Men_in_Boxes
Snake Oil Salesman
If we could magic wand Cloud Imperiums past promises away, and Star Citizens development was going relatively smoothly, where would your interest level be?
But we aren't in la la land. Star Citizen is effectively a fundraising scam that will never be finished. We are almost at the ten year point and the game is still effectively an unfinished tech demo.
I suppose "getting bled dry by a release date that is always two years away" is different. Not sure about the exciting part.I'm frankly so bored with "modern gaming" that anything that looks different is exciting.
I have 0 issue with pay2win as long as it benefits the non paying player.I cannot live with the pay2win MMO part. Everything else looks great. But I still prefer a game like X4 over this one here (or Elite Dangerous) where I can command/automate whole fleets. In SC and ED you are always just able to control one ship at a time and this usually gets very quickly very tedious and grindy.
I on the other hand like set up my HOTAS and pretend I am a leaf on the wind. Minus the whole getting impaled part lolBut I still prefer a game like X4 over this one here (or Elite Dangerous) where I can command/automate whole fleets. In SC and ED you are always just able to control one ship at a time and this usually gets very quickly very tedious and grindy.
This is such a weird question and makes me feel like the OP has a point they are trying to prove.
Yes, in an alternative universe where Star Citizen actually delivered on its promise of being the fancy version of Elite Dangerous and released a finished product within 5-8 years of announcement...yes, I would want to play that game.
But we aren't in la la land. Star Citizen is effectively a fundraising scam that will never be finished. We are almost at the ten year point and the game is still effectively an unfinished tech demo.
I have always issues with pay2win, because any game will be designed instantly just around this one aspect. Thats the sad truth. And especially in this game I am pretty sure you will be ganked left and right as non paying player. Not speaking of the grind you have to undergo to achieve just the smallest things. Nah...these times are over for me. Been there, done that.I have 0 issue with pay2win as long as it benefits the non paying player.
Apparently you can steal ships in PvP and keep them until they're destroyed. That sound freaking awesome.
If you want to steal ships PvP, and also have no life, there already is an alternative for you - it's called Eve Online. It already exists. What new does this bring into the table?I have 0 issue with pay2win as long as it benefits the non paying player.
Apparently you can steal ships in PvP and keep them until they're destroyed. That sound freaking awesome.
I on the other hand like set up my HOTAS and pretend I am a leaf on the wind. Minus the whole getting impaled part lol
I use Hotas and TrackIR in X4 as well and can jump from my player ship to any of my fleets ship and take over command from my captains. (honestly, its a fckn amazing game...just doesnt has the super shiny graphics from SC)I on the other hand like set up my HOTAS and pretend I am a leaf on the wind. Minus the whole getting impaled part lol
An ecosystem that makes it too easy for the wolves, and too hard for the rabbits, will collapse.I have always issues with pay2win, because any game will be designed instantly just around this one aspect. Thats the sad truth. And especially in this game I am pretty sure you will be ganked left and right as non paying player. Not speaking of the grind you have to undergo to achieve just the smallest things. Nah...these times are over for me. Been there, done that.
If I can find a TrackIR setup on sale around Black Friday, I'm going to grab one. I should give X4 a chance.I use Hotas and TrackIR in X4 as well and can jump from my player ship to any of my fleets ship and take over command from my captains. (honestly, its a fckn amazing game...just doesnt has the super shiny graphics from SC)
I made the mistake of doing passenger and POI scanning missions when they were all broken and buggy and made like $3billion credits and kind of ruined the chase for myself. They claim they've fixed engineering(I doubt it) so I might go back and give it a try, but otherwise, yeah. Elite is a huge waste of potential.I just wish there were more games that made my HOTAS worth while. Elite Dangerous is so incredibly boring. And Starfield didn't even bother implementing HOTAS. lol
Shirley you can't be serious.If you want to steal ships PvP, and also have no life, there already is an alternative for you - it's called Eve Online. It already exists. What new does this bring into the table?
I want to be Han Solo sneaking aboard an Imperial vessel with the plans to steal it. I don't want to choose an Imperial vessel from a menu that everyone else has access to.And how, pray tell, could P2W benefit the players who don't want to be fleeced? Like, how?
The Squadron 42 stuff they showed off this year is definitely my kind of over-produced space melodrama, and I mean that unironically. As for the gameplay, however, all I've seen are systems examples and work in progress. It's hard to get excited for a game where no one seems to be able to say "this is how it'll actually play" yet.
Yeah, I dont want to trash talk this game. I have my concerns and priorities...and this game is just not for me. Maybe I try the single player if its good.An ecosystem that makes it too easy for the wolves, and too hard for the rabbits, will collapse.
The people making Star Citizen know this.
There have been very few pay 2 win games like Star Citizen. I don't think you can judge a model this brand new.
Do it! TrackIR is also amazing for the flight simulator. And if you get X4 and you might be lost a little bit in the beginning...just let me know. But once this game clicks...you are basically in for 200-1000 hours. Thats not your typical standard game.If I can find a TrackIR setup on sale around Black Friday, I'm going to grab one. I should give X4 a chance.
Cool.I want to be Han Solo sneaking aboard an Imperial vessel with the plans to steal it. I don't want to choose an Imperial vessel from a menu that everyone else has access to.
How, pray tell, would P2W benefit a non-paying player? I'm all ears.I have 0 issue with pay2win as long as it benefits the non paying player.
A more interesting 3D space to explore? The model encourages that type of design.How, pray tell, would P2W benefit a non-paying player? I'm all ears.
...how??? You're not making any sense. Assuming the game is already complete, how would a P2W game be more beneficial to the players who do not wish to pay to win? By definition, by paying, you are getting advantages over players who do not. So how do the players who do not want to spend their spare change on a game benefit from this model? You still haven't answered that question. I doubt you will.A more interesting 3D space to explore? The model encourages that type of design.
By making a more interesting 3D space....how??? You're not making any sense. Assuming the game is already complete, how would a P2W game be more beneficial to the players who do not wish to pay to win? By definition, by paying, you are getting advantages over players who do not. So how do the players who do not want to spend their spare change on a game benefit from this model? You still haven't answered that question. I doubt you will.