:
this site has some pretty good info on the game
oh.. and battles are large.. you can have like, 50++ units in a battle and 5+ battles going on at the same time in different maps (each battle only lasts 5 turns tho, then it pauses and goes to the next battle map... when all maps with ongoing battles have finished 5 turns, you go back to the strategic UI and start turn 6 in each map.. so on)
despite the numerous features and deviations from most srpgs, the system is quite easy to learn~~