Just something that crossed my mind right now...
Basically, isn't the whole point of the genre to provide the player with an long and involved story, usually at the expense of complex gameplay so that players can focus on the plot easier? I read topics on forums both here and abroad about the subject and it always seems that people that say this want something more along the lines of an action game with a start-of-game fill in backstory. I say, why buy the damn things if you're literally going to run past half of the total package? Barring that line of thinking, given that many games nowadays give the player conventions to let them skip the story at their leisure (pounding the advance button, pause menu skip, turning off voices, etc.) one would think this complaint would die off but it still persists...
Basically, isn't the whole point of the genre to provide the player with an long and involved story, usually at the expense of complex gameplay so that players can focus on the plot easier? I read topics on forums both here and abroad about the subject and it always seems that people that say this want something more along the lines of an action game with a start-of-game fill in backstory. I say, why buy the damn things if you're literally going to run past half of the total package? Barring that line of thinking, given that many games nowadays give the player conventions to let them skip the story at their leisure (pounding the advance button, pause menu skip, turning off voices, etc.) one would think this complaint would die off but it still persists...