Which console games does RE4 NOT blow away graphically?

I'm really not getting all this praise about MGS3's visuals. It's pretty, especially for the PS2, but the constant slowdown really bugs me, and the effects are pretty ugly. Good looking, but I don't think I'd call it the best on PS2.
 
I don't think it does. RE4 looks good because it pushes tons of polygons, has great art, has nice effects (fire, smoke, water etc), has good texture usage (though not very high quality) and has good placement of objects.
 
koam said:
How exactly can a game look good technically? Wait you're not talking about graphics. What exactly are you asking for, technical in which area? more polys? more mapping features? better lighting?

You can take a piece of shit and apply 10 million graphic effects on it, but it will still be a piece of shit. A game like Riddick has lots of technical stuff going on, but because there's no art direction in the game, in 5 years, it will look like shit. Whearas a game that doesn't use many techniques but has good art direction, say Metroid Prime 2, will always look good.

He's talking about graphics. You're talking about art.

And Riddick has great art direction, by the way.
 
Riddick - Great art direction? The only part I saw that even resembled art was the sky part at the end.

Characters were especially generic. Don't get me wrong. The normal mapping and the technical prowess of the whole prison is very impressive. But artistic it is not.

For a test, think about the various enemies, robots, weapons, and scenes in the game. Would you ever think about any of that and say to yourself "Wow, what a unique vision."

And I love Riddick. The 7 hours that it lasts are great.
 
Redbeard said:
He's talking about graphics. You're talking about art.

And Riddick has great art direction, by the way.

Riddick does not have great art direction at all. It just looks good because of all the effects. I've played through most of it and i found it looked good, but it doesn't have much going for it in terms of art direction.

As for your first comment, what is the difference between graphics and art? You can't have graphics without art.
 
Pikmin 2 is an example of a game that has a few things going on for it technically, but really looks cool because of great, unique art direction.
 
Speevy said:
Riddick - Great art direction? The only part I saw that even resembled art was the sky part at the end.

Characters were especially generic. Don't get me wrong. The normal mapping and the technical prowess of the whole prison is very impressive. But artistic it is not.

For a test, think about the various enemies, robots, weapons, and scenes in the game. Would you ever think about any of that and say to yourself "Wow, what a unique vision."

And I love Riddick. The 7 hours that it lasts are great.

It's artistic merit isn't in the particulars (this guard or that robot), it's in the general tone of the game; the atmosphere it creates.

And what does uniqueness have to do with it being good? It does what it sets out to do and does it well; it doesn't have to be surreal, exotic, fantastical, etc... it can be in a dirty, drab prison and still have great art direction.
 
You people...

Riddick is, obviously, based on a movie. It has limitations in terms of art design. You can't really compare it from an art perspective because it does precisely what it needs to do in that department, given its limitations.

Now, Enclave, from the same developer, has some really great art elements, and some of the best texture work, to this day, on any platform.
 
koam said:
Riddick does not have great art direction at all. It just looks good because of all the effects. I've played through most of it and i found it looked good, but it doesn't have much going for it in terms of art direction.

As for your first comment, what is the difference between graphics and art? You can't have graphics without art.

You just made the distinction yourself. Technical effects, bells and whistles, etc... can make for impressive visuals even without good art (as you said). Art is how that technology is used. This is what I thought he meant.
 
yeah, the assumption that only fanciful, precious games in the final fantasy mold even have art direction irks me. any unity or completeness of style a game might convey is the work of artists. the quality of this work is not necessarily diminished by proximity to reality. re4's artistic excellence, come to it, lies in its immaculate detail, not its wild imagination. riddick bores me, but its art direction is clearly very strong.
 
I'll show you what I mean, I'll compare two random pics, ignore the quality of the pictures.

Riddick:
e3-2004-chronicles-of-riddick-screens-200405110401485.jpg


Look at what we have here. There are 4 boxes (the actual room has much more). The 4 boxes are perfectly cubed and have the same textures. That robot, looks like Ed209 from Robocop. The walls have square shapped designs. The floor has square shaped designs. It looks good because of the normal mapping and the lighting.

Resident Evil 4:
resident-evil-4-20040826070821300.jpg


Notice the lack of "squares". Everything is rounded or has some form of unique shape. The walls tiles each look different. There are imperfections that make it look more believable. The floor has carpeting with a nice motif on it. That's art direction.
 
Riddick, Ninja Gaiden, DOA Ultimate and Rallisport Challenege 2


Just imagine how RE4 would look if it was specifically built for XBox :0 !!
 
IJoel said:
You people...

Riddick is, obviously, based on a movie. It has limitations in terms of art design. You can't really compare it from an art perspective because it does precisely what it needs to do in that department, given its limitations.

Now, Enclave, from the same developer, has some really great art elements, and some of the best texture work, to this day, on any platform.

That's a poor excuse. Look at the picture I showed of Riddick. Everything is blocks and squares and is carefully placed. Look at this random pic of the movie, notice how nothing is perfect looking.

riddick07.jpg


Here's another
alexa_davalos2.jpg
 
koam said:
That's a poor excuse. Look at the picture I showed of Riddick. Everything is blocks and squares and is carefully placed. Look at this random pic of the movie, notice how nothing is perfect looking.

riddick07.jpg


Here's another
alexa_davalos2.jpg

Because that's a picture from a place that's NOT A PRISON inside the movie.
 
drohne said:
i think re4 is the best looking console game to date, but there are dozens of games it doesn't "blow away." mgs3 is very nearly its equal. and from a strictly technical perspective, the 60fps ninja gaiden is its clear superior.

I would give the edge to MGS3 cause RE4 cheats a little with the letterbox screen
 
From pure bleeding-edge display of hardware power, the Team Ninja XBox games overpower RE4. Regardless of any "plastic" or anime look, Ninja Gaiden and DoA2U are powerhouse examples. MGS3 and GT4 are also up there taking into account the PS2's hardware. I also gotta buck the trend and say Zelda: The Wind Waker probably deserves to be up there for technical quality because it has just the best and most technically impressive use of its graphic techniques out there. And some parts are amazing by any standards, such as the Dragon Roost Island dungeon and boss battle.
 
Hell, there's tons of games that look better than RE4, both technically and artisitically....

the 2 Prince of persia games (tops all in my opinion)

the 2 Halo games

the new Oddworld Stranger game

DOA:U

GT4

Rallisport Challenge 2

Ninja Gaiden

Burnout 3

...just to name a few.

As far as GCN goes, it's definately the best you can get on that platform. But elsewhere there is a plenty that beats it.
 
Kaijima said:
From pure bleeding-edge display of hardware power, the Team Ninja XBox games overpower RE4. Regardless of any "plastic" or anime look, Ninja Gaiden are powerhouse examples. .


Ninja Gaiden has amazing textures.. but its really not pushing as many polygons or crazy effects as most seem to believe, the textures give the illusion that its pushing much more than it really is.. look closely and you'll see that all the detail is in the textures.. the game's output (like most of team ninja's games) is also very clean. dont get me wrong, its a beautiful game. but i think NG is more of an example of art over pure graphical power.
 
Some people here need to play through the game , see with his own eye before made the judgement and compare it from the screenshot -_-"
 
I just dont get the love for halo or ninja gaiden. I think the engineers who worked on the graphics engines are awesome but the art direction =\
 
nathkenn said:
I just dont get the love for halo or ninja gaiden. I think the engineers who worked on the graphics engines are awesome but the art direction =\

Did you even read this thread?


Also, shouldn't the fact that RE4 is letterboxed for seemingly no reason other than limiting what needs to be displayed at any given time be mentioned when discussing it's techinal merits?
 
shpankey said:
Hell, there's tons of games that look better than RE4, both technically and artisitically....

the 2 Prince of persia games (tops all in my opinion)

the 2 Halo games

the new Oddworld Stranger game

DOA:U

GT4

Rallisport Challenge 2

Ninja Gaiden

Burnout 3

...just to name a few.

As far as GCN goes, it's definately the best you can get on that platform. But elsewhere there is a plenty that beats it.

Hello mr bitter xbox fanboy
 
shpankey said:
Hell, there's tons of games that look better than RE4, both technically and artisitically....

the 2 Prince of persia games (tops all in my opinion)


the 2 Halo games

the new Oddworld Stranger game

DOA:U

GT4

Rallisport Challenge 2

Ninja Gaiden

Burnout 3

...just to name a few.

As far as GCN goes, it's definately the best you can get on that platform. But elsewhere there is a plenty that beats it.
except you contradict yourself here quite a bit, unless it wasnt actually prince of persia sot/ww that i played on my gamecube.
 
Far as im concerned, there's not a single console game that compares to RE4's storm during the night (the graveyard and the village in particular) & the lava room, heck just compare Ninja gaiden's lava level next to RE4. The indoors on disc 2 are really in a league of their own aswell. Its in-game cutscenes are very very good when it comes to organic matter, salazar's fight is simply gorgeous.
 
Yeesh. This thread got ugly in a hurry. I'd mention the games that top it but I don't think I'd be adding anything positive so forget it.
 
RE4 is exceedingly well-crafted, artistically, that much I agree with. The problem is that the game is such a muddy, aliased mess in so much of it that it's hard for me to even consider it in the top three titles, graphically, this gen. Outside of a about half the areas, the game is very corridor-bound, but the strong art design generally quells any want for new paths to traverse within its movement-limited areas.

Personally, I'd say that ICO is the better-looking game, pound for pound...and it, too, suffers from muddy, aliased visuals in much of it, though not nearly as blatantly apparent as what I see in RE4 since you're constantly looking right at the offending muck in the background.

Anyway, I'll answer the topic directly and give my choices.

ICO
Panzer Dragoon Orta
Ninja Gaiden
DOA 3
DOA U
Jet Set Radio Future
Pikmin 1 & 2
MGS 3
Rallisport Challenge 2
Fable (yep, you read me right)

...and a whole buncha others.

RE4 is amazing looking. Definitely one of the top ten titles this gen, graphically. Certainly, the gameplay is better than the visuals and that's really why RE4 is so damned cool.
 
I can't believe everyone is saying Riddick... Did you forget how the game constantly chunks up, looking like a big mess of voxels?

My pick would probably be the Team Ninja games. The plastic look is made up for by the textures / high FPS.
 
Eh, RE4 looks great overall, but from a purely technical perspective it's not that hot. It's letter boxed all the time, runs at 30fps (with occasional slowdown), has some weird color banding, and the texture quality is inconsistent. I'd say Ninja Gaiden easily blows it away graphically.
 
I can't believe that Metroid Prime hasn't been mentioned once in this thread, especially considering how much more graphically impressive it was than 99% of the games that came out at the time. Heck it's still more impressive than the 99% of the games coming out these days.
 
Miburou said:
Eh, RE4 looks great overall, but from a purely technical perspective it's not that hot. It's letter boxed all the time, runs at 30fps (with occasional slowdown), has some weird color banding, and the texture quality is inconsistent. I'd say Ninja Gaiden easily blows it away graphically.

On my widescreen HD RE4 looks amazing in progressive scan, i never noticed any slowdown or graphical ugliness
 
These are the best teams I can think of from a technical standpoint:

PS2:
Naughty Dog - Insomniac (Jak and Daxter series - Ratchet & Clank series)
Polyphony Digital (Gran Turismo 3-4)
Konami (Z.O.E. 2 - Metal Gear Solid 3)
Criterion (Burnout 3)


GameCube
Retro Stdios (Metroid Prime)
Capcom (Resident Evil - RE 0 - RE 4)
Nintendo (Wind Waker)
Factor 5 (Rouge Squadron)


Xbox
Starbreeze (Riddick)
Team Ninja (DOA Ultimate - Ninja Gaiden)
DICE (Rallisport Challenge 2)
Bungie (Halo 2)


Overall I think that most Xbox games have technically the edge when compared to any GC and PS2 game. But, to me, the likes of RE4, MGS3 and GT4 just end "feeling" better thanks to a better combination of technology and art direction.
 
IJoel said:
IT'S A PRISON!

crowded-broadway-inside-alcatraz.jpg


Fire the architects for POOR ART! This real life prison has too many boxy structures!
Hahahahaah, imagine a carpet in that photograph! :)

EDIT: This is one stupid discussion. Leave everyone their own opinion. Ninja Gaiden doesnt even LOOK realistic, it's total comicbook style. RE4 is ment to look realistic, I don't see how they compare not if they do, how one can establish a fact since it's all based on opinions.

Make a program that counts poly's, texture resolutions, effects and shaders etc. while running the games. Then you will have your facts
 
For those who have not played RE4 someone needs to post pictures preferably movies of 3 particular sections of the game. Ice Room in the Labratory, The Blue Cave with the moonlight coming from the top and of course the cou de gra the Lava Room. The game has many other beautiful places but graphically those 3 places beat EVERY console game that has yet to come out in visuals with zero slowdown. Some parts of the game are definitely not as great looking as others but those 3 parts are untouched as far as I'm concerned. And its even more impressive given the game runs in mere 16-bit color.
 
Prine said:
Riddick, Ninja Gaiden, DOA Ultimate and Rallisport Challenege 2


Just imagine how RE4 would look if it was specifically built for XBox :0 !!

RE4 actaully proves Cube games can look just as good as Xbox games. With that in mind I dont think RE4 would look better on the Xbox.

I really havent seen anything thats pushing as many polys as RE4, its amazing how they done in real time.
 
koam said:
Notice the lack of "squares". Everything is rounded or has some form of unique shape. The walls tiles each look different. There are imperfections that make it look more believable. The floor has carpeting with a nice motif on it. That's art direction.

Uh, no, that isn't art direction.
 
Shaheed79 said:
Actually I would definitely call that art direction. What else would you call it?

I'd call it stylistic choice. RE4's art direction is not good because it has rounded shapes and decorative items strewn around, it's because of the color palette, the way the designers use light, shadow, and 3D space to evoke mood.

Personally I think the RE4 shot koam posted is a terrible example, as the lighting scheme is boring and undramatic.
 
Redbeard said:
I'd call it stylistic choice. RE4's art direction is not good because it has rounded shapes and decorative items strewn around, it's because of the color palette, the way the designers use light, shadow, and 3D space to evoke mood.

Personally I think the RE4 shot koam posted is a terrible example, as the lighting scheme is boring and undramatic.

Actually I think art direction includes all of the above. Does not the rug and wall textures have color palette that the artists rendered by hand? Thats art. Even the way the jewelry and treasure is beautifully crafted is art.

The picture he took I thought was ok given that RE4 has close to Zero pictures of its most artisticly beautiful areas.
 
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