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Which two designers would make a great game together?

argon

Member
Which two designers would make a great game together, and why?

What would it be like?

Forget about the economics or business reality of things, this is purely hypothetical. I'm interested in hearing your ideas. Bonus points if you don't overuse Miyamoto =)

Here are my picks:

Tetsuya Mizuguchi / Alexey Pajitnov - a rhythmic puzzle game, both deep and addictive

Yuji Naka / Shigeru Miyamoto - a fusion of the platforming, action and adventure genres, with an interesting control scheme.

Shinji Mikami / Hideo Kojima - an intense 3rd person action game with a deep storyline and cinematic appeal
 
Kojima and Mikami is just about my ultimate collaboration. The storytelling and production of Kojima's games with the immense gameplay and innovation of Mikami's games.
 
Miyamoto + Kojima = a game that would usher in the second coming because Jesus would have to get his hands on it on release day.
 
Yuji Naka / Shigeru Miyamoto

Why hasn't there been a flagship title starring sonic and mario? Ever since sega went 3rd party i have been dreaming of this. Heck since the 16 bit era i have dreaming about this.
 
Akitoshi Kawazu and Yasumi Matsuno on a strategy RPG-like game.

It'd blow Andrew Vestal's mind, and would drown me in stats and arbitrary customization rules. I'd probably go catatonic from pure nerd overload.


Miyamoto hasn't done SHIT since the 16-bit days. He wouldn't know what to do with modern game design if it threw him over the hobbyhorse and yanked his acid-washed jeans to his ankles. The dude you nostalgia-crippled fruits want is the REAL talent at EAD, Eiji Aonuma.
 
Will Wright and Gabe Newell, just to see what would happen.

Maybe Wright and Miyamoto. I'd love to see how Miyamoto would do bringing Will Wright's worlds to life, and vice versa.
 
Carmac, and the director of Halo: Fantastic combo.....:D

Both FPS designers, one focuses the astomsphere of the game, and the other focuses on intensity of battles. :D
 
Warren Spector + Blizzard. Warren's awesome design idea's + Blizzards dedication to polish and great gameplay = Greatest game ever made.
 
Rock-star/Japanese designers can't work together because their egos are too big.

Besides, the best games have just 1 person's vision behind them, except for Star Control 2.
 
Richard Garriott (world) and Warren Spector (gameplay)

Oh wait... They did!

underworld2.jpg
 
Jeff-DSA said:
Miyamoto + Kojima = a game that would usher in the second coming because Jesus would have to get his hands on it on release day.

:lol


... and I forgot about Aonuma. I think he would make a great action-RPG with another quirky Nintendo designer, Shigesato Itoi.
 
Drinky Crow said:
Miyamoto hasn't done SHIT since the 16-bit days. He wouldn't know what to do with modern game design if it threw him over the hobbyhorse and yanked his acid-washed jeans to his ankles. .

Mario 64 and Zelda OoT?

Zelda OoT looked spectacular and modern back in 1998, and so did Mario 64 in 96.
 
argon said:
Tetsuya Mizuguchi / Alexey Pajitnov - a rhythmic puzzle game, both deep and addictive

Yuji Naka / Shigeru Miyamoto - a fusion of the platforming, action and adventure genres, with an interesting control scheme.

Shinji Mikami / Hideo Kojima - an intense 3rd person action game with a deep storyline and cinematic appeal
Those are excellent choices. I'd add:

Will Wright / Miyamoto
Will Wright / Sid Miere
Yu Suzuki / Dan Houser (FREE taken to the next level)
Yu Suzuki / Kazunori Yamauchi (best driving game ever)
Gabe Newell / Warren Spector
David Jaffe / Suda 51
Michel Ancel / Aonuma
Mikami / Itagaki
 
Aonuma was the man behind OoT, and most of Mario 64 as well IIRC. Miyamoto just wanders around the EAD offices exclaiming "this feels weird!" or "put some more wacky in this!" before going home at 3PM, intravenously connecting his hooka pipe, and passing out on a pile of Goomba plushies.

He's been a corporate mascot post-YI. He's a booth girl with a big office; his real job as a "producer" is legitimizing a game to the fanboy press and dressing up like a smirking fruit at tradeshows. He's old and busted, and will stay that way until he makes the 3D equivalent of Yoshi's Island.
 
Drinky Crow said:
Aonuma was the man behind OoT, and most of Mario 64 as well IIRC. Miyamoto just wanders around the EAD offices exclaiming "this feels weird!" or "put some more wacky in this!" before going home at 3PM, intravenously connecting his hooka pipe, and passing out on a pile of Goomba plushies.

He's been a corporate mascot post-YI. He's a booth girl with a big office; his real job as a "producer" is legitimizing a game to the fanboy press and dressing up like a smirking fruit at tradeshows. He's old and busted, and will stay that way until he makes the 3D equivalent of Yoshi's Island.

:lol :lol

I know Aounuma was around during OoT, but that was his first Zelda game. Are you sure he was around during the development Mario 64?

I have much respect for Aounuma, but he stepped in as the director of Wind Waker, and yeah...that game isn't the best zelda(then again he directed Zelda MM which I liked). I still prefer Miyamoto as director if I had to choose.
 
I can only hope that one day I can be such an elite nerd that I will cream my pants over a fantasy teaming of geniuses!

Sign me up for:
Yoshio Sakamoto + Hideo Kojima

and you all know why.
 
SantaCruZer said:
:lol :lol

I know Aounuma was around during OoT, but that was his first Zelda game. Are you sure he was around during the development Mario 64?

I have much respect for Aounuma, but he stepped in as the director of Wind Waker, and yeah...that game isn't the best zelda. I still prefer Miyamoto as director if I had to choose.

Wind Waker would be the best Zelda if it weren't for the sailing and the horribly rushed ending. :(
 
Razoric said:
Wind Waker would be the best Zelda if it weren't for the sailing and the horribly rushed ending. :(

I didn't say it was a bad Zelda, but I still prefer the N64 Zeldas. Then again, Aounuma was the director for MM and I loved that one.

The celshading in WW is beatiful, but the lack of challenge, dungeons, overworld is hurting it the most imo.
 
Drinky Crow said:
Aonuma was the man behind OoT, and most of Mario 64 as well IIRC. Miyamoto just wanders around the EAD offices exclaiming "this feels weird!" or "put some more wacky in this!" before going home at 3PM, intravenously connecting his hooka pipe, and passing out on a pile of Goomba plushies.

He's been a corporate mascot post-YI. He's a booth girl with a big office; his real job as a "producer" is legitimizing a game to the fanboy press and dressing up like a smirking fruit at tradeshows. He's old and busted, and will stay that way until he makes the 3D equivalent of Yoshi's Island.
Aonuma his first leading Zelda game was Majora's Mask. Ocarina of Time and Super Mario 64 had Miyamoto's control.
 
SantaCruZer said:
I didn't say it was a bad Zelda, but I still prefer the N64 Zeldas. Then again, Aounuma was the director for MM and I loved that one.

The celshading in WW is beatiful, but the lack of challenge, dungeons, overworld is hurting it the most imo.

I never got the hate for WW's celshading other than it wasn't the much hyped Zelda Video first shown. And this is coming from someone who loves dark, gritty games. Playing WW was like playing a saturday morning cartoon. Almost perfect graphics.
 
yeah, when WW is on -- like in the first three real dungeons - it is ON like Charles fucking Bronson. Those first three dungeons are some of the best in Zelda, although the Stone Tower in Aonuma's Zelda magnum opus, Majora's Mask, trumps 'em still. Wind Waker was rushed, and that's not Aonuma's fault. You'll all be begging to go down on his fourteen inches of game design genius when The Twilight Yiff or whatever comes out next year and cockpunches your pleasure centers into submission.
 
Razoric said:
I never got the hate for WW's celshading other than it wasn't the much hyped Zelda Video first shown. And this is coming from someone who loves dark, gritty games. Playing WW was like playing a saturday morning cartoon. Almost perfect graphics.

yes I actually think I learned to appricicate the graphics now a couple of years later. I guess I would be good with another celshaded Zelda if they just fixed the horrible Link model.
 
More Capcom/Nintendo Zelda ventures.

The graphics and music personnel from the Disciples II design team (Strategy First), combined with the engine personel from the Age of Wonder: Shadow Magic design team (Triumph Studios). They could forge the ultimate bearded-man-TBS game of all time.
 
Drinky Crow said:
yeah, when WW is on -- like in the first three real dungeons - it is ON like Charles fucking Bronson. Those first three dungeons are some of the best in Zelda, although the Stone Tower in Aonuma's Zelda magnum opus, Majora's Mask, trumps 'em still. Wind Waker was rushed, and that's not Aonuma's fault. You'll all be begging to go down on his fourteen inches of game design genius when The Twilight Yiff or whatever comes out next year and cockpunches your pleasure centers into submission.

So you're eagerly awaiting Zelda:TP and will actually buy a GC game?

yeah I agree, Zelda TP will be awesome now when it's not rushed. Aounuma and crew will spend about 3 years on that game so it should be ace.
 
Drinky Crow said:
of course I am. When I have I *not* been hyped for Zelda: Skritch Princess? I fuckin' love Zelda games. LOVE.

ok I wasn't sure about it since your trackrecord and GC games :)

I hope they release it in the first half of 2006.
 
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