Jigsaah
Gold Member
Sorry, this is a short rant. In the past few month we've been hit with game after game from Korean and Chinese developers. While there may be some good things to say about the game design or how fun they can be to play, what's starting to ruin things for me is one thing
Dealing with an absolutely absurd amount of currencies and materials in these games.
Here are some recent examples:
The First Descendent
Once Human
Black Desert
Throne and Liberty
Genshin Impact
Honkai Star Rail
Wuthering Waves
Zenless Zone Zero
All these game have this common thing where you need to collect an unfathomable amount of currencies to upgrade, purchase and sell stuff including with in game and real money purchases. I understand there is a psychology behind this to keep people playing by setting these small manageable goals that always gives a sense that you can go for another half hour to get enough shinies to do this thing or that thing. Also, none of this is new necessarily. Black Desert has been available for 10 years. But I wish devs would tone it down a bit. It starts to feel more and more like these games are more about inventory management than actually playing the damn game.
I've spent 15-20 minutes in some hub just managing the currency I have, or figuring out what mission I need to do to get this once specific currency or material that has this one function amongst 50 other different currencies that I will later have to chase for a different purpose and put all that together to get one thing that I want. It's fucking annoying already.
One could argue that Destiny has gone this route and Warframe is probably the gran daddy of them all, but I would argue that the design behind their currencies and materials make sense and there implementation was gradual throughout their availability. The First Descendent starts out where Warframe is now after 10 years. WTF am I crazy here? What do you guys think?
Dealing with an absolutely absurd amount of currencies and materials in these games.
Here are some recent examples:
The First Descendent
Once Human
Black Desert
Throne and Liberty
Genshin Impact
Honkai Star Rail
Wuthering Waves
Zenless Zone Zero
All these game have this common thing where you need to collect an unfathomable amount of currencies to upgrade, purchase and sell stuff including with in game and real money purchases. I understand there is a psychology behind this to keep people playing by setting these small manageable goals that always gives a sense that you can go for another half hour to get enough shinies to do this thing or that thing. Also, none of this is new necessarily. Black Desert has been available for 10 years. But I wish devs would tone it down a bit. It starts to feel more and more like these games are more about inventory management than actually playing the damn game.
I've spent 15-20 minutes in some hub just managing the currency I have, or figuring out what mission I need to do to get this once specific currency or material that has this one function amongst 50 other different currencies that I will later have to chase for a different purpose and put all that together to get one thing that I want. It's fucking annoying already.
One could argue that Destiny has gone this route and Warframe is probably the gran daddy of them all, but I would argue that the design behind their currencies and materials make sense and there implementation was gradual throughout their availability. The First Descendent starts out where Warframe is now after 10 years. WTF am I crazy here? What do you guys think?