Guilty Gear Xrd
Do mids hit low block in Street Fighter? I know they do in Tekken.
I would say Tekken because:
- the execution difficulty
- positioning in 3D space required
- wall splats
- low parry
- air juggles
- corner carry
- dynamic stages
- reversals
- guard break
- while-rising attacks
- options on the ground (low kick, high kick, roll left/right, back roll, delayed wake up. spring jump (char specific). roll forward into spring jump, ankle kick, etc)
- throw break buttons depend on which throw is being done
- directional throws based on your position to your opponent
- throw combos (char specific, King, Armored King)
- Yoshimitsu
- Stance characters (ex Lei, Xiouyu)
- Hit Box Manipulating characters (Lei, Xiouyu, Zafina, Yoshi, Eddy etc.)
- 100+ moves in the command list per character
- running options (slide low, tackle, forward spring jump Character Specific attacks)
- Sidestep
- Korean Backdash
- Rage Mode + Super
- Command throws
- Frame traps (Assume SF has this too)
Tired of typing...but there's more.