The double damage just by touching an enemy is a bad design decision
But does Silksong have it's own Majula?At least your Needle doesn't break and have to be repaired.
But does Silksong have it's own Majula?
It does!!!
On social media sites like X and Reddit, as well as conversations with colleagues at Polygon, it appears that some Silksong players are approaching the game with a tilted head. Few people are saying that Silksong is too hard. It's more that everyone has had to adjust their expectations as to what Silksong was going to be like.
"Taking damage is more punishing, movement is more precise and feels a little clunky until you get the hang of it," one popular Reddit thread reads. "The overall skill curve is much much higher. Love it though."
"bro Silksong is like Endgame Hollow Knight difficulty FROM THE START," a post from a viral thread on X reads.
Article: Hollow Knight: Silksong Mod Removes One of the Biggest Fan Annoyances
Article: Even Hollow Knight fans are surprised at how punishing Silksong is
One would assume fans of the series aren't the ones using the mod. It's the same as Elden Ring's easy mode mods. It's mostly noobs coming in hot and are punishedFans of this game just won't STFU don't they? Years crying about the game not coming out now crying about the game being to hard.
LMAO
I'm the kind of player that would prefer to drop the game and never play it again rather than lower the difficult. Imagine using a mod.
I'm the kind of player that would prefer to drop the game and never play it again rather than lower the difficult. Imagine using a mod.
It depends how old you are.
I'm 35 and not as quick and skilled as i was in my 20. Stressful situations are also more difficult than in my 20s.
Time passes, people grow old, there will be an increasing amount of 50/60yo gamers.
Depression also can worsen the difficulty spike as failing over and over can trigger self-image degradation even further, this shit also inhibit brain capabilities.
I know the "git gud lelz" over and over but i suppose very few people that constantly repeat this are 40+yo or have conditions.
Why not let people choose ?
(I dont have this game yet, it's just my pov about difficulty in gaming overall).
It reminds me when PC players use modes to slow down speed of Sekiro in order to make it easier.
Most current gamers no longer have patience for difficult games.
Seems like the Chinese dislike it. 92% positive in English language.
Dat dere instant gratificationIt reminds me when PC players use modes to slow down speed of Sekiro in order to make it easier.
Most current gamers no longer have patience for difficult games.
To me I don't mind optional battles to be brutally difficult, to me thats entire point of super bosses.The only game in the past 10 years that genuinely pissed me off with it's difficulty, to the point where I thought the developers went too far, was the Brutal and Legendary VR Challenges for FFVII Rebirth. Locking the Platinum Trophy behind a series of 30-60 minute long gauntlets, with tough as nails battles, was some bullshit.
With Dark Souls 2 you can at least clear areas for enemies in 12 or so respawns. Fx Iron Keep you can clear all of the annoying knights up to the smelter demon, while also getting some XP. And then have a clear runback to the boss.Ah, so those Dark Souls 2 comparisons were more accurate than I thought.
![]()
![]()
Silksong feels like Dark souls 2... :: Hollow Knight: Silksong General Discussions
The game is great, don't get me wrong, but there are so many minor things that are just ruining my experience... -Long boss runbacks : benches are 4+ rooms away from bosses ~90% of the time and 40sec is pretty long and annoying after 20/30 tries in a row... -Most of bosses deal 2 masks of damage...steamcommunity.com
That's what she said…knee slapper!!At least your Needle doesn't break and have to be repaired.
Forget about the Chinese translation, and make them learn English instead.review bombed by chinese
English Very Positive (38,176)
Simplified Chinese Mostly Negative (28,211)
Did you complete it along with all the optional challenge bosses? Because that's who this game is tuned for.I might get this now. I felt the first game was way too easy during the first 10 or so hours.
No, I quit as soon as it got too hard. The genre does little for me.Did you complete it along with all the optional challenge bosses? Because that's who this game is tuned for.
Evidently, the Chinese localization was God awful.review bombed by chinese
English Very Positive (38,176)
Simplified Chinese Mostly Negative (28,211)
This is really the only "balancing" the game needs as far as I'm concerned. Just add in a Stake of Marika-like respawn point before boss encounters. You can't "rest" there (i.e. save your game) but you'll respawn there when killed by a boss.I think the combat difficulty wouldn't be such a problem if there were respawn points before boss encounters so you didn't have to backtrack so far from the last bench.
Stay away from Silksong then. Hollow Knight and Silksong aren't great examples of Metroidvanias as they throw in too much souls bullshit. And Silksong is closer to the end game difficulty of Hollow Knight. If you dropped Hollow Knight as soon as it go hard, you won't get anywhere before uninstalling in Silksong.No, I quit as soon as it got too hard. The genre does little for me.