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What would your interest level be, if Star Citizen didn't have a controversial development?

If Star Citizen had a smooth development, where would your hype/interest level be?


  • Total voters
    63

Men_in_Boxes

Snake Oil Salesman
If we could magic wand Cloud Imperiums past promises away, and Star Citizens development was going relatively smoothly, where would your interest level be?

 

Chairman Yang

if he talks about books, you better damn well listen
Star Citizen's development issues are irrelevant to me. I have a million things to play. If it comes out, even after a very long time, and the buzz is great, I'll check it out. If it never comes out or impressions aren't good, I'll ignore the game. Why worry about how the sausage is made?

(Unless you invested a lot into the game already. Then yeah, you can worry.)
 

Miles708

Member
The recent Squadron 42 gameplay trailer looked as basic as it gets frankly, so i'd probably check reviews and forget about it forever.
 

Topher

Identifies as young
I've played a few hours and I would absolutely be a huge fan of Star Citizen if they would get their shit together and create a baseline optimized game. This is absolutely my kind of game, but I have yet to be able to finish even the simplest fetch quest mission.
 
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Crayon

Member
I think calling it a controversial development is missing the forest through the trees. It's a controversial business model.
 

april6e

Member
This is such a weird question and makes me feel like the OP has a point they are trying to prove.

Yes, in an alternative universe where Star Citizen actually delivered on its promise of being the fancy version of Elite Dangerous and released a finished product within 5-8 years of announcement...yes, I would want to play that game.

But we aren't in la la land. Star Citizen is effectively a fundraising scam that will never be finished. We are almost at the ten year point and the game is still effectively an unfinished tech demo.
 
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salva

Member
All that matters is the final product. Don't get caught up in developer promises or hype and everything will be ok.
 

Loomy

Banned
1000%

If you're a fan of space sims, Star Citizen, when it runs is a marvel. I hope one day they get a stable product out there. I doubt that happens with Chris Roberts managing the project though. Couple that with Frontier dropping the ball with Elite every year and the genre is in a weird state right now.
 

pudel

Member
I cannot live with the pay2win MMO part. Everything else looks great. But I still prefer a game like X4 over this one here (or Elite Dangerous) where I can command/automate whole fleets. In SC and ED you are always just able to control one ship at a time and this usually gets very quickly very tedious and grindy.
 
not my kind of game, and development has been ~20 years

frozen-frose.gif
 

Topher

Identifies as young
But we aren't in la la land. Star Citizen is effectively a fundraising scam that will never be finished. We are almost at the ten year point and the game is still effectively an unfinished tech demo.

I think things would have progressed much more quickly had RSI needed actual game sales to survive all these years rather than their dependance on crowd funding.
 

Men_in_Boxes

Snake Oil Salesman
I cannot live with the pay2win MMO part. Everything else looks great. But I still prefer a game like X4 over this one here (or Elite Dangerous) where I can command/automate whole fleets. In SC and ED you are always just able to control one ship at a time and this usually gets very quickly very tedious and grindy.
I have 0 issue with pay2win as long as it benefits the non paying player.

Apparently you can steal ships in PvP and keep them until they're destroyed. That sound freaking awesome.
 

digdug2

Member
If this was a game that was announced in May and had a 1.0 December release date, then I would absolutely be all over it.

But it is not that, and it never will be. I plunked down money on this game, and I haven't touched it for the better part of a decade. Even if they get their shit together and finally give the game a proper release, I probably won't even bother.
 

Loomy

Banned
But I still prefer a game like X4 over this one here (or Elite Dangerous) where I can command/automate whole fleets. In SC and ED you are always just able to control one ship at a time and this usually gets very quickly very tedious and grindy.
I on the other hand like set up my HOTAS and pretend I am a leaf on the wind. Minus the whole getting impaled part lol

firefly GIF
 
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Men_in_Boxes

Snake Oil Salesman
This is such a weird question and makes me feel like the OP has a point they are trying to prove.

Yes, in an alternative universe where Star Citizen actually delivered on its promise of being the fancy version of Elite Dangerous and released a finished product within 5-8 years of announcement...yes, I would want to play that game.

But we aren't in la la land. Star Citizen is effectively a fundraising scam that will never be finished. We are almost at the ten year point and the game is still effectively an unfinished tech demo.

My favorite person on planet earth is the person who won't engage in hypotheticals.

Would you rather be eaten by a lion or a shark?

"I would rather be eaten by neither, thank you very much."
 

pudel

Member
I have 0 issue with pay2win as long as it benefits the non paying player.

Apparently you can steal ships in PvP and keep them until they're destroyed. That sound freaking awesome.
I have always issues with pay2win, because any game will be designed instantly just around this one aspect. Thats the sad truth. And especially in this game I am pretty sure you will be ganked left and right as non paying player. Not speaking of the grind you have to undergo to achieve just the smallest things. Nah...these times are over for me. ;) Been there, done that.
 

nowhat

Member
I have 0 issue with pay2win as long as it benefits the non paying player.

Apparently you can steal ships in PvP and keep them until they're destroyed. That sound freaking awesome.
If you want to steal ships PvP, and also have no life, there already is an alternative for you - it's called Eve Online. It already exists. What new does this bring into the table?

And how, pray tell, could P2W benefit the players who don't want to be fleeced? Like, how?
 
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Topher

Identifies as young
I on the other hand like set up my HOTAS and pretend I am a leaf on the wind. Minus the whole getting impaled part lol

firefly GIF

I just wish there were more games that made my HOTAS worth while. Elite Dangerous is so incredibly boring. And Starfield didn't even bother implementing HOTAS. lol
 

pudel

Member
I on the other hand like set up my HOTAS and pretend I am a leaf on the wind. Minus the whole getting impaled part lol
I use Hotas and TrackIR in X4 as well and can jump from my player ship to any of my fleets ship and take over command from my captains. ;) (honestly, its a fckn amazing game...just doesnt has the super shiny graphics from SC)
 

Fbh

Member
I have zero interest in the space sim / multiplayer aspect of the game.
The single player stuff could be fun but I've yet to see a trailer where you get a good idea of what it will play like or if it's any good. Every trailer is just "we got celebrities!!!!!1!!!11!!!"
 

Men_in_Boxes

Snake Oil Salesman
I have always issues with pay2win, because any game will be designed instantly just around this one aspect. Thats the sad truth. And especially in this game I am pretty sure you will be ganked left and right as non paying player. Not speaking of the grind you have to undergo to achieve just the smallest things. Nah...these times are over for me. ;) Been there, done that.
An ecosystem that makes it too easy for the wolves, and too hard for the rabbits, will collapse.

The people making Star Citizen know this.

There have been very few pay 2 win games like Star Citizen. I don't think you can judge a model this brand new.
 

ZehDon

Member
The Squadron 42 stuff they showed off this year is definitely my kind of over-produced space melodrama, and I mean that unironically. As for the gameplay, however, all I've seen are systems examples and work in progress. It's hard to get excited for a game where no one seems to be able to say "this is how it'll actually play" yet.
 

Loomy

Banned
I use Hotas and TrackIR in X4 as well and can jump from my player ship to any of my fleets ship and take over command from my captains. ;) (honestly, its a fckn amazing game...just doesnt has the super shiny graphics from SC)
If I can find a TrackIR setup on sale around Black Friday, I'm going to grab one. I should give X4 a chance.

I just wish there were more games that made my HOTAS worth while. Elite Dangerous is so incredibly boring. And Starfield didn't even bother implementing HOTAS. lol
I made the mistake of doing passenger and POI scanning missions when they were all broken and buggy and made like $3billion credits and kind of ruined the chase for myself. They claim they've fixed engineering(I doubt it) so I might go back and give it a try, but otherwise, yeah. Elite is a huge waste of potential.
 

Men_in_Boxes

Snake Oil Salesman
If you want to steal ships PvP, and also have no life, there already is an alternative for you - it's called Eve Online. It already exists. What new does this bring into the table?
Shirley you can't be serious.

And how, pray tell, could P2W benefit the players who don't want to be fleeced? Like, how?
I want to be Han Solo sneaking aboard an Imperial vessel with the plans to steal it. I don't want to choose an Imperial vessel from a menu that everyone else has access to.
 

Topher

Identifies as young
The Squadron 42 stuff they showed off this year is definitely my kind of over-produced space melodrama, and I mean that unironically. As for the gameplay, however, all I've seen are systems examples and work in progress. It's hard to get excited for a game where no one seems to be able to say "this is how it'll actually play" yet.

I agree. Also, I can't imagine anyone actually believes that the 2026 release date is legit at this point. Hard to get excited for a game that is more than likely four years away.
 
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pudel

Member
An ecosystem that makes it too easy for the wolves, and too hard for the rabbits, will collapse.

The people making Star Citizen know this.

There have been very few pay 2 win games like Star Citizen. I don't think you can judge a model this brand new.
Yeah, I dont want to trash talk this game. I have my concerns and priorities...and this game is just not for me. :) Maybe I try the single player if its good.

If I can find a TrackIR setup on sale around Black Friday, I'm going to grab one. I should give X4 a chance.
Do it! :D TrackIR is also amazing for the flight simulator. And if you get X4 and you might be lost a little bit in the beginning...just let me know. But once this game clicks...you are basically in for 200-1000 hours. Thats not your typical standard game. :messenger_beaming:
 

dezzy8

Member
I’m really hyped for this game. I’ve never given any money to the devs but I’ll definitely buy the game on the official release date.
 

Danny Dudekisser

I paid good money for this Dynex!
Zero. I'm pretty sure the design document for this whole game/series of games was the word "BLOAT", copy-pasted for 4,000 pages.
 

nowhat

Member
I want to be Han Solo sneaking aboard an Imperial vessel with the plans to steal it. I don't want to choose an Imperial vessel from a menu that everyone else has access to.
Cool.

Now, assuming a game is already made, and no funding would be required from the whales to make that happen,

I have 0 issue with pay2win as long as it benefits the non paying player.
How, pray tell, would P2W benefit a non-paying player? I'm all ears.
 

nowhat

Member
A more interesting 3D space to explore? The model encourages that type of design.
...how??? You're not making any sense. Assuming the game is already complete, how would a P2W game be more beneficial to the players who do not wish to pay to win? By definition, by paying, you are getting advantages over players who do not. So how do the players who do not want to spend their spare change on a game benefit from this model? You still haven't answered that question. I doubt you will.
 
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Men_in_Boxes

Snake Oil Salesman
...how??? You're not making any sense. Assuming the game is already complete, how would a P2W game be more beneficial to the players who do not wish to pay to win? By definition, by paying, you are getting advantages over players who do not. So how do the players who do not want to spend their spare change on a game benefit from this model? You still haven't answered that question. I doubt you will.
By making a more interesting 3D space.

You know how Link is a little kid and he fights big powerful Ganon in every Zelda? The asymmetry is fun.
 
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Danjin44

The nicest person on this forum
I still have no idea what this game is.....RPG, FPS, simulation or MMO? Even without all the drama surrounding his game, I still wouldn't be interested in this game because it doesn't seems to have fun gameplay.
 
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