The industry is becoming oversaturated in terms of both hardware and software.
We'll just have to see how it pans out though.
I think the amount of hardware and software being put onto the market in unprecidented though.
I remember the days on the Genny/SNES when you'd have like maybe two or three big games for the entire September-December period (Donkey Kong Country, Sonic & Knuckles, Mortal Kombat 2, etc.).
Right now, even if you had the money to purchase all these games, I don't think you'd have the time to play through even half of them properly.
The first E3 in 1994 had games for the SNES, Genesis, TurboGrafx-16, Sega CD, 32x, Game Gear, NES, 3DO, Lynx, Jaguar, CDI, Neo Geo, and PC all on display at once.
The first E3 in 1994 had games for the SNES, Genesis, TurboGrafx-16, Sega CD, 32x, Game Gear, NES, 3DO, Lynx, Jaguar, CDI, Neo Geo, and PC all on display at once.
Many major retailers did not stock either the 3DO (ridiculous price) or the Jaguar.
Neither had any real TV presence in terms of marketing and software wasn't all that abundant either, though I think 3DO garnered a decent amount of CD-ROM shovelware.
1994 was the year Donkey Kong Country, Earthworm Jim, and Sonic & Knuckles were the major console releases for fall '94, alongside of course Mortal Kombat 2. It was also I believe the year launched the ill-fated 32X (that fall).
I have a pretty good memory.
BTW, I believe 1995 (not 1994) was the first year of E3. Prior to that video game hardware and software manufacturers would setup shop at the CES trade shows.
They were all nationally-distributed systems with real print and TV advertising. The 3DO even had its own magazine. Why are we arguing over the definition of "main" here?
They were all nationally-distributed systems with real print and TV advertising. The 3DO even had its own magazine. Why are we arguing over the definition of "main" here?
Yeah, but by that definition we could also consider the Nokia N-Gage as a "main" platform.
The first E3 was in 1995, it's the infamous moment where Sony upstaged Sega by dropping the $299.99 Playstation price point.
I think the current situation debunks the myth that the market can only handle "two consoles" at once...
The US moves from 500,000-1 million units per month of PS2/XBox/GCN/GBA currently in regular months...
There are just tons of people playing games now, and really something for everybody, and even the current "failure" is pushing 100,000+ a month...
I'm really surprised at how well Pokemon has maintained a level of popularity... While it won't reach the numbers it did on GB/GBC, it's held on to so many many fans it's amazing...