Which multi-platfform titles are/look better on the GC ?

Pretty much all of them look better than the Ps2 versions. Afew look better than Xbox versions.

Ussualy its like this for most games from my expereince:

PS2<<<<<GC<<XBox
 
Compared to what? GC usually comes in ahead of PS2, but behind XBox. The only games where GC comes in first against XBox I can think of offhand are TMNT and Sonic Heroes (both Japanese Renderware games coincedentally). Against PS2/DC ports (Crazy Taxi for example) the GameCube version is usually best.
 
I think Beyond Good & Evil was one of them...but I am not sure.
I am refering to the GC version beating both PS2 and XBOX versions. It's a weird scenario but I just want to know about which teams have put more efforts on a GC version than over the rest.
 
It's a rarity, but sometimes it happens. The most blatant example in recent times was Sonic Heros. The IGN head to head showed that it was clearly ahead of the other systems. EA's Two Towers is another case where the overall package was most polished on the Cube.

More often than not, the GC will be superior on certain points rather than overall. IGN gave the edge to the GC PoP last year because they felt its sharper output cancelled out differences in geometry and lighting. They gave it a similar advantage for Metal Arms because it wasn't plauged by screen tearing.
 
ourumov said:
I think Beyond Good & Evil was one of them...but I am not sure.
I am refering to the GC version beating both PS2 and XBOX versions. It's a weird scenario but I just want to know about which teams have put more efforts on a GC version than over the rest.

Actually, the Xbox version is better than the GC for two reasons. The first one is that the Xbox version has a smoother framerate (the GC one is jerkier because out of the three it tries the hardest to run at 60 fps. The problem is that it won't stay there for long). The second problem is the lack of pro-scan (this is more of personal preference deal).
 
I've heard Madden has arguably looked better on the GC this year and last year, though I can't personally attest to this claim.
 
I also heard that NFL Street looks considerably better on the GameCube...I think it was Game Informer who stated this...Can't remember, but it was one of those magazines.
 
ge-man said:
Actually, the Xbox version is better than the GC for two reasons. The first one is that the Xbox version has a smoother framerate (the GC one is jerkier because out of the three it tries the hardest to run at 60 fps. The problem is that it won't stay there for long). The second problem is the lack of pro-scan (this is more of personal preference deal).

Yeah, the GC version has a very crazy framerate. The XBOX version hits 60 fps quite often, but it doesn't feel as rough around the edges. I'm SHOCKED at the lack of prog-scan support for the GC version, though. Even the PS2 version supported 480p....

POP seemed sharper on the GC version.

PoP can look better or worse depending on taste. You see, they ruined the bloom lighting effects on GC which (IMO) hurt the overall visual appeal of the title. However, some people simply don't LIKE that effect so the GC version looks better in their eyes...
 
Ulairi said:
Time Splitters 2, Star Wars: Bounty Hunter, and a few others.

Err, TS2 doesn't look better on GC. It looks virtually identical to the XBOX version.

Also, Bounty Hunter never saw an XBOX release, so that isn't suprising.
 
dark10x said:
PoP can look better or worse depending on taste. You see, they ruined the bloom lighting effects on GC which (IMO) hurt the overall visual appeal of the title. However, some people simply don't LIKE that effect so the GC version looks better in their eyes...

Yeah, PoP was certainly a mtter of taste in that regard. I'm still trying to figure out why they didn't get the bloom right. GC ports are hit and miss when it comes to lighting effects I noticed--EA games often have more dumbed effects and reflections on the GC for instance. Then you have games like Spider-Man where the lighting effects are comparable.
 
AirBrian said:
I thought SSX Tricky looked better on GCN. Also, SW: The Clone Wars.

SSX3 or Tricky? Tricky was BY FAR the worst on Gamecube, but I'm not sure about SSX3 (though I've heard the XBOX version is tops there). Tricky on GC had massive slowdown problems and very muddy visuals. It was a quick and dirty port.
 
dark10x said:
SSX3 or Tricky? Tricky was BY FAR the worst on Gamecube, but I'm not sure about SSX3 (though I've heard the XBOX version is tops there). Tricky on GC had massive slowdown problems and very muddy visuals. It was a quick and dirty port.
Thanks, I meant SSX 3. I've played the Xbox and GCN versions and the GCN version just felt better overall.

I'm sure though that much of this will come down to personal preference.
Like it's already been said, most of the time Xbox > GCN >> PS2.
 
AirBrian said:
Thanks, I meant SSX 3. I've played the Xbox and GCN versions and the GCN version just felt better overall.

I'm sure though that much of this will come down to personal preference.
Like it's already been said, most of the time Xbox > GCN >> PS2.

OK, that makes much more sense. I just couldn't imagine anyone placing SSXT GC above the other two versions. It was such a terrible port!!!

Out of curiousity, did they keep the sweep bloom lighting effects in the GC version of SSX3 as well? You often notice them when exiting caves or around extremely bright areas. It was very cool looking, but those are the types of effects that often vary per system.
 
ge-man said:
Actually, the Xbox version is better than the GC for two reasons. The first one is that the Xbox version has a smoother framerate (the GC one is jerkier because out of the three it tries the hardest to run at 60 fps. The problem is that it won't stay there for long). The second problem is the lack of pro-scan (this is more of personal preference deal).


Well i've finished the Pal version and quite frankly i dont understand the frame comments sure it wasnt always 60fps but it was hardly distracting, iremember reading that the gam'es creator preferd the gc version.
 
Bluemercury said:
Well i've finished the Pal version and quite frankly i dont understand the frame comments sure it wasnt always 60fps but it was hardly distracting, iremember reading that the gam'es creator preferd the gc version.

...and someone WORKING ON THE GAME confirmed that the comment was very old and didn't reflect the final product (it also had to do with the water effects IIRC).

However, you can't dispute the framerate problems...they ARE there. Sadly, these problems exist across the board (to varying degrees). This game absolutely should have been made for ONE platform ONLY. The game did not run perfectly on ANY of the systems (including PC). A singular focus also could have allowed a slightly more complete game (as it was a bit rough in a few areas).
 
The Sims was supposedly better looking on the Gamecube, iirc. But I always stuck to the PC versions.

Oh, and Madden has the best grass on GC. ;)
 
dark10x said:
Out of curiousity, did they keep the sweep bloom lighting effects in the GC version of SSX3 as well? You often notice them when exiting caves or around extremely bright areas. It was very cool looking, but those are the types of effects that often vary per system.
Sweep bloom lighting? Yeah, I'm not sure. :)

JC10001 said:
The Sims was supposedly better looking on the Gamecube, iirc. But I always stuck to the PC versions.
I could never get into the console version of the Sims. The PC version is just so much better in every aspect. I can't wait for Sims 2.
 
The Cube has always done poorly when to comes to Splinter Cell.
I dont know why Ubi Shangai cant per pixel lighting on TEV, when others have. I hope chaos theory gets a better port.
 
dark10x said:
Err, TS2 doesn't look better on GC. It looks virtually identical to the XBOX version.
The controls are what make the GC version of TS2 my favourite, I prefer the GC controller to PS2 and Xbox for FPS games.

I also prefer the GC controller for platformers such as Ty the Tasmanian Tiger.
 
If only the sound of NGC games was as good as the graphics.

F*ck Nintendo and not putting a digital audio out on the GC
 
I thought SSX 3 looked better on GCN. Also, SW: The Clone Wars.
SSX3 actually looks the best on PS2. The other two are missing some lighting efects, but are otherwise identical (even the prog scan is in all three versions)
 
dark10x said:
Yeah, the GC version has a very crazy framerate. The XBOX version hits 60 fps quite often, but it doesn't feel as rough around the edges. I'm SHOCKED at the lack of prog-scan support for the GC version, though. Even the PS2 version supported 480p....



PoP can look better or worse depending on taste. You see, they ruined the bloom lighting effects on GC which (IMO) hurt the overall visual appeal of the title. However, some people simply don't LIKE that effect so the GC version looks better in their eyes...
The GC version of BG&E had pro-scan output. The only way i can play it is on my X-Blaster. The framerate is annoying though.

i don't remember much about GC PoP aside from the framerate. It didn't have the Xbox'x smooth 60fps, and in an IGN head-to-head, the textures weren't as sharp, mainly in the larger wall and floor tiles.
 
Grubdog said:
I also prefer the GC controller for platformers such as Ty the Tasmanian Tiger.


Agreed. The GC pad is well designed for platformers (my personal favorite for this genre)

Grubdog said:
The controls are what make the GC version of TS2 my favourite, I prefer the GC controller to PS2 and Xbox for FPS games.
...

WTF?

EDIT: Regarding SSX 3: The 'exit cave' blinding effect is either PS2-only or Best-onPS2 (been a while, sorry). The PS2 version also suffers from slowdown in a specific level (no clue what the name is, but the city level from SSX 1 and Tricky: in the SSX 3 version of this level, near the 80% line are some ½ tubes and there is a brief bit of bad slowdown there)
 
Early in each system's life, I believe one of the Bond titles was best on Cube. AUF or NF, I forgot which exactly.

CODE: Veronica X looks best on GC, but that doesn't really count. RE4 will be a shining example. Sonic Heroes is one good example, though.
 
aoi tsuki said:
i don't remember much about GC PoP aside from the framerate. It didn't have the Xbox'x smooth 60fps, and in an IGN head-to-head, the textures weren't as sharp, mainly in the larger wall and floor tiles.

Who dat on your avatar?
 
Burnout 2 looked better than the PS2 version. Or so I heard. Soul Calibur II had better image quality than the Xbox version, and none of the slowdown of the PS2 version. I think.
 
I'm sure no one cares about a TDK game, but I thought Robotech Battlecry looked slightly better on the GC than the Xbox. The colors looked a bit muted on the Xbox in comparison.
 
EDIT: Regarding SSX 3: The 'exit cave' blinding effect is either PS2-only or Best-onPS2 (been a while, sorry).
Yeah, that effect was completely absent on the other two.

The PS2 version also suffers from slowdown in a specific level
That would be level #2, but the other two version also have some slowdown there. It also depends on what route you take, but all three versions chug a bit there.
 
Link. A child-like figure that a woman would find adorable. A pedophile would find sexy. Or a teenager would find kiddy. Such a diverse character.
 
Tales of Symphonia
Harvest Moon
both looks better on GC. Hard to say if they are better on the GC, since there's extra contents in PS2 version, the graphic whore in me do appreciate GC version more.

Probably the same for RE4.
 
All games developed by Eurocom show a lot of polishment in GC (Sphink, Harry Potter and the Chamber of Secrets...). But I don´t know exactly if they are better than Xbox versions (only that they are far away than PS2 versions).
 
Actually, I don't have an XBox, but if I had the choice, I prefer to get GameCube versions over PS2 versions where possible, simply because the load times, and controller are preferable. Graphics are often a bonus.

Having said that, I think MGS2 had better graphics than Twin Snakes.

So will the trend continue, and the revoultion will be 'techinically' better than PS3? Or has PSP broken that particular trend? (With revoultion being stuck as some oddball niche system)
 
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