"Nintendo is ignoring the American male." I think we have the biggest, god damned straw man in the past five years; and I so wish someone would just take a can of gasoline, a lighter, and do away with it. It's petty, and horribly subjective reasoning.
What set the tenor for the GameCube's life wasn't Luigi's Mansion or Pikmin. It was a good, old-fashioned, market research fuck up that somehow told them that "indigo" was a popular color in the United States. The problem - what Nintendo didn't know - is that the average American thinks "indigo" is much closer to blue than what's actually on a color chart.
Oops.
So right from the start, the GameCube looked - literally - like something you'd toss in your kids' room, not something you'd put in your AV rack. Nintendo pushed the indigo system for a long time; it was the official color, it was in all of the PR. Sure the black one was available, but Nintendo didn't advertise it nearly as much. They were confusing people. "Wait, you want me to buy that purple thing? Are you nuts?"
The launch line up for the Gamecube - if you can't recall - included SSX Tricky, Madden 2002, Rogue Squadron 2, Crazy Taxi, Wave Race, Tony Hawk 3, and a few others. This was in addition to Luigi's Mansion. Those games are a perfectly solid, "mature" line up. The problem with the Gamecube then, which continued for God knows how long, was the marketing. The first impressions of the system really set the developer priorities, along with Nintendo's higher-than-average licensing fees for publishing games to the system. This, combined with Microsoft advertising the XBox as the digital equivalent of "The Man Show" only made things more desperate.
The damage to the system's image was done early on, and the "kiddy" mantra - to a degree became a self-fulfilling prophecy and a catch-22. Developers eschewed the system because they thought Nintendo was marketing it primarily to kids, and no one "mature" really wanted it over an XBox or PS2 because developers weren't putting the GTAs and Riddicks and X-Files on the system.
If Nintendo had gotten the system's ID right (for the masses, I happen to love the design), along with a marketing campaign that was less art house, more in-your face, games like Mario Sunshine, Mario Party, and Animal Crossing could co-exist just fine with the games designed to skew to an older audience, becoming Nintendo's ideal, family console.
They don't want to seem to admit that the PS2 already holds that title, incidentally.
What set the tenor for the GameCube's life wasn't Luigi's Mansion or Pikmin. It was a good, old-fashioned, market research fuck up that somehow told them that "indigo" was a popular color in the United States. The problem - what Nintendo didn't know - is that the average American thinks "indigo" is much closer to blue than what's actually on a color chart.
Oops.
So right from the start, the GameCube looked - literally - like something you'd toss in your kids' room, not something you'd put in your AV rack. Nintendo pushed the indigo system for a long time; it was the official color, it was in all of the PR. Sure the black one was available, but Nintendo didn't advertise it nearly as much. They were confusing people. "Wait, you want me to buy that purple thing? Are you nuts?"
The launch line up for the Gamecube - if you can't recall - included SSX Tricky, Madden 2002, Rogue Squadron 2, Crazy Taxi, Wave Race, Tony Hawk 3, and a few others. This was in addition to Luigi's Mansion. Those games are a perfectly solid, "mature" line up. The problem with the Gamecube then, which continued for God knows how long, was the marketing. The first impressions of the system really set the developer priorities, along with Nintendo's higher-than-average licensing fees for publishing games to the system. This, combined with Microsoft advertising the XBox as the digital equivalent of "The Man Show" only made things more desperate.
The damage to the system's image was done early on, and the "kiddy" mantra - to a degree became a self-fulfilling prophecy and a catch-22. Developers eschewed the system because they thought Nintendo was marketing it primarily to kids, and no one "mature" really wanted it over an XBox or PS2 because developers weren't putting the GTAs and Riddicks and X-Files on the system.
If Nintendo had gotten the system's ID right (for the masses, I happen to love the design), along with a marketing campaign that was less art house, more in-your face, games like Mario Sunshine, Mario Party, and Animal Crossing could co-exist just fine with the games designed to skew to an older audience, becoming Nintendo's ideal, family console.
They don't want to seem to admit that the PS2 already holds that title, incidentally.