xenoblade chronicles, the NPC has lot of things, routine, likes and dislikes, side quest, they can move city to city.
i find BoTW and ToTK also feels alive
dragon's dogma series as well.
I find FC 5 people is kind of alive as well.
Yep, KCD2 world realization is just crazy. Like say if you steal something out of a house at night and are sneaking away in dark clothing without a torch. Guards will stop you if they notice you and search you for stolen items.Come on guys, KCD2 at the moment is the best one around cause not only it looks real and alive but it react accordingly, try for example to poison a random food source and make the time pass hour after hour, you' ll see ppl in the sorroubd commenting about it, someone guarding the corpse, all waiting for the gravedigger to come come and take the body.
Another example is that if you leave something on the ground ppl will take it and use it, or sell it.
RDR2 is a great example but the interaction is minimal in comparison.
Otherwise you got stuff like Rainworld where Devs simulated an entire ecosistem, but it is smaller in scale.
Edit: ofc also skyrim is a great example, but still the interaction is kinda limited.
I guess you haven’t played GTA 4, way more NPCs cars andNothing will top RDR2's 2 Saint Denis at night.
Before that GTA 5 was incredibly alive for a 2013 game
This is the only answer and honestly gta is best living world, rdr just looks insane and has crazy stuff you can do1st: RDR2
2nd: GTA5
3rd: Witcher 3
hopefully GTA6 blows them all away
A lot of people are gonna say rdr2, kc2 or others, i'm gonna go with rain world
Just so you know, the game is hard as nailsThis game looks kind of wild.. never heard of it, but looking into it now.
I played only S.T.A.L.K.E.R.: Shadow of Chernobyl from this series, and it's definitely not good in creating a living breating world. The world feels very empty, with some faction groups here and there. Even in faction villages or bases, there is not much going on. The NPCs don't interact. They have no routine. They just randomly roam around, blurting their phrases (usually one repeating phrase per NPC, which is annoying).Aside from the obvious ones, S.T.A.L.K.E.R comes to mind.
It was basically a parlor trick. They all had unique names yes but they were just regular NPCs otherwise. You could recruit them but they were bucketed into several slots.Watch Dogs: Legion. I remember every npc had a unique pattern and you could bring any one of them into your team or something like that.