When will MMORPGs hit consoles big time?

Really, when? Seeing as this has been the biggest ripoff game companies made off of the PC Gaming industry lately, I wonder when a good MMORPG on XBOX Live will be released and do to XBOX what UO did to PCs..
 
ManaByte said:
Next gen.

Maybe we'll see Vanguard on Xenon since it was previously announced as a XNA project.

Why wait? Xbox Live certainly has the infrastructure and I think it could boost xbox sales up through the roof..
 
One thing I think that is really needed is a keyboard and mouse. I'm just basing this off FFXI versus WoW, so my point is limited.

In FFXI there's sick amounts of digital pad scrolling menus. In WoW, you simply hit B for inventory, C for Character info. You simply click your enemy instead of navigating through pin pointed auto targets.
 
if there isnt a hard drive on Xenon, how hard would that make it to get it a true MMORPG on the console?
 
it'd be suicide to release an mmorpg this late into xbox's lifecycle.

hmmmm an mmorpg at xbox2's launch could be really sweet. shit, i cant wait for fall 2005.
 
StoOgE said:
if there isnt a hard drive on Xenon, how hard would that make it to get it a true MMORPG on the console?

It wouldn't be hard getting a MMROPG on the console. But any type of content add one would be limited by the type of memory storage available.
 
tahrikmili said:
Why wait? Xbox Live certainly has the infrastructure and I think it could boost xbox sales up through the roof..
Because MS has been steadily shifting development over to their next gen console. Doing anything like this now would only create their own competition. It'd be better suited on their new console to help boost interest and sales. MS will be quick to drop the Xbox the closer the Xenon (or whatever it'll be called) is to releasing.
 
teh_pwn said:
One thing I think that is really needed is a keyboard and mouse. I'm just basing this off FFXI versus WoW, so my point is limited.

In FFXI there's sick amounts of digital pad scrolling menus. In WoW, you simply hit B for inventory, C for Character info. You simply click your enemy instead of navigating through pin pointed auto targets.

You played FFXI without a keyboard? The game is completely controllable from a keyboard. There's some weirdness in the menu structure due to having to support a gamepad, but generally there's a keyboard shortcut for everything. The mouse is also supported (such as for selecting enemies) although the mouse less efficient than keyboard control for FFXI.

I do agree that a mouse/keyboard combo would be best given the complexity of most MMOs.
 
How does PSO's interface compare to FFXI's? I remember it was pretty intuitive when I played it, not sure how well it would work in a full blown MMORPG.
 
I would assume a console MMO that took off would be more Guild Wars and less Everquest; you know, simpler and quicker to get a toon up and rockin' others' faces in with spells and swords. That should keep servers nice and high populated with something fun going on for a more casual audience.
 
SatelliteOfLove said:
I would assume a console MMO that took off would be more Guild Wars and less Everquest; you know, simpler and quicker to get a toon up and rockin' others' faces in with spells and swords. That should keep servers nice and high populated with something fun going on for a more casual audience.

Guild Wars isn't even a MMO. And it has been done on consoles. Diablo was ported to the PSX.
 
royale said:
How does PSO's interface compare to FFXI's? I remember it was pretty intuitive when I played it, not sure how well it would work in a full blown MMORPG.

FFXI's interface was a lot more complicated than PSO's, but then again FFXI is a lot more complex than PSO. FFXI's interface worked fine with a pad, I was very impressed that Square could squeeze all that functionality into a gamepad, but I also preferred using a keyboard. Like PSO, FFXI relied heavily on multi-level menus. The biggest similarity between the two was in the auto-translator system, although PSO's translator was far better than FFXI's.
 
Final Fantasy XI is the 3rd or 2nd most successful MMORPG ever. (Lineage is first, and Everquest is competing with FFXI for second)

I would say at least 2/5th's are PS2 users. Maybe even more, I only know JP numbers, which is over half in favour of PS2, but that must be different with NA users.

So I would say one MMORPG hit consoles big time.
 
ManaByte said:
Guild Wars isn't even a MMO. And it has been done on consoles. Diablo was ported to the PSX.


Guild Wars to a large extent is, just without much of the time sinks; and Diablo on the PS1? No online. BIG problem that kept it from MMO status.

It's my opinion that something like Diablo II/Guild Wars with quick and dirty PvP would get a big chunk of the console pie like PSO did.
 
PSO, if turned into an MMO (same core combat at least, but deeper gameplay, more classes, all the other stuff needed to make it an MMO), could really be a major hit since it used to have a ton of subscriptions back in the day.
 
I bet Nintendo could make a killing with a console Pokemon MMO.

I don't see the xbox demographic embracing a MMO "big time" but maybe xbox next will expand the demographic. I wouldn't feel good about paying for the XBL service and then paying another monthly MMO fee on top of it though, especially if I was only on LIVE for the MMO.

As has already been said, I think FFXI already did it too.
 
sureshooting said:
I'm still waiting for MMORPGs to hit PCs big time.
As I see it, Ultima Online came out, and it's been downhill ever since.

Eh, I can say the same for many genres.. C&C for RTS, Panzer General for turned based strategy, X-COM for turn based tactical combat etc. The thing is UO *did* hit the PCs big time and made a lot of $$..

Also I didn't know FF XI was that popular on consoles.. I feel enlightened. Can anyone give me a guesstimate (or even better an official number) of players?
 
tahrikmili said:
Why wait? Xbox Live certainly has the infrastructure and I think it could boost xbox sales up through the roof..

Given the amount of time it would take to create a MMORPG that was actually good for a console, developers might as well plug away on making something really great for the Xenon. There's no doubt that Xbox has the framework to support a MMORPG now, but do you want to play something that you'll actually enjoy, or something that was rushed out simply for the sake of getting a MMORPG on the Xbox? ;)
 
I think you'll see more MMORPGs for consoles next gen, although with Sony and MS moving away from console hard drives that could hinder things. Still, a PS3 MMORPG could be bundled with a large (say, 512 MB) memory stick for downloads, for example.
 
Ferrio said:
It won't, cause console gamers won't want to pay monthly fees.
I don't know about that. PSO and FFXI earn (or earned, in the case of PSO) a decent amount of money in Japan on the consoles. I think people here would pay a fee for a console MMORPG if one was actually developed totally focused around the console and had all the depth of a PC MMORPG (in terms of content and downloads) but that would require console companies to be more interested in having HDs in their consoles next gen (and it's retarded that they don't want to. PS2's HD failed because it wasn't a standard feature while xbox's HD rocks).
 
tahrikmili said:
Eh, I can say the same for many genres.. C&C for RTS, Panzer General for turned based strategy, X-COM for turn based tactical combat etc. The thing is UO *did* hit the PCs big time and made a lot of $$..
Umm..what the hell? I guess you can say that about the other genres, but claiming that C&C is the pinnacle of RTS games is absoultely absurd. Ever hear of Starcraft?
 
I think you'll see games like World of Warcraft, Star Wars Galaxies, Guild Wars, EverQuest 2, and Diablo 3 on next gen consoles. The market is pretty saturated now on the PC, and the console space is the logical place to start porting to. I think though that there will have to be a different pricing model. Console gamers aren't going to pay $15 a month in enough of a volume to sustain many of these games.
 
Gen.Wedge said:
Umm..what the hell? I guess you can say that about the other genres, but claiming that C&C is the pinnacle of RTS games is absoultely absurd. Ever hear of Starcraft?

I never cared for it, really.. the only game that I seriously enjoyed in this genre after C&C and Red Alert was Rise of Nations. Everything inbetween was 'same old' to me..
 
Pokémon probably has the ultimate MMO concept… >Seamless PvE and PvP<, collecting hundreds of monsters with the possibility to customize unique abilities, badges, items, rare/legendary monsters, legendary stuff, levelling… but ironically it will probably never become one.

It would probably take the world by storm and change it forever if they were wise enough to take that step.
 
Question. Would advancements in network and server technology do anything to help the cost of server maintainance, resulting in an eventual drop in MMO subs charges? 'Cause that's the only way I see MMO hitting a wider more mainstream audience. I don't think they need to be free, although that would help, but I don't think most people will pay the $10-$15 a month that most charge. I reckon getting down to $5 a month, would see an exponential growth in interest in MMOs.
 
I think there's a substantial enough number of console players who will pay a $15 monthly fee to make a console MMORPG viable. There are lots of U.S. PS2 FFXI players out there.
 
Azrael said:
I think there's a substantial enough number of console players who will pay a $15 monthly fee to make a console MMORPG viable. There are lots of U.S. PS2 FFXI players out there.

It's still pretty niche though (making lots of money niche, but niche nonetheless) and it's associated with the biggest rpg brand on the console scene. And the console MMO market will have to get a lot bigger to support a greater diversity of online games.
 
nubbe said:
Pokémon probably has the ultimate MMO concept… >Seamless PvE and PvP<, collecting hundreds of monsters with the possibility to customize unique abilities, badges, items, rare/legendary monsters, legendary stuff, levelling… but ironically it will probably never become one.

It would probably take the world by storm and change it forever if they were wise enough to take that step.

Nintendo would've made a killing off that alone if they'd stuck to an on-line plan for the Cube instead of half-assing PSO out.

And you know, I'm beginning to agree with what some of you have said; FFXI is good proof that a "full-fledged" MMO can wing it on consoles. What's more amazing is it proved MMO's can be pulled off in Japan, too.
 
DS has a good chance of kicking it off. It would give a player the ability to hop into their game character at any time unlike a PC game that basically makes you go to your pc every time to play it. Lots of potential imho, especially for a Pokemon game.
 
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