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When you say a game has bad art...

One more thing, there is a fundamental difference in the west and east vary in tradiotional art..

Western art seems very render centric. We tend to deal more with Volume, light, shadow and shading. If something is well rendered it is considered good by many people. Sometimes a shitty deign my get the stamp of approval becuase it is well redered, only to have it fall apart in a games. Realism is not everything.

In Asia/europe there is more emphasis on line, and design. It is very stripped down, chances are that if looks great with just line work it will translate to a low poly model, 2d gba game or even a normal mapped 15k poly model.
 
SantaCruZer said:
what's so funny about the ico art?

What's funny is this "absolutist" idea about what constitutes great art vs. bad art.

ICO was beautiful. This has nothing to do with ICO.

It has everything to do with the elitist attitude going on about said art.
 
BigBoss said:
1456520050820_205217_6_big.jpg


ICO Team: "We take a shit on western art."

That looks like trash.
 
Dr_Cogent said:
:lol

So just take two pics out of thin air - and compare. Right?

Am I right?

*shakes head*

no.its suposses all the hype the alyx character from half life 2 got in his day,ubber technical facial expression and all that shit,the boss from mg3 its a LOT superior in every field
 
Dr_Cogent said:
What's funny is this "absolutist" idea about what constitutes great art vs. bad art.

ICO was beautiful. This has nothing to do with ICO.

It has everything to do with the elitist attitude going on about said art.

yeah whatever, I tend to like japanese art in games better, if that makes me a japanphile, or whatever so let that be. It's only my fucking opinion while you have the right to have your own.
 
My art is better than your art!

Oh yeah!!

Yeah!

Well, well...my art can beat your art up!

No it can't!

Yes it can!

SantaCruZer said:
yeah whatever, I tend to like japanese art in games better, if that makes me a japanphile, or whatever so let that be. It's only my fucking opinion while you have the right to have your own.

That's exactly my point.

And no one single persons opinion is right. That's the beauty of an opinion.
 
1) Originality
2) Consistency
3) Detail
4) Impact on gameplay/atmosphere/level design
5) Quality of the still you're seeing on screen. This is especially relevant in the case of PS2 games, because the machine goes out of its way to lower image quality. So if a game looks poster-esque on your PS2, you know it's good art.
 
Doc Holliday said:
There is bad art, just like there is bad singing(me in the shower), bad dancing (me drunk)

:)

Yeah, but I would think we are generally speaking about professionals in the industry. You don't usually get to work on a multi-million dollar game if you draw like this

stick-figure-me.jpg


Just like you don't get to work with Tiger Woods like my brother has on GM commercials if you produce "bad art".
 
I think it's kind of dumb to say "this country's art is better than this country's". A country doesn't make good art, an individual does. My personal favorite is the stuff coming from the ICO guys, but I'm also a huge fan of the art from Tim Shafer's games, Blizzard's games, Michel Ancel's games, etc.
 
Dr_Cogent said:
Yeah, but I would think we are generally speaking about professionals in the industry. You don't usually get to work on a multi-million dollar game if you draw like this

stick-figure-me.jpg


Just like you don't get to work with Tiger Woods like my brother has on GM commercials if you produce "bad art".


Any one have that rare concept art for kameo or perfect dark ;)
 
"Just saying, you said meaningful shit and knew it while you were saying it. You have confidence. You know that you're sick when you're up on the mic."

haha, sorry, I dunno why it originally flew waaaaay over my head :)

Also, there seems now to be much discussion about style, ei: eastern anime style vs western realist style, but that still has nothing to do with good or bad art.

The MGS3 is an exquisite (IMO) example of western realistic style done the japanese way, and what an awesome looking game it is, all the while, there's splinter cell out of Ubi, the other side of the espionage coin, done in america in western style, yet wait, it has "good" art too!

And it goes the other way around too! anime style done awesomel in the west: BG&E, anime style done HORRIBLY in the east, Virtua Fighter Cyber Generation (barf).

That said, I htink it's safe to say that the style in wich a game is rendered has little to do with the visual impact of the end product: a good art team capable of producing high quality art in western style most likely wouldn't suddenl become bad if they were put in an eastern setting, and vise versa (example: capcom doing FASA-style assault mechs better than whoever is the dev that has the FASA license for MS)
 
mr2mike said:
And it goes the other way around too! anime style done awesomel in the west: BG&E, anime style done HORRIBLY in the east, Virtua Fighter Cyber Generation (barf).
Beyond Good & Evil is anime?
 
Hitler Stole My Potato said:
That wraps up this thread.


The people that are constantly bitching about bad art around here are just a bunch of whiny japanophiles.


the-elder-scrolls-iv-oblivion-20050121011142538.jpg




Yes they all must be 'japanophiles.' :lol
 
OB1 said:
I think it's kind of dumb to say "this country's art is better than this country's". A country doesn't make good art, an individual does. My personal favorite is the stuff coming from the ICO guys, but I'm also a huge fan of the art from Tim Shafer's games, Blizzard's games, Michel Ancel's games, etc.

Praise the lord! One of the few posts in this thread with an ounce of common sense. It is all in the artist themselves, not the country. There are great examples from all parts of the globe for good art, just as there are for bad artwork.

I do agree that people on here lean towards the "cool" japanese style because it is trendy, but I will not put it down either. For every good looking japanese game there are ten bad looking ones. Same with western developed games.

Metroid Prime was developed in the west, and that game had beautiful artwork. Ratchet and Clank series. (Not Jak). Tim Schafer and his crew have some great stuff as well.

No country is superior to another. It is like saying tae kwon do is better then aikido. It is subjective and dependant on the user. Everything has its uses and beauty, it is how it is implemented and who does it that makes it beautiful.
 
Chrono said:
the-elder-scrolls-iv-oblivion-20050121011142538.jpg




Yes they all must be 'japanophiles.' :lol

Ha! The art in the first morrowind was unbearable to me... Those stupid fucking strippers! GAHH!

Everquest 1&2 take the fucking bad art trophy home and put it on the mantle for every fucking loser who plays that game to see.
 
Chrono said:


That's not a very creative design for a monster, but I think the developer was just trying to scare the living crap out of the player. Since I've seen it, I'm likely to start laughing uncontrollably.
 
well it sure as hell isn't realistic or western-styled by any means. It's not purely anime in a DBZ way or such, it has a little europeen taste, but it certainly strives towards that 'animation' look, although while looking distinctly not japanese (IMO).

"No country is superior to another."

While this is true, I would add that artists 'born and bred' in a certain country design aesthetics will in turn adhere to them. As was said before in the thread, western designs are more technically oriented, while asia and to a slightly lesser extent europe are based more on line art. The difference in each area is who can transcend their local media.
 
Shompola said:
What is wrong with the minotaur? isnt it supposed to look like that? Some of you people are pathetic.


sigh.....look at the minotaur in God of War and look at this. That is the difference between "good" and "bad". Someone in the GOW team actually thought about creating something different and cooler than the same old minotaur.
 
Chrono said:
the-elder-scrolls-iv-oblivion-20050121011142538.jpg




Yes they all must be 'japanophiles.' :lol

I cant stop laughing at that pic, it looks like a bugbear with a minotaur mask on. Now this is a minotaur.

0880389109.l.gif


Next-gen more than any other will bad art be discussed. No longer can they hide behind low res textures.
 
Art is like cars, you end up with a good car not with just a good engine, jut a good chassis or just a good suspension, but when everthing seamlessly blends together to create a symphony of moving parts that eclipses the pure sum of the parts that went into creating it.

In that way, good art is more than good modelling, or nice texturing, it's when it all comes together to form a homogenous package (I wish I could do a homogenous goods joke with this) that looks better than the modelling, texturing and lighting that went in it should
 
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