Drizzlehell
Banned
Maybe if you'd try to listen what's being said to you for a second instead of trying to make a shitty joke, then you'd understand.
as the prophecies foretold
Maybe if you'd try to listen what's being said to you for a second instead of trying to make a shitty joke, then you'd understand.
as the prophecies foretold
Mate, that you didn’t get what was meant in the OP doesn’t mean that arbitrary reasons were inserted. It’s on you.
Your OP is all over the place, how am i supposed to "get it"? You include run and gun fps, then linear shooters, then cinematic ones, then stuff like Bioshock where people can't even agree if its an immersive sim or something else.Maybe if you'd try to listen what's being said to you for a second instead of trying to make a shitty joke, then you'd understand.
Titanfall 2 is exactly what you're looking for, please do check it out. It's a fantastic SP campaign with lots of unique and cool set pieces, and even on a story level it strikes a surprisingly emotional note, which is fairly uncommon for those types of games.Titanfall 2 might work, I still have to play this. But Borderlands is nothing like those uniquely handcrafted singleplayer campaigns.
I think games that expensive are just larger than regular shooters. Cyberpunk fits into that. And there's all the CODs and stuff.No, I agree.
But the OP is talking about AAA shooters that were the flagship for graphical fidelity and showing off what a PC or Console could do.
Those games have disappeared, especially single player ones, as they cost too much and wouldn’t sell enough copies.
Maybe you're just to young to understand what a "Doom clone" refers to and how those types of games evolved in the 90s and 2000s until their eventual demise in early 2010s.Your OP is all over the place, how am i supposed to "get it"? You include run and gun fps, then linear shooters, then cinematic ones, then stuff like Bioshock where people can't even agree if its an immersive sim or something else.
You want AAA stuff pushing the medium then go on to discard VR because its not "acessible enough", makes no mention of open world on the OP - despite the fact these are the ones that require better tech and manpower to make and are in fact the ones pushing the medium techwise - but suddenly its a requirement not to have it. I honestly doubt either of you even understand what you really want.
So half life and bioshock are doom clones now?Maybe you're just to young to understand what a "Doom clone" refers to and how those types of games evolved in the 90s and 2000s until their eventual demise in early 2010s.
I mean, I instantly knew what OP was talking about so sounds like you're the only one here who's confused.
Wolfenstein, Doom, Duke Nukem 3D, Blood, Turok, Half-Life, Quake 2, Soldier of Fortune (sort of a black sheep in this list but still), Far Cry, FEAR, Prey, Crysis, Bioshock, The Darkness and so on. Back then these games were the milestones in graphics and physics technology.
AAA FPS still exist, but they're often muddied with open-world game elements like Halo Infinite, Far Cry, Metro Exodus
Probably because a lot of those old school AAA shooters are outdated. Most are arena battlers, sci-fi (you forgot Unreal too), and they didn't focus on the leveling up or personalization (classes, mtx skins etc...).I just impulse bought Quake on PS5 as I felt nostalgic thanks to watching a video yesterday about the DNF Restoration project. Quake 1 never clicked to me and I never finisihed it, despite being an FPS fan ever since I started gaming but I quite enjoy this new version.
And the above made me wonder, why aren’t there AAA FPS games nowadays? You know, the kind where there cool and unique levels, weapons, enemies, sounds and music were the stars of the games. Wolfenstein, Doom, Duke Nukem 3D, Blood, Turok, Half-Life, Quake 2, Soldier of Fortune (sort of a black sheep in this list but still), Far Cry, FEAR, Prey, Crysis, Bioshock, The Darkness and so on. Back then these games were the milestones in graphics and physics technology. And I think the FPS genre was the most popular. And then at once around 2010 they just ceased to exist besides CoD, Halo and BF. What happened?
I really miss these games. We have the new Dooms (which are awesome) but nothing else like that. Or if anyone knows some sleeping hit then feel free to recommend. I’d also like to play modern versions of said games (a la Quake) but it seems most of them can only be played on PC only.
But Far Cry 1 and the first two Metro games were linear, not open world. They were changed to open world games as the series progressed.True, I don't disagree with you but those series and styles existed 20 years ago too though. Far Cry literally released 19 years ago...
I just impulse bought Quake on PS5 as I felt nostalgic thanks to watching a video yesterday about the DNF Restoration project. Quake 1 never clicked to me and I never finisihed it, despite being an FPS fan ever since I started gaming but I quite enjoy this new version.
And the above made me wonder, why aren’t there AAA FPS games nowadays? You know, the kind where there cool and unique levels, weapons, enemies, sounds and music were the stars of the games. Wolfenstein, Doom, Duke Nukem 3D, Blood, Turok, Half-Life, Quake 2, Soldier of Fortune (sort of a black sheep in this list but still), Far Cry, FEAR, Prey, Crysis, Bioshock, The Darkness and so on. Back then these games were the milestones in graphics and physics technology. And I think the FPS genre was the most popular. And then at once around 2010 they just ceased to exist besides CoD, Halo and BF. What happened?
I really miss these games. We have the new Dooms (which are awesome) but nothing else like that. Or if anyone knows some sleeping hit then feel free to recommend. I’d also like to play modern versions of said games (a la Quake) but it seems most of them can only be played on PC only.
But Far Cry 1 and the first two Metro games were linear, not open world.
You are trying really hard not to understand what I mean, aren’t you?ok but a lot of those same teams are still making games.
We got 2 Dooms recently, a Quake remake (funny that you disregarded all of those fucking arena shooters that have even come out over the years) LawBreakers, TitanFall, Destiny, Halo still exist, Far Cry still exist, We Happy Few released, Judas is by the old Bioshock team, Redfall is a thing, APEX, Metro series, STALKER 2 is coming out, Deathloop, Overwatch 2, The Finals, Warhammer 40000: Boltgun, Starfield, Dead Island 2, Dying Light 1 and 2, Anger Foot, Sony has a team of ex COD developers making a FPS...
I'm not trying to be mean here OP, I think you didn't think this thru as not only do we have factually more developers now vs then, but the same ones that made a lot of those games.....ARE STILL MAKING THOSE GAMES! I see zero evidence the FPS genre is disappearing and funny enough, more evidence its growing...
What are you going to goal post to
Oh you don't see enough different ones? You mean like No Man Sky? Death Loop? Ohhh they are not as dark, oh like Metro, STALKER, RedFall? Ohhhh not as many arena stuff like Overwatch 2 and The Finals? What you might be asking sir, might still be around by the very same teams or developers or something, so its hard to say something is "disappearing" and you need to be a bit more specific and objective to what you really mean, cause if this is some "heart" or "charm" or bullshit based on feelings or nostalgia or something, the whole thread might as well be disregarded as we can't MAKE you feel this or that about anything coming out with FPS, but we can factually, objectively state what FPS titles are coming out that disprove this whole thing.
by the numbers this simply isn't true.
Drizzlehell I don't disagree with the Doom clones lol, but ima have to agree with Guilty_AI here. One can't fucking ask for this shit and then try to dismiss VR in hopes of goal posting. As it stands, FPS isn't just magically leaving graphical elements on the cutting room floor or something , they are some of the most demanding titles and developers are all pushing the boundaries with that genre for anyone to pretend anything is disappearing. Its literally more man power to make these games today then 25 years ago.
If you know what OP is talking about, tell us factually, objectively what they mean in a fucking way that can actually be MEASURED! You guys are not joined at the hip, you can't read their mind, so if you know what they mean, it would be helpful for this whole thread if that was stated.
Half-Life? Absolutely.So half life and bioshock are doom clones now?
I never said that.You want AAA stuff pushing the medium
Not everyone is willing to drop a bunch of cash on a gaming peripheral just so they could play a game that you recommended.then go on to discard VR because its not "acessible enough"
Feel free to check out the list of games that I just posted:Your OP is all over the place, how am i supposed to "get it"? You include run and gun fps, then linear shooters, then cinematic ones, then stuff like Bioshock where people can't even agree if its an immersive sim or something else.
It's really not that difficult to understand. It's simply about games that are more tightly designed without any open world, exploration of giant maps filled with optional quests and collectibles, or shallow role-playing mechanics. The primary gameplay loop should revolve around shooting stuff and progressing through the levels by following simple objectives. Story is welcome but optional, and so are any extra mechanics such as puzzles or squad interactions.Titanfall 2
Shadow Warrior 3
Ready or Not
Necromunda Hired Gun
Serious Sam 4 & Siberian Mayhem
Black Mesa
Star Wars Battlefront II
Wolfenstein
Ion Fury
Dusk
Amid Evil
Dread Templar
Prodeus
Forgive Me Father
Project Warlock
HROT
Turbo Overkill
Games like Crysis and Far Cry 1 aren't considered open world, they're what's called "wide linear." It had some big outdoor areas where you could explore and pick your approach, but it's still a linear series of levels that connect at fixed choke points.Far Cry 1 was on an open world, its story might have been linear, but it was still in an open world, they merely opened up how those quest are done in future titles like with 2 which isn't even that far after 1... as in more Far Cry games are open ended like that then not, regardless..titles like that existed then, they exist now and it proves that we had just as many different titles then as we do now, if not we have more options now then prior.
So take each one and lets see. You mentioned two DOOM games which the OP already mentioned as being one of the few new ones still like that, kinda moot no ?DOOM, DOOM Eternal, Halo Infinite, Titanfall 2, Metro Exodus, Half-Life: Alyx, Borderlands 3, etc..
They're still out there, just not at the rate that they used to be because there's so many competing genres now.
Yeah, agreed. Most levels were huge and the game allowed you to fuck around to a certain degree but ultimately you had to follow a linear sequence of objectives like in any regular shooter. It became even more apparent in the latter half of Crysis, where you were pretty much forced down a very linear path.Games like Crysis and Far Cry 1 aren't considered open world, they're what's called "wide linear." It had some big outdoor areas where you could explore and pick your approach, but it's still a linear series of levels that connect at fixed choke points.
Fair enough that Far Cry 2 was proper open world though. Like I said, it did make that shift early in the series.
Consoles ruined first person shooters. They were dumbed down to accommodate shitty controllers and a new audience who had never played them. Anyone who says otherwise only needs ask when the golden age of shooters was, it was when they were developed primarily for pc's.
Games like Crysis and Far Cry 1 aren't considered open world, they're what's called "wide linear." It had some big outdoor areas where you could explore and pick your approach, but it's still a linear series of levels that connect at fixed choke points.
Fair enough that Far Cry 2 was proper open world though. Like I said, it did make that shift early in the series.
You are trying really hard not to understand what I mean, aren’t you?
I already explained my reasoning behind Alyx but YuLY also put it very succinctly:Drizzlehell I don't disagree with the Doom clones lol, but ima have to agree with Guilty_AI here. One can't fucking ask for this shit and then try to dismiss VR in hopes of goal posting. As it stands, FPS isn't just magically leaving graphical elements on the cutting room floor or something , they are some of the most demanding titles and developers are all pushing the boundaries with that genre for anyone to pretend anything is disappearing. Its literally more man power to make these games today then 25 years ago.
If you know what OP is talking about, tell us factually, objectively what they mean in a fucking way that can actually be MEASURED! You guys are not joined at the hip, you can't read their mind, so if you know what they mean, it would be helpful for this whole thread if that was stated.
And as I also said in my own post - if you have VR goggles then sure, more power to you. I played that game and I'd definitely agree that it fits a description of a linear first person shooter, and it's an awesome evolution of the genre. But don't expect that everyone will just drop 4 hondos to play it when you recommend it in a thread where OP is lamenting the death of classic first person shooters from two decades ago.Then you mention HL Alyx which is a VR only game, a very niche market that not many core gamers are interested in, being limited by the device, I think we should stick to example such as main consoles and PC.
He is mostly refering to linear good AAA (or at least AA) FPS campaign in the vein of: Singularity, Timeshift, Prey (2006), Bulletstorm, Legendary, Syndicate (2012) etc.
For 3rd Person shooters that would be games like: Binary Domain, Lost Planet, Inversion, Red Faction : Armageddon, Spec Ops - The Line etc
^ Basically Shooters that had a cool campaign that was 6-8h which you could finish in a weekend with no bloat. And even if they had some tacked on multiplayer mode, you could just focus on the Single Player without a problem.
It's simply about games that are more tightly designed without any open world, exploration of giant maps filled with optional quests and collectibles, or shallow role-playing mechanics. The primary gameplay loop should revolve around shooting stuff and progressing through the levels by following simple objectives. Story is welcome but optional, and so are any extra mechanics such as puzzles or squad interactions.
Okay, so take Doom (1993) for example. There are a lot of unique, handcrafted levels that you explore and complete. It has a solid gameplay loop, you get different weapons that vastly differ from each other while meeting new and new unique enemy types. You are finding strange and disturbing things, like demons sacrificed here and there. So not copy pasted open world areas but meticulously handcrafted levels. As it’s an FPS, solid gunplay is a basic element of it. the game has excellent sound design and awesome music while being cutting-edge technically at the time. And all new AAA FPS games one-upped each other up until about 2011. Now, we also got this in Doom 2016, yes, but that’s 1 game only and not much more like it today. If you still don’t get it after this and others’ posts then I’ll just assume that you are trolling.Thats fine and I can see how that can be seen that way, it does support that we've had different types of FPS titles then and we have different types now still.
I mean you wasted a post instead of clarifying what you mean.
objectively, factually state what you are talking about in a way that can be measured.
Drizzlehell sure, but lots of games are like that. You literally go down some linear path on the later part of FFXV too, but I'm sure many won't state its not open world because of that or something, most narrative driven titles do that towards the end, open world or otherwise.
This is exactly what I need more of.
Okay, so take Doom (1993) for example. There are a lot of unique, handcrafted levels that you explore and complete. It has a solid gameplay loop, you get different weapons that vastly differ from each other while meeting new and new unique enemy types. You are finding strange and disturbing things, like demons sacrificed here and there. So not copy pasted open world areas but meticulously handcrafted levels. As it’s an FPS, solid gunplay is a basic element of it. the game has excellent sound design and awesome music while being cutting-edge technically at the time. And all new AAA FPS games one-upped each other up until about 2011. Now, we also got this in Doom 2016, yes, but that’s 1 game only and not much more like it today. If you still don’t get it after this and others’ posts then I’ll just assume that you are trolling.
Now, we also got this in Doom 2016, yes, but that’s 1 game only
And all new AAA FPS games one-upped each other up until about 2011
these threads always go the same way
"Where's X type of game?"
"Here are some X type of games"
"Those don't count because [insert arbitrary reason]!"
It was Valve who fucked this up for everyone with Half-Life. The epitome of FPS level design became a slow, boring tram ride where you just had to sit there and look and listen, worse than a cut scene. Level design became all about being "believable" rather than the previous standard of "good level design".Okay, so take Doom (1993) for example. There are a lot of unique, handcrafted levels that you explore and complete. It has a solid gameplay loop, you get different weapons that vastly differ from each other while meeting new and new unique enemy types. You are finding strange and disturbing things, like demons sacrificed here and there. So not copy pasted open world areas but meticulously handcrafted levels. As it’s an FPS, solid gunplay is a basic element of it. the game has excellent sound design and awesome music while being cutting-edge technically at the time. And all new AAA FPS games one-upped each other up until about 2011. Now, we also got this in Doom 2016, yes, but that’s 1 game only and not much more like it today. If you still don’t get it after this and others’ posts then I’ll just assume that you are trolling.
You are either a really simpleminded person, in which case I’m sorry for you, or just trolling, which is pretty pathetic but enjoy yourselfnahhhh, you are just simping over a game from 1993.
To say we are not getting FPS anymore yet cite 1 fucking game doesn't help your point, it merely illustrates that this is about nostalgia or your emotional love for that game.
Next thing you know you are going to tell us that anything we list was not called "Doom" doesn't have the same "solid loop" that you love etc. It means you are creating this idea about something nothing being done anymore that get so odd, you might as well say no game has ever been done exactly, 100%, 1.1 like any other game using this fucking logic.
Shit NO GAME derrr is like Metal Gear Solid 3, i mean, not in a jungle in Russia during the 1970s cold war, with the handcrafted jungle, that is 26 hours long, with mechs...
That isn't saying we have no stealth games sir, that is saying the 100% exact thing you are talking about is based on that 1 title, but we didn't have that shit A LOT back then either, even your point about Doom in 1993 could literally be argued IN 1993!! As in the very thing you cited were not in this huge supply for this to ever make any sense.
Thats false too as 2 Doom games released, not 1.
No publisher or developer is out here laying down their arms to die for COD sir, that is 100% false as they literally are all competing against each other to "one -upped each other" right now...
So no reason to have COD MW2 in 4K or using a better engine? I mean shit no new BF title came out trying new things?
You telling me the whole FPS market just stop competing?
This simply sounds like some simp, boomer thread man.... its why you have a hard time giving some objective thing here and simply go to "disturbing thingz" as if ZERO fucking FPS is doing that today or something, while doing your best to ignore RedFall, The Outlast Trials, I.G.I. Origins, STALKER 2, Warhammer 40000: Boltgun and many more.
You literally can go on steam and there is a huge list of many titles like that by indie developers.
So you ask, but you'll just ignore them if they are not called "doomz" so it sounds like that is more of a you issue man.
I dont wanna sound too harsh, but I really dont get the point of this post, what exactly are you trying to prove or explain ?First person action games (not necessarily just shooters) I played and enjoyed since 2010:
Bioshock 2
Bioshock Infinite
Metro Redux
Metro Last Light Redux
Metro Exodus Enhanced Edition
Dishonored
Dishonored 2
Prey
Deathloop
Black Mesa
Terminator Resistance
Titanfall 2
Wolfenstein New Order
Wolfenstein Old Blood
Wolfenstein New Colossus
FarCry 3/5/6/Primal
Doom 2016
Prodeus
Dying Light
Dying Light 2
Halo Infinite
Shadow Warrior
Shadow Warrior 2
Call of Juarez Gunslinger
Crysis 3
Rage
Rage 2
Homefront Revolution
Sniper Ghost Warrior 3
Battlefield Hardline
Get Even
Zombi
Syndicate
Maybe they don't all fit in the neat little category that OP wants of "like quake, but AAA and modern" or whatever, but I cannot complain about lack of first person action games to play.
Looking forward to Atomic Heart, STALKER 2, Shadow Warrior 3, Witchfire and many more.
This is exactly what I need more of.
Yes, exactly. It’s strange that what I mean is so clear to some while others just don’t get it. Maybe an age difference thing.I dont wanna sound too harsh, but I really dont get the point of this post, what exactly are you trying to prove or explain ?
First of all, a point that you already mentioned, most of these are very old, 10+ years old (Rage, Far Cry 3, Syndicate). OP said where are the FPS SP games these days, not that we never had them in the first place, so again, not sure what the point of this is.
Second, alot of these are not what the OP is refferring to. Examples: Zombi (Survival) , Black Mesa (this is a fan-made remake, I played it and enjoyed it, not sure why people keep insisting with it though, shouldnt even count), Sniper 3 + Rage 2 + Far Cry 6 (20h + Open World Shooters, this is not what OP was asking for), Dying Light 1+2 (Melee focused Survival games, you dont even shoot guns in Dying Light 2).
We cant just list any First Person game and suddenly we showed OP those games still exist. By that logic we can list walking simulators like Stanley's Parable or Myst.
From your list what could classify would be: Syndicate, Get even, Rage 1, Crysis 3, Shadow Warrior 1, Wolfenstein and stuff like this. But again, if you take each one, a lot of them are 10years old at this point, which is the point that OP is making, that we used to get them often, but not anymore.
I pretty much expected that your question about what kind of games we're talking about wasn't even sincere but now you're just trolling, lol.nahhhh, you are just simping over a game from 1993.
To say we are not getting FPS anymore yet cite 1 fucking game doesn't help your point, it merely illustrates that this is about nostalgia or your emotional love for that game.
Next thing you know you are going to tell us that anything we list was not called "Doom" doesn't have the same "solid loop" that you love etc. It means you are creating this idea about something nothing being done anymore that get so odd, you might as well say no game has ever been done exactly, 100%, 1.1 like any other game using this fucking logic.
Shit NO GAME derrr is like Metal Gear Solid 3, i mean, not in a jungle in Russia during the 1970s cold war, with the handcrafted jungle, that is 26 hours long, with mechs...
That isn't saying we have no stealth games sir, that is saying the 100% exact thing you are talking about is based on that 1 title, but we didn't have that shit A LOT back then either, even your point about Doom in 1993 could literally be argued IN 1993!! As in the very thing you cited were not in this huge supply for this to ever make any sense.
Thats false too as 2 Doom games released, not 1.
No publisher or developer is out here laying down their arms to die for COD sir, that is 100% false as they literally are all competing against each other to "one -upped each other" right now...
So no reason to have COD MW2 in 4K or using a better engine? I mean shit no new BF title came out trying new things?
You telling me the whole FPS market just stop competing?
This simply sounds like some simp, boomer thread man.... its why you have a hard time giving some objective thing here and simply go to "disturbing thingz" as if ZERO fucking FPS is doing that today or something, while doing your best to ignore RedFall, The Outlast Trials, I.G.I. Origins, STALKER 2, Warhammer 40000: Boltgun and many more.
You literally can go on steam and there is a huge list of many titles like that by indie developers.
So you ask, but you'll just ignore them if they are not called "doomz" so it sounds like that is more of a you issue man.
Interesting. I always preferred third person over first, but I was always under the impression that most people liked first person games more than third, especially shooters and horror games.First Person perspective sucks unless in scope or binocular view. Otherwise third person is preferable to most people. Not to mention motion sickness etc. experienced by a lot of people.
This is beyond awesome. Movement map enemy awareness lining up shots etc.
Its awe inspiring imo
You are either a really simpleminded person, in which case I’m sorry for you, or just trolling, which is pretty pathetic but enjoy yourself
I pretty much expected that your question about what kind of games we're talking about wasn't even sincere but now you're just trolling, lol.
Maybe it just doesn't feel as big because other genres are more popular now