which game has the most living breathing world ?

samoilaaa

Member
Having an actual breathing living world with good npc AI that dont feel like zombie and they have their own schedule is pretty rare even these days with all the technology we have , its very hard to achieve

So which game is the best at this ?

Maybe red dead redemption 2 ?
 

LectureMaster

Has Man Musk
RDR 2 is definitely the king in terms of open world details and NPC being part of the dynamic world. I think only GTA 6 can dethrone it.

But the recent KCD2 also has insanely detailed and interactive world.

kcd2-map.jpg
 

Bungie

Member
I'd say in terms on NPCs I'd give it to Bethesda/Elder Scrolls/Fallout. Rest goes to R* on Red Dead Redemption 2. Problem with R* is the NPCs aren't as interactive & don't really have a life like schedule in my opinion. While they do have a schedule, it doesnt sell me since they just stand around at night. The fact that most NPCs have a bed & usually a home in Skyrim, just makes them feel ahead of R* in terms of NPCs. Even Starfield was impressive in some areas.

If I remember correctly, there was even certain days some NPCs went to church in Fallout 3. Definitely worth watching videos on the details of Rivet City in Fallout 3.
 
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A2una1

Member
I would say the original outcast. You could even go to random npc and ask where is person xyz and they give you a vague direction if they knew. Sure skyrim had more npcs and a larger map, but the simulation of the World was broken with weird shenanigens to often. In rdr2 I sadly didn't pay to much attention, maybe I was feeling open World fatigue with this one
 
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RDR2 is good one. It does however take away a lot of that during missions.

Outside of that, Skyrim and KCD 2 are pretty interactive and stay the same throughout. Interactivity is pretty much gameplay mechanics in them.

I also find Monster Hunter titles to be very impressive and full of little details in this regard.
 

Vaquilla

Member
Breath of the Wild for me.

The way the world was so reactive and dynamic was just awesome; grass blows, bends, and burns, trees can be cut down and the log will then roll down slopes or float in water, metal and water conduct electricity, rain puts out fire, wind can influence the spread of a wildfire which itself creates an updraft, even carrying an elemental weapon can cool or warm you, allowing you to survive in the desert by carrying an ice sword, or in the snow by carrying a fire sword...

It's basically what I dreamed games of the future would be like back when I was kid playing SNES in the 90s.
 

HRK69

Member
Red Dead Redemption 2. Hands down, no contest.

I've never understood the complaints about the mission structure and activities. The game is designed to deliver a cinematic, immersive experience during missions. What do you expect? To ride back to town in the middle of a highstakes moment just to play poker? Come on.

And don’t even get me started on the controls. You just suck. GIT GUD.

Oh, and even Grand Theft Auto V offers a more immersive, living world than most modern games
 
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Gorgon

Member
Deadly Premonition? I didn't play it but heard lot's of good things about NPC life simulation in that game. Also quite unique, given that it's basically a police procedural set in a cozy town. I'd like to see a modern game trying something similar. Unfortunately that's not what Alan Wake 2 turned out to be.
 

thief183

Member
Come on guys, KCD2 at the moment is the best one around cause not only it looks real and alive but it react accordingly, try for example to poison a random food source and make the time pass hour after hour, you' ll see ppl in the sorroubd commenting about it, someone guarding the corpse, all waiting for the gravedigger to come come and take the body.

Another example is that if you leave something on the ground ppl will take it and use it, or sell it.

RDR2 is a great example but the interaction is minimal in comparison.

Otherwise you got stuff like Rainworld where Devs simulated an entire ecosistem, but it is smaller in scale.

Edit: ofc also skyrim is a great example, but still the interaction is kinda limited.
 
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StereoVsn

Gold Member
Come on guys, KCD2 at the moment is the best one around cause not only it looks real and alive but it react accordingly, try for example to poison a random food source and make the time pass hour after hour, you' ll see ppl in the sorroubd commenting about it, someone guarding the corpse, all waiting for the gravedigger to come come and take the body.

Another example is that if you leave something on the ground ppl will take it and use it, or sell it.

RDR2 is a great example but the interaction is minimal in comparison.

Otherwise you got stuff like Rainworld where Devs simulated an entire ecosistem, but it is smaller in scale.

Edit: ofc also skyrim is a great example, but still the interaction is kinda limited.
Yep, KCD2 world realization is just crazy. Like say if you steal something out of a house at night and are sneaking away in dark clothing without a torch. Guards will stop you if they notice you and search you for stolen items.

There is so much interactivity between various systems it’s kind of crazy.
 

Trilobit

Absolutely Cozy
I always felt like Harvest Moon on GBA succeeded with making its town feel lively. Of course, I never played it to the end, but there was always so much going on with your animals and the townsfolk and then you could start your own family and there were plenty of festivals and different seasons. Now I know that isn't exactly what this thread is about, but I think it deserves an honorary shoutout.
 

Dutchy

Banned
Just gonna say Shenmue cause nobody else hasn't so far.

Was watching a friend play through it for the first time and even he lost his shit at how consistent the NPC's their daily routines were.
 

cormack12

Gold Member
RDR2, I also liked London in AC: Syndicate and Watch Dogs 2 deserves a mention (purely for the effort in the amount of random npc animations)
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
Surely it’s RDR2 or GTA5, yeah?
 

NewYork

Neo Member
Aside from the obvious ones, S.T.A.L.K.E.R comes to mind.
I played only S.T.A.L.K.E.R.: Shadow of Chernobyl from this series, and it's definitely not good in creating a living breating world. The world feels very empty, with some faction groups here and there. Even in faction villages or bases, there is not much going on. The NPCs don't interact. They have no routine. They just randomly roam around, blurting their phrases (usually one repeating phrase per NPC, which is annoying).
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
FINAL FANTASY XII
 

diffusionx

Gold Member
These days it's games like Rimworld, Dwarf Fortress, and Caves of Qud. Nothing from major publishers comes even close.
 

ikbalCO

Banned
Watch Dogs: Legion. I remember every npc had a unique pattern and you could bring any one of them into your team or something like that.
 

diffusionx

Gold Member
Watch Dogs: Legion. I remember every npc had a unique pattern and you could bring any one of them into your team or something like that.
It was basically a parlor trick. They all had unique names yes but they were just regular NPCs otherwise. You could recruit them but they were bucketed into several slots.

Legion is a cool game with some unique elements but it wasn't some revolutionary dynamic game.
 
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