Where Winds Meet gets 9M players in 2 weeks

I'm thinking of not playing this game. Not that its bad but its too overwhelming with insane amount of activities, dailies, quests, I'm afraid of getting stuck playing this and ignoring other games.
 
I'm thinking of not playing this game. Not that its bad but its too overwhelming with insane amount of activities, dailies, quests, I'm afraid of getting stuck playing this and ignoring other games.
That's fair. I picked up The Outer Worlds 2 for $70, but this free game stole me from it completely.

Even better, TOW2 is now on sale and I'm past the refund period.
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I'm sure the game is great and all guys but I can't let a f2p gatcha game in my playpen. Loved Wukong.

I'm high on concept. For me the concept gets me there and the gameplay keeps me. The concept doesn't have to be crazy or new, just appeal to me.

Conceptually, a soulslike, I'm golden. An open world AC like, I'm good. A f2p gatcha with "energy" like from Angry birds, bro I have to fight myself not to cuss, lol.

It is forever a mystery to me. I know there must be something good in these games to capture the minds of so many but all I see are monetization, drawbacks, and a slippery slope.
 
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It is forever a mystery to me. I know there must be something good in these games to capture the minds of so many but all I see are monetization, drawbacks, and a slippery slope.

If you are referring to the AAA gachas like Genshin or this, they have TOP production values and music, good characters and everything else that good JRPGs give you but for free and better visuals and animations. Not rocket science why those succeed.

This game monetizes through cosmetics just like Persona or Assassins Creed sell skins in their shops while charging full price. How this is worse I can't understand.
 
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If you are referring to the AAA gachas like Genshin or this, they have TOP production values and music, good characters and everything else that good JRPGs give you but for free and better visuals and animations. Not rocket science why those succeed.

This game monetizes through cosmetics just like Persona or Assassins Creed sell skins in their shops while charging full price. How this is worse I can't understand.

It's obvious that you're a gacha enjoyer so ofc you don't understand the distinction. Even if two games technically do the same thing monetization-wise (selling cosmetics), how the games are structured can be vastly different.

Previously you said that the discourse would be different if the game had a Rockstar label, willfully ignoring the fact that a Rockstar game would never have been structured like a sloppy gacha, have awful voice acting and story, janky animations, overly bloated world and UI, and that Rockstar would never become what they are if they had been making such games for decades. It's the equivalent of saying: "If J.R.R. Tolkien's name was on Solo Leveling, it would carry so much more respect".

I've found that there really is such a thing as a gacha brain with people who play them constantly. They get addicted to endless micro dopamine surges from doing mudane stuff that's spammed all over the map, all meaningless and isolation and somewhat useful after you have done an activity 5 million times.

This along with all the other usual bs dark pattenrs like daily login grinds and bonuses and OCD-inducing notifications kill these games for me instantly, and it takes 10 minutes to see this is structured almost identically to Genshin, Wuwa, and all the others, even if it doesn't have character pulls. It doesn't matter how good the production is for a "free" game, what matters is whether you can be immersed, or whether you will feel like being baited.

Btw, which Persona game aside from the trashy gacha is being heavily monetized though cosmetics?
 
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It's obvious that you're a gacha enjoyer so ofc you don't understand the distinction. Even if two games technically do the same thing monetization-wise (selling cosmetics), how the games are structured can be vastly different.

Previously you said that the discourse would be different if the game gad a Rockstar label, willfully ignoring the fact that a Rockstar game would never have been structured like a sloppy gacha, have awful voice acting and story, janky animations, overly bloated world and UI, etc. "If J.R.R. Tolkien's name was on Solo Leveling, it would carry so much more respect".

I've found that there really is such a thing as a gacha brain with people who play them constantly. They get addicted to endless micro dopamine surges from doing mudane stuff that's spammed all over the map, all meaningless and isolation and somewhat useful after you have done an activity 5 million times.

This along with all the other usual bs dark pattenrs like daily login grinds and bonuses and OCD-inducing notifications kill these games for me instantly, and it takes 10 minutes to see this is structured almost identically to Genshin, Wuwa, and all the others, even if it doesn't have character pulls. It doesn't matter how good the production is for a "free" game, what matters is whether you can be immersed, or whether you will feel like being baited.

Btw, which Persona game aside from the trashy gacha is being heavily monetized though cosmetics?
I agree with most of this. I do like Gacha games but I've noticed I've played each one less and less. I started with Genshin and put over 200 hours into it. Then I went to HSR and put in 60+ hours. Then ZZZ I only did about 30 hours.

Your right in that they all feel the same and while I do like the gameplay loop it's getting old to me at this point. The worst part is the story in all these games is utter garbage. If they at least had good side stories and stories in general I'd probably still be playing. They all have a good premise is the worst part but then the story just turns into crap because they have to stretch it out for the next 10 years so they slow drip any good\interesting stuff and do a poor job of making the smaller stories interesting.
 
Played the tutorial and thought there could be something fun here. Then as the main game starts a constantly talking 6 year old weeb child appears and that started to really put me off. Why is that fucking trope still a thing?

Some of the world seems nice and the combat, while very early, seems straight forward enough. I doubt I'll personally go back to it, it feels like it has so much positive impressive stuff, but that it will crumble away extremely quickly for my tastes.
 
Context is important to me. A game overperforming because of a single market is not very notable to me. In a few years the all-time CCU list will be completely overtaken by stuff like this.


Upset? No. Context is good.
So I guess if the game is only overperforming in the US and A its also not very notable to you?

your "context" is BS and you're just trying yo make an excuse

also I guess the dragon quest series is also not very notable to you since its only overperforming in a single market in japan
 
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