tahrikmili
Member
Really, when? Seeing as this has been the biggest ripoff game companies made off of the PC Gaming industry lately, I wonder when a good MMORPG on XBOX Live will be released and do to XBOX what UO did to PCs..
ManaByte said:Next gen.
Maybe we'll see Vanguard on Xenon since it was previously announced as a XNA project.
StoOgE said:if there isnt a hard drive on Xenon, how hard would that make it to get it a true MMORPG on the console?
I would have certainly bought an Xbox for this.Mrbob said:I want my True Fantasy Live! Online damn it.
Because MS has been steadily shifting development over to their next gen console. Doing anything like this now would only create their own competition. It'd be better suited on their new console to help boost interest and sales. MS will be quick to drop the Xbox the closer the Xenon (or whatever it'll be called) is to releasing.tahrikmili said:Why wait? Xbox Live certainly has the infrastructure and I think it could boost xbox sales up through the roof..
teh_pwn said:One thing I think that is really needed is a keyboard and mouse. I'm just basing this off FFXI versus WoW, so my point is limited.
In FFXI there's sick amounts of digital pad scrolling menus. In WoW, you simply hit B for inventory, C for Character info. You simply click your enemy instead of navigating through pin pointed auto targets.
SatelliteOfLove said:I would assume a console MMO that took off would be more Guild Wars and less Everquest; you know, simpler and quicker to get a toon up and rockin' others' faces in with spells and swords. That should keep servers nice and high populated with something fun going on for a more casual audience.
royale said:How does PSO's interface compare to FFXI's? I remember it was pretty intuitive when I played it, not sure how well it would work in a full blown MMORPG.
ManaByte said:Guild Wars isn't even a MMO. And it has been done on consoles. Diablo was ported to the PSX.
sureshooting said:I'm still waiting for MMORPGs to hit PCs big time.
As I see it, Ultima Online came out, and it's been downhill ever since.
tahrikmili said:Why wait? Xbox Live certainly has the infrastructure and I think it could boost xbox sales up through the roof..
I don't know about that. PSO and FFXI earn (or earned, in the case of PSO) a decent amount of money in Japan on the consoles. I think people here would pay a fee for a console MMORPG if one was actually developed totally focused around the console and had all the depth of a PC MMORPG (in terms of content and downloads) but that would require console companies to be more interested in having HDs in their consoles next gen (and it's retarded that they don't want to. PS2's HD failed because it wasn't a standard feature while xbox's HD rocks).Ferrio said:It won't, cause console gamers won't want to pay monthly fees.
Umm..what the hell? I guess you can say that about the other genres, but claiming that C&C is the pinnacle of RTS games is absoultely absurd. Ever hear of Starcraft?tahrikmili said:Eh, I can say the same for many genres.. C&C for RTS, Panzer General for turned based strategy, X-COM for turn based tactical combat etc. The thing is UO *did* hit the PCs big time and made a lot of $$..
Gen.Wedge said:Umm..what the hell? I guess you can say that about the other genres, but claiming that C&C is the pinnacle of RTS games is absoultely absurd. Ever hear of Starcraft?
Azrael said:I think there's a substantial enough number of console players who will pay a $15 monthly fee to make a console MMORPG viable. There are lots of U.S. PS2 FFXI players out there.
nubbe said:Pokémon probably has the ultimate MMO concept >Seamless PvE and PvP<, collecting hundreds of monsters with the possibility to customize unique abilities, badges, items, rare/legendary monsters, legendary stuff, levelling but ironically it will probably never become one.
It would probably take the world by storm and change it forever if they were wise enough to take that step.