When did Death Stranding finally click for you (if it did)?

I bought Death Stranding on day one, really wanted to like it… but it just never clicked for me. I've tried jumping back in like four different times now, hoping it'd finally grab me, but I always end up drifting away after a few hours.
I think part of it is the map — I find it super messy, just a cluttered mess of scribbles and icons. It kind of sucks the fun out of planning anything for me.
So, I'm curious:
  • If you're someone who ended up loving the game, when did it finally click? Was there a moment where it all came together and started making sense?
  • And if it never clicked for you, what was it that turned you off?
Just trying to figure out what people see in it — or don't. Maybe I'm missing something, or maybe it's just not for me.
 
For me the narrative was whatever but I was in the mood for a planning / trecking game so it clicked in maybe the first or second mission.

Of course I looked into the game extensively before purchasing it so I knew what to expect from the gameplay or the way the narrative was presented.
 
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I guess that about sums it up.
 
As soon as the first bit of music kicked in when wandering the wilderness 🤣

Tho to be honest pretty much straight away, it was incredibly relatable from the outset as I played it at the start of lockdown during the pandemic and my entire life was reliant upon amazon delivery people.
 
It clicked for me when I stopped paying attention to the plot and just focused on building my package delivery empire.

I liked both gameplay and the story. After 2 very similar games I'm done, I hope DS3 (if it happens) will drastically change the gameplay formula.
 
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I bought Death Stranding on day one, really wanted to like it… but it just never clicked for me. I've tried jumping back in like four different times now, hoping it'd finally grab me, but I always end up drifting away after a few hours.
I think part of it is the map — I find it super messy, just a cluttered mess of scribbles and icons. It kind of sucks the fun out of planning anything for me.
So, I'm curious:
  • If you're someone who ended up loving the game, when did it finally click? Was there a moment where it all came together and started making sense?
  • And if it never clicked for you, what was it that turned you off?
Just trying to figure out what people see in it — or don't. Maybe I'm missing something, or maybe it's just not for me.
The game is super niche, just like Kojima describes his current type of games "love it or hate it" ... I dropped at the 2 hour mark and never looked back ... boring walking simulator mess with batshit crazy story
 
When I realized that the game is unique. I didn't really know what I was getting into and couldn't quite make sense of many gameplay aspects. On one hand, the story is dark and serious, dealing with isolation and extinction. On the other hand, there's just typical Kojima nonsense that creates a stark contrast to what seems like a high-gloss apocalyptic epic.

And then later again, when you gradually unlock your own playstyle. The game gives you far more tools and options than you actually need. Many of them you don't "need," but you can use them to experiment or adapt your style.

I enjoyed the first game, but once I finished it, I'd had enough. Completely different with the second one. I've been playing it for 60 hours now and I'm only a little over halfway through. For me, it just improves on everything.

This game is so weird, aside from the obvious. It starts off so serious, emotionally presented, and from the very first minute you're invested and feel the story. But hour after hour, it just dives into the most ridiculous stuff. There's always something new, always another layer of "WTF." And the crazy part is: this is not a criticism.

One thing I often criticized in H:FW, for example, was that story-wise there shouldn't be anything more important than pursuing the main plot objective, as the dialogues and canon suggest. But the gameplay loop doesn't match this at all because you keep getting distracted by nonsense that should be completely irrelevant if the world is supposedly ending.

DS2 surprisingly manages a balance I never thought possible. The world, the story, everything looks so huge, polished, and professionally staged at first glance that you'd expect a deep, serious, maybe even crushing adventure. But instead, the whole game is infused with absurdities you couldn't even make up. In this world, anything is possible. Nobody seems surprised by the most ridiculous things, and everyone has their place: living 12fps pocket-sized dolls, 2D sprite residents, a constantly vomiting scientist, completely over-the-top characters (I'm just saying: electric guitar combat cutscene), hyper-specific weapons, or wild gear.

And it's precisely this inconsistency that somehow makes the experience consistent and believable. The game doesn't ask me to take it seriously, even though it seems like it at first. Instead, it creates this completely weird, unique universe where thrilling story, insane set pieces (both meticulous and over-the-top), and heaps of absurdity coexist perfectly, and for me, it works.

Almost all NPCs, except for the antagonist, are supportive. They speak kindly, radiate calm, stay positive, encourage you, praise you, and give compliments. It's almost cheesy. But that's exactly what, besides the story-driven campaign, also makes DS2 feel like a relaxation game for me. I can just spend an hour or two in the evening driving through the gorgeous world, delivering packages, seeing what structures other players built, feeling happy when mine help others, gathering resources, crafting, and tending to the "daily life" side of it.

There's just no room for negativity in this game. Sure, the story needs a bit of drama, but even the enemies feel like they could become friends at any moment and end up crying in each other's arms in one cutscene, only to skip off hand in hand into the sunset in the next. Like I said: in a silly way, anything just seems possible here.

In my opinion, you can skip the first game if it doesn't click with you but you still want to play the second one. If you watch a summary or one of those cutscene movies on YouTube (7 hours lol), you'll be well-informed enough to understand the in-game context smoothly without having to look things up in the Korpus (basically the in-game wiki).
 
When I gained a bit of freedom, and started planning, exploring, building roads, etc... And I REALLY liked it.

Everything with Kojima writting and story is uber trash and a real pain in the ass (that ending, mother of good......Kill me...). Hope the second one is better though
 
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the story cutscene are long
the walk is not amusing
although the graphic is cool
the alien concept is cool, but even for me who loves scifi,
it's kind of weird to bring baby for alien purpose

i left in first few hours
 
I gave up 3 times. Then I just began to ignore the story, cause it's just not interesting in the slightest. Rather focused on enjoying the music and how walking around was relaxing in some way.
Also like the somewhat tense BT moments. It definitely has its moments when I just get to do what I want to do: walking from A to B. I don't think it's anything special, though. Just relaxing as I said a few sentences back.


And then, I still gave up. But I at least got further this time than burning the body.

I can get back to this every so often do a delivery or two and call it a day.
 
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On my second try with it right now. About 4 hours in and I like it better this time but its not grabbing me overall.

When I really like a game I find myself thinking about it when I'm not playing but DS isn't hitting that target for me. Don't know what it is, technically everything is there that I should be into (hell I put nearly a 100 hours into MGSV) but I'm on the verge of bouncing off this one for what I think will be the last time.
 
And if it never clicked for you, what was it that turned you off?
I think t's a hoax, Kojima gaslighted people to think that there is a game, when in reality it's just a demo/alpha - empty open world where you mere move you character and have some primitive building mechanics. If Ubisoft released a game about a postman at full price instead of assassin in Assassin's Creed, it would be ridiculed, but it's Kojima, so it's a chef's kiss.
 
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I was interested at first, it had good music, Mads Mikkelsen and all.
Gameplay ends up being a torture and the story doesn't make the effort worthy.

This series turned me into a Kojima hater and i can't stand how much Metal Gear he evokes on DS2.
 
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It clicked for me when the initial "A Hideo Kojima game" banner came up when I turned it on.

I mean for all the man's hubris, he delivers amazing games with solid gameplay and rich attention to detail, that all feel distinctly Japanese.

He's yet a put a foot wrong in terms of his output. Even if he's turning into a bit of a Druckmann publicly.
 
I think t's a hoax, Kojima gaslighted people to think that there is a game, when in reality it's just a demo/alpha - empty open world where you mere move you character and have some primitive building mechanics. If Ubisoft released a game about a postman at full price instead of assassin in Assassin's Creed, it would be ridiculed, but it's Kojima, so it's a chef's kiss.
Yeah basically this... he has a faithful cult following that will eat up his bullshit no matter what. And Im a huge fan of MGS1-4 ...

Im taking the same guess.. if Ubisoft had launched the exact same game it would be ridiculed to death
 
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I've tried several times to continue playing this game but it is a shore. It's not fun to have such a clumsy movement and keep fighting just to walk. It's not fun, it's just frustrating.
 
Never did. I gave it more than a fair shake across its original release and the director's cut (~8.5 hours). Not even going to give the sequel a chance. Probably not whatever his other game is either.

The original release I was done after burning the body. Directors cut i made it a little bit past that; building bridges and whatnot.
 
I had 3 week vacation when game came out and i played it and beat in less than week just sleeping on couch, listening to random yt shit and playing for 10h a day.
I recently finished 2 too, it was great.
 
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These are very hard games to unpack because at their heart is a fundamental dichotomy between what the story is, and what the game is.

In simple terms story is all about destinations, you move from beat to beat heading towards a finale. Death Stranding's gameplay on the other hand is all about the experience and opportunity for self expression/reflection found in the journey.

And I guess some people just aren't ready for, or open to, the latter.

At heart, the whole concept is about creating meaning from nothingness. Its essentially a metaphor for the creative process.

Porters move materials to bring people together in the game, in the way creatives communicate ideas to the audience in order to do the same. Kojima enlisting directors artists and musicians he admires along on this "expedition" is not accidental, its part of the overall message.

By adding these individuals to our "network", we enrich our shared culture and community. Kojima wants to share these treasures with us, which is why (particularly the second game) its such an eclectic mix of styles and textures.

For the player's part, by giving them so many different tools, and the freedom to express their journey their way, they too are invited into this grand process of reconstruction.

The first game somewhat fudges this due to the need to set up lore, mechanical concepts, and a framing narrative to draw the audience in, and as a result Kojima's true intent is only fully realized in the post-story section. The Director's cut reissue, relaxed this somewhat by accelerating the process through the narrative by being more liberal with tools and gimmicks to help the player along, as well as adding more post-story content, and the sequel goes full on empowering the player from the outset.

This is why I reject the complaints about lack of challenge, or the ability to do everything from the start using vehicles. Yes, you can do this... But why would you want to when there are so many fun and expressive alternatives to accomplish the same process faster, or more efficiently, or more interestingly ?

Building roads or zipline networks involves some initial effort, but it pays off in the long term in a strict efficiency sense, and you also get the pleasure of knowing the groundwork you lay will help out other players. Likewise other players help you out through their efforts indirectly and because this happens at a frequency determined by your achievements/preferences it establishes a reciprocal positive feedback loop.

And this, ultimately, is the heart of the appeal - or lack thereof - of the Death Stranding games:

Kojima wants to make you feel good through reciprocal acts of altruism.
 
It took a while, I guess a few hours, before it clicked. It's definitely not a game for everyone.
 
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Within the first few hours. Mainly because of the setting, I thought it was really beautiful. The soundtrack too, the character, and the gameplay were interesting. The story is cool, a bit confusing, but cool.

DS isn't a game for everyone, but since I was looking for something different, I ended up enjoying it.
 
And if it never clicked for you, what was it that turned you off?
Boring life simulation elements.
Watching my step, balancing my packages, going to toilet, need to pee, changing my fucking shoes because they broke apart, construction is long and tedious process and get destroy over time by the rain, reading tons of email... After 15 hours I realized the game is a sum of very annoying little real life details I couldn't stand anymore in a game.
The core gameplay of delivery stuff never interested me.

Atmosphere and story premises grab me at first but not enough to stand all the annoying part (everything else)
 
Within the first 10 mins.

People have been playing and enjoying Washing Simulator, Truck Simulator, Goat Simulator. What wrong with AAA FedEx Walking Simulator ?
This one even has celebrity acting and nonsense plot.
 
For me it was the opposite. I really enjoyed the map and exploring.

I like the freedom of doing the deliveries whatever the way I want and I enjoy that there are so many tools and ways to do it.

I usually aim for the hardest route, but I like that you can, most of times, just plan a easier one.

The combat is also kinda like MGSV (although it's not the focus on DS), so I enjoy it a lot.

The only thing I dislike on Death Stranding are the cutscenes, since I don't give a shit about the story. But thankfully they can be skipped.
 
It clicked the first 5 minutes and never let go.

The intro gave me goosebumps and later on I learned to truly love the gameplay and the menuing.

Spent 100h on the first; 100h on the 2nd. Some of the best and most unique games ever made
 
About 160 hours into DS2 and seeing people call it a walking sim is just... well... hilarious.

When I'm not driving on the roads I've restored or flying across the map on the ziplines I've created, or surfing the waters, or jumping around like a superman, I'm blasting BT's with a ridiculous assortment of weapons, stealthing or ramboing bases, I'm setting up increasingly mental kaiju battles (complete with authentic music)... oh, yeah and seeing some of the most beautiful sights in gaming history along the way... I'm making deliveries and progressing character sub-stories!

I honestly feel bad for those missing out!
 
I platinumed the first one (directors cut). The game clicked for me straight away, it was more of an experience for me, enjoyed the music, lore and the story. Keeping DS2 sealed until I get an oled tv and dolby atmos setup to really appreciate the next game.
 
After five hours, it still hasn't. I respect Kojima, but it's a bad game.

the walking dead twd GIF
 
After a few deliveries the gameplay loop clicked for me. I enjoy building all the roads and bridges that I can and also planning different routes to get to my destination.
 
I think t's a hoax, Kojima gaslighted people to think that there is a game, when in reality it's just a demo/alpha - empty open world where you mere move you character and have some primitive building mechanics. If Ubisoft released a game about a postman at full price instead of assassin in Assassin's Creed, it would be ridiculed, but it's Kojima, so it's a chef's kiss.
That's exactly what I've been saying, Kojimbo is selling a walking-delivery sim as some amazing stuff never done before, but if some other studio made it, reviewers and people in general would destroy the game without hesitation
 
Sadly never. Multiple attempts from Day 1 launch to the Director's Cut, each a few dozen hours. Could never be bothered to finish it. I almost bought the sequel since I heard it was better(with a story recap) and has some intriguing visuals but the gameplay still does nothing for me so I cancelled my preorder.

I'm happy there are those that like it and got their fill, but nothing gels with me. The music isn't to my tastes, movement is an absolute chore-bore, and the cutscenes are slowly paced(not necessarily a problem but with gameplay that is already a slog it just adds to the list of grievances). Instead I bought a bunch more films and shows to enjoy with my gf. I'm interested to see if Kojima helm a game not based around stealth or stealth/horror.
 
I legitimately hate this game lol. I hate the way it feels in terms of controls, I hate the horribly awkward direction of the actors and the self fellating cinematography, I absolutely abhor the music, (Low Roar might be the most boring musician in history, making Enya seem like something you could mosh to), with the raging power of a thousand Suns, I hate the repetitive game loop, and I hate how Kojima just relies on getting names in his games more than making said games good. Easily the most overrated game director of all time and it's not close.

That being said......damn is it a nice looking game. That's all I can really say for it.
 
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