Where Winds Meet gets 9M players in 2 weeks

I'm thinking of not playing this game. Not that its bad but its too overwhelming with insane amount of activities, dailies, quests, I'm afraid of getting stuck playing this and ignoring other games.
 
I'm thinking of not playing this game. Not that its bad but its too overwhelming with insane amount of activities, dailies, quests, I'm afraid of getting stuck playing this and ignoring other games.
That's fair. I picked up The Outer Worlds 2 for $70, but this free game stole me from it completely.

Even better, TOW2 is now on sale and I'm past the refund period.
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I'm sure the game is great and all guys but I can't let a f2p gatcha game in my playpen. Loved Wukong.

I'm high on concept. For me the concept gets me there and the gameplay keeps me. The concept doesn't have to be crazy or new, just appeal to me.

Conceptually, a soulslike, I'm golden. An open world AC like, I'm good. A f2p gatcha with "energy" like from Angry birds, bro I have to fight myself not to cuss, lol.

It is forever a mystery to me. I know there must be something good in these games to capture the minds of so many but all I see are monetization, drawbacks, and a slippery slope.
 
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It is forever a mystery to me. I know there must be something good in these games to capture the minds of so many but all I see are monetization, drawbacks, and a slippery slope.

If you are referring to the AAA gachas like Genshin or this, they have TOP production values and music, good characters and everything else that good JRPGs give you but for free and better visuals and animations. Not rocket science why those succeed.

This game monetizes through cosmetics just like Persona or Assassins Creed sell skins in their shops while charging full price. How this is worse I can't understand.
 
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If you are referring to the AAA gachas like Genshin or this, they have TOP production values and music, good characters and everything else that good JRPGs give you but for free and better visuals and animations. Not rocket science why those succeed.

This game monetizes through cosmetics just like Persona or Assassins Creed sell skins in their shops while charging full price. How this is worse I can't understand.

It's obvious that you're a gacha enjoyer so ofc you don't understand the distinction. Even if two games technically do the same thing monetization-wise (selling cosmetics), how the games are structured can be vastly different.

Previously you said that the discourse would be different if the game had a Rockstar label, willfully ignoring the fact that a Rockstar game would never have been structured like a sloppy gacha, have awful voice acting and story, janky animations, overly bloated world and UI, and that Rockstar would never become what they are if they had been making such games for decades. It's the equivalent of saying: "If J.R.R. Tolkien's name was on Solo Leveling, it would carry so much more respect".

I've found that there really is such a thing as a gacha brain with people who play them constantly. They get addicted to endless micro dopamine surges from doing mudane stuff that's spammed all over the map, all meaningless and isolation and somewhat useful after you have done an activity 5 million times.

This along with all the other usual bs dark pattenrs like daily login grinds and bonuses and OCD-inducing notifications kill these games for me instantly, and it takes 10 minutes to see this is structured almost identically to Genshin, Wuwa, and all the others, even if it doesn't have character pulls. It doesn't matter how good the production is for a "free" game, what matters is whether you can be immersed, or whether you will feel like being baited.

Btw, which Persona game aside from the trashy gacha is being heavily monetized though cosmetics?
 
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It's obvious that you're a gacha enjoyer so ofc you don't understand the distinction. Even if two games technically do the same thing monetization-wise (selling cosmetics), how the games are structured can be vastly different.

Previously you said that the discourse would be different if the game gad a Rockstar label, willfully ignoring the fact that a Rockstar game would never have been structured like a sloppy gacha, have awful voice acting and story, janky animations, overly bloated world and UI, etc. "If J.R.R. Tolkien's name was on Solo Leveling, it would carry so much more respect".

I've found that there really is such a thing as a gacha brain with people who play them constantly. They get addicted to endless micro dopamine surges from doing mudane stuff that's spammed all over the map, all meaningless and isolation and somewhat useful after you have done an activity 5 million times.

This along with all the other usual bs dark pattenrs like daily login grinds and bonuses and OCD-inducing notifications kill these games for me instantly, and it takes 10 minutes to see this is structured almost identically to Genshin, Wuwa, and all the others, even if it doesn't have character pulls. It doesn't matter how good the production is for a "free" game, what matters is whether you can be immersed, or whether you will feel like being baited.

Btw, which Persona game aside from the trashy gacha is being heavily monetized though cosmetics?
I agree with most of this. I do like Gacha games but I've noticed I've played each one less and less. I started with Genshin and put over 200 hours into it. Then I went to HSR and put in 60+ hours. Then ZZZ I only did about 30 hours.

Your right in that they all feel the same and while I do like the gameplay loop it's getting old to me at this point. The worst part is the story in all these games is utter garbage. If they at least had good side stories and stories in general I'd probably still be playing. They all have a good premise is the worst part but then the story just turns into crap because they have to stretch it out for the next 10 years so they slow drip any good\interesting stuff and do a poor job of making the smaller stories interesting.
 
Played the tutorial and thought there could be something fun here. Then as the main game starts a constantly talking 6 year old weeb child appears and that started to really put me off. Why is that fucking trope still a thing?

Some of the world seems nice and the combat, while very early, seems straight forward enough. I doubt I'll personally go back to it, it feels like it has so much positive impressive stuff, but that it will crumble away extremely quickly for my tastes.
 
Context is important to me. A game overperforming because of a single market is not very notable to me. In a few years the all-time CCU list will be completely overtaken by stuff like this.


Upset? No. Context is good.
So I guess if the game is only overperforming in the US and A its also not very notable to you?

your "context" is BS and you're just trying yo make an excuse

also I guess the dragon quest series is also not very notable to you since its only overperforming in a single market in japan
 
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So I guess if the game is only overperforming in the US and A its also not very notable to you?

your "context" is BS and you're just trying yo make an excuse

also I guess the dragon quest series is also not very notable to you since its only overperforming in a single market in japan

No he's completely right, and China is a more specific case because they have a very strong preference towards the works created by "local" studios, depicting the exact same Wuxia setting ad nauseam.

When a country as insanely massive as China has a very strong and specific preference, than it's not as impressive for a game that fits those exect tickboxes to pop off. Wukong was the same, but this is free so it means even less.

To simplify it further, if Wukong was the exact same game with identical combat, mechanics, and graphics, but featured a different setting, it wouldn't have done anywhere near as well in China, and since Chinese players were like 80% of its playerbase, it wouldn't have done near as well overall.

When a remotely competent Chinese game with a Chinese setting pops off, it doesn't really mean anything on its own, it's just a free and automatic W in that market.
 
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It is forever a mystery to me. I know there must be something good in these games to capture the minds of so many but all I see are monetization, drawbacks, and a slippery slope.
It's mental. Prejudice. Sometimes even blatant hate for live service games.
And people just play good games, regardless of whether they are paid single-player or f2p online. They don't care about this "SP superiority" bullshit clouding minds of some frustrated old-schoolers.

Previously you said that the discourse would be different if the game had a Rockstar label, willfully ignoring the fact that a Rockstar game would never have been structured like a sloppy gacha, have awful voice acting and story, janky animations, overly bloated world and UI, and that Rockstar would never become what they are if they had been making such games for decades. It's the equivalent of saying: "If J.R.R. Tolkien's name was on Solo Leveling, it would carry so much more respect".
Typical hate

This along with all the other usual bs dark pattenrs like daily login grinds and bonuses and OCD-inducing notifications kill these games for me instantly, and it takes 10 minutes to see this is structured almost identically to Genshin, Wuwa, and all the others, even if it doesn't have character pulls. It doesn't matter how good the production is for a "free" game, what matters is whether you can be immersed, or whether you will feel like being baited.
WoW and FF14 have those patterns too. As any other MMO for past 20 years.
Retention activities is a basis for most online games for decades, it's how these games (paid or not) keep players engaged (keep their interest to continue playing), especially for heavy content consumers to whom games can't roll out content every week or two.

Btw - no one forcing you to do any of those stuff. And there very little daily stuff in game besides login stuff, most that I found was weekly guild stuff.

Btw, which Persona game aside from the trashy gacha is being heavily monetized though cosmetics?
Go check Playstation store for Persona 5 - there are plenty of skins to pay for.
 
No he's completely right, and China is a more specific case because they have a very strong preference towards the works created by "local" studios, depicting the exact same Wuxia setting ad nauseam.
It's their most favorite genre.
And telling that all wuxia are the same is like telling all shooters are the same, from borderlands to doom to call of duty. It might looks alike to people who know nothing and uninterested in genre - in the end it's just someone running in ancient china and fighting some kung-fu. But it's like any shooter - some guys running around shooting guns.

When a country as insanely massive as China has a very strong and specific preference, than it's not as impressive for a game that fits those exect tickboxes to pop off. Wukong was the same, but this is free so it means even less.
To simplify it further, if Wukong was the exact same game with identical combat, mechanics, and graphics, but featured a different setting, it wouldn't have done anywhere near as well in China, and since Chinese players were like 80% of its playerbase, it wouldn't have done near as well overall.
The genre being popular also means that competition is high there, it's most common settings for chinese games (and many of those don't come to west). It's not that simple "make wuxia game and you'll succeed" - there are so many local wuxia games that it's actually seems to be easier to make non-wuxia game for success than wuxia one (most of gacha games that go international are non-wuxia themed, even though some have elements/subsettings related).

When a remotely competent Chinese game with a Chinese setting pops off, it doesn't really mean anything on its own, it's just a free and automatic W in that market.
Didn't help Wuchang
 
It's obvious that you're a gacha enjoyer so ofc you don't understand the distinction. Even if two games technically do the same thing monetization-wise (selling cosmetics), how the games are structured can be vastly different.

Previously you said that the discourse would be different if the game had a Rockstar label, willfully ignoring the fact that a Rockstar game would never have been structured like a sloppy gacha, have awful voice acting and story, janky animations, overly bloated world and UI, and that Rockstar would never become what they are if they had been making such games for decades. It's the equivalent of saying: "If J.R.R. Tolkien's name was on Solo Leveling, it would carry so much more respect".

I've found that there really is such a thing as a gacha brain with people who play them constantly. They get addicted to endless micro dopamine surges from doing mudane stuff that's spammed all over the map, all meaningless and isolation and somewhat useful after you have done an activity 5 million times.

This along with all the other usual bs dark pattenrs like daily login grinds and bonuses and OCD-inducing notifications kill these games for me instantly, and it takes 10 minutes to see this is structured almost identically to Genshin, Wuwa, and all the others, even if it doesn't have character pulls. It doesn't matter how good the production is for a "free" game, what matters is whether you can be immersed, or whether you will feel like being baited.

Btw, which Persona game aside from the trashy gacha is being heavily monetized though cosmetics?
'Idc what anybody is saying and idc how good this is, the model is inherently bad and I will never play it' is what you're saying in that big ass paragraph. And you'll likely admit this as well but it comes off as a soon to be old man yelling at clouds. But hey if you enjoy traditional AAA, great for you. Just don't see the point of making negative comments in a genre you're not interested in, like Neogaf going to Roblox lobby and telling everybody to play 'real' games.
You mean the game itself being mediocre or the number of players?
I would think that 9 million people in the West trying a random Wuxia game is pretty good. Might go up if word of mouth is great.
The game, its just a high quality AAA game, not some random Chinese game, so I would have expected more numbers. But I know these games grow on to be much more than what they are upon release, so early success is just an indication.
 
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