It's obvious that you're a gacha enjoyer so ofc you don't understand the distinction. Even if two games technically do the same thing monetization-wise (selling cosmetics), how the games are structured can be vastly different.
Previously you said that the discourse would be different if the game gad a Rockstar label, willfully ignoring the fact that a Rockstar game would never have been structured like a sloppy gacha, have awful voice acting and story, janky animations, overly bloated world and UI, etc. "If J.R.R. Tolkien's name was on Solo Leveling, it would carry so much more respect".
I've found that there really is such a thing as a gacha brain with people who play them constantly. They get addicted to endless micro dopamine surges from doing mudane stuff that's spammed all over the map, all meaningless and isolation and somewhat useful after you have done an activity 5 million times.
This along with all the other usual bs dark pattenrs like daily login grinds and bonuses and OCD-inducing notifications kill these games for me instantly, and it takes 10 minutes to see this is structured almost identically to Genshin, Wuwa, and all the others, even if it doesn't have character pulls. It doesn't matter how good the production is for a "free" game, what matters is whether you can be immersed, or whether you will feel like being baited.
Btw, which Persona game aside from the trashy gacha is being heavily monetized though cosmetics?