When did Death Stranding finally click for you (if it did)?

There's 2 clicks, there's like what the game is trying to get you to do and then for the first game, its an allegory for reconnecting a fractured US by contributing and helping eachother with the dynamic online components. For me, the second click was like a week after I finished the first game.
 
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You mean for DS1? After the first boss fight. I was not expecting the game to have elements of Metal Gear Solid in a survivor Horror post apocalyptic setting with an asynchronous multiplayer. Once you progress to the second map, get vehicles and stuff to fight the BTs, the game becomes much easier and addictive building new areas.
 
Death Stranding to me is a game I like but I gotta really be in the right mood and mindset to play it. I'm typically a pretty competitive player. I play a lot of fighters, shooters, Battle Royale...you know...PVP. More recently and as I've gotten older I tend to just want a peaceful play session. Death Stranding kinda shimmies in between those two feelings of stress and peace. I've also revisited it several times, bought it twice...played it when it was on gamepass, and I'm still not done.
 
The story completely falls apart under any scrutiny. Example. It's established right at the start that the rain causes accelerated aging if it hits your skin.

Then we see our main character in an open faced raincoat riding a motorcycle in the rain. It's baffling that he wouldn't be wearing some kind of face covering, especially on a bike, where his forward velocity will absolutely cause rain to hit his face.

So why is he not wearing a mask? Because it's important to the director that we see that Norman Reedus is in the game with full motion capture. Story and universe context be damned.

Okay. Next we have a city, somehow the city is immune to the rain, they have figured out some way to keep the city safe. But, bafflingly, they did not extend that protection along a road to the incinerator. I mean this is a society where any dead body turns into an antimatter bomb, but every delivery to the incinerator is essentially a dice role of chaos and risk? Is it any wonder the entire city is destroyed… something the game mentions briefly in a side comment from del toro, with no weight given to the massive loss of life that just occurred.

I get this is all a nitpick. But it was clear to me that this game is all about vibes, celebrity, and pretentious writing.. it's not nearly as well thought out as it gets credit for, and it's a painfully boring game to play (at least in the few hours I could stand playing)
 
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