Visualante
Member
brain_stew said:You can use both cash or points for full game purchases, dunno about DLC.

It also wants me to install Microsoft Silverlight to view the home page of GFW market place now :lol
brain_stew said:You can use both cash or points for full game purchases, dunno about DLC.
derFeef said:Shoot, that´s messed up. Guess it was a good idea to ignore the first GFW titles where there still was a fee and so on (did not know that). I am just glad it works for what it is and what I need.
Pretty much is in my eyes. Last GFWL game I'll be buying is DOW2: Retribution.brain_stew said:Whether you want it or not, that's definitely not happening any time in the foreseeable future.
Visualante said:![]()
It also wants me to install Microsoft Silverlight to view the home page of GFW market place now :lol
Diablohead said:Activation limits have to go, they don't stop piracy at all and are just annoying on the users end, some games seem to be fine though such as Dirt 2 which registers a key to your gamertag, like an online pass otherwise you are limited to offline play. It's the older games which have that annoying install limit because you give your key every time you install it even on the same computer.
Turning the marketplace program into something better, right now it's just a shitty store with no pc accessible friends list unless you play a game, might as well make that program a website since it's just a boring marketplace as it is.
Faster patch process, like consoles if someone needs to patch a game quickly they have a 2+ week wait while microsoft test it themselves, it's stupid because the bugs still get through even on the 360.
I like using gfwl as it's connected to my 360 profile, all my achievements and friends in one place, I do use steam quite often but I am only on that for pc chatting and the sales
You can use cash also, it's optional. The allards are shared between pc and 360 so if you ever end up with a few spare you can use them where you like, zune store not included because I live in the UK.
They do. Relic's patches have often been delayed because of MS certification.derFeef said:DoW II patches through Steam, which is nice. I have no idea if MS needs to cert the patch though.
the nightman cometh said:The biggest problem is perception, a majority of people PC gamers aren't enamored with Microsoft as a company and love Valve. Couple that with the fact that people are comfortable with Steam now and GFWL has one heck of an uphill battle ahead of them.
MS is not forcing dev´s to use it.Interfectum said:- MS certification needs to go
- MS needs to realize that Steam is top dog and understand why they are
- MS needs to stop trying to shoehorn their console ideas into a PC platform
Stumpokapow said:You say you want arguments for why GFW sucks besides "MS sucks, GFW sucks", but half the arguments for using GFW boil down to "It's Microsoft! And you can talk to your Microsoft friends! And use Microsoft achievements! How are those things better than anyone else's implementation? They're from Microsoft!"
When you say "Mindless rabble when get us nowhere", I disagree. Mindless rabble has worked spectacularly so far. I'm very happy with PC gaming. I'm very happy with Steam. I'm very happy that developers are increasingly abandoning GFWL. Mindless rabble has created an absolutely excellent situation right now. Ignoring the mindless rabble has gotten MS nowhere. Tough break, guys.
brain_stew said:Whether you want it or not, that's definitely not happening any time in the foreseeable future.
Mrbob said:Here is another suggestion: Unify Live purchases!
I bought Fallout 3 and every single piece of DLC on 360 since I didn't have as good of a PC at the time. Went to the GFWL client to check out if I could grab the Fallout 3 dlc on the PC and I could not. It was offered to me again for 800 points per dlc package. No dice. Thankfully the GOTY edition hit but what a joke.
Mrbob said:Here is another suggestion: Unify Live purchases!
I bought Fallout 3 and every single piece of DLC on 360 since I didn't have as good of a PC at the time. Went to the GFWL client to check out if I could grab the Fallout 3 dlc on the PC and I could not. It was offered to me again for 800 points per dlc package. No thanks. Thankfully the GOTY edition hit but what a joke.
brain_stew said:If they'd have started this renewed focus a couple of years ago things could have been so different. I personally don't believe its too little too late like others but things would have been so much easier if it didn't take so long for them to "see sense" so to speak. They couldn't have picked a worse time to neglect the platform as Valve has been on fire all throughout that period and are very close to hitting critical mass.
brainstew said:At the very least they could offer a reduced rate, perhaps?
brain_stew said:At the very least they could offer a reduced rate, perhaps?
As another example, if I buy an 800 points XBLA game on the 360, why not give me the option of upgrading it to a dual PC/360 version for 200 points or so? I'm not going to buy that same game twice at full price but to ahve access to it on multiple platforms for a nominal fee? Yeah I might buy that. In an ideal world it'd work like SteamPlay but I'm a realist and I know there's too many split loyalties to make that a reality.
Leveraging their 360 userbase makes plenty of sense though. You've already got the achievements tie in but why not offer some other incentives? That's why it annoys me that I can't even message my Xbox friends through the dedicated client even though I have a Gold subscription ffs! Its ridiculous. If I'm used to using that client everyday then of course I'm more likely to check out the store on a regular basis. Valve totally get this.
brain_stew said:Whether you want it or not, that's definitely not happening any time in the foreseeable future.
poppabk said:If they want the store to be successful then they need to be willing to support it. We all know that Epic would be happy to release PC versions of GoW2 and Shadow Complex, but MS want them to remain on 360. MS hold back anything that drives sales of the 360, which is precisely (and redundantly) the software people want.
In fact we can be pretty confident that MS paid money (directly or indirectly) to keep games like Shadow Complex off their own GFWL service.
barkers crest said:I use GFWL for 1 reason and 1 reason only.
1. To build XNA games on PC.
Reasons why I don't use it otherwise.
1. I have an Xbox 360.
Zerokku said:This is one of my biggest complaints, how Microsoft will not support the PC properly. I would love to buy Gears 2, Halo 3/Reach, but on PC because I cant stand playing shooters on a controller.
It has its problems, but I wouldn't mind dealing with GFWL problems if MS offered games I actually wanted to play.
brain_stew said:How would you feel about the current client having an Xbox Live Indies marketplace? Your games built in XNA already pretty much run on the PC by default anyway, right? Would you not sell them on the PC if there was a similarly easy and low risk way to distribute them on the PC?
As far as I'm aware there's very few large scale outlets on the PC that offer an open marketplace like the Indies channel does and I it makes me wonder why Microsoft doesn't leverage their excellent XNA tools and stable of developers in order to fill this niche on the PC. I know Google are planning something similar but from what I can see its a market niche that still exists and so long as they make it a separate category in the client it doesn't have to swamp the main offerings like the Indies channel doesn't negatively impact the XBLA channel on the 360.
poppabk said:If they want the store to be successful then they need to be willing to support it. We all know that Epic would be happy to release PC versions of GoW2 and Shadow Complex, but MS want them to remain on 360. MS hold back anything that drives sales of the 360, which is precisely (and redundantly) the software people want.
In fact we can be pretty confident that MS paid money (directly or indirectly) to keep games like Shadow Complex off their own GFWL service.
barkers crest said:My games run pretty much the same on the PC as they do on the Xbox...so yeah, a similiar service on GFWL would be neat. The only concern would be supporting all of the different hardware configs.
I've got a build/share your own rpg game on the way soon that would be a good fit for the PC environment...if GFWL ever decided to support Avatars.
Stumpokapow said:madman's post
brain_stew said:Cool, this is what I figured and unlike a lot of other suggestions its something which would bring the PC platform something it genuinely lacks. It gives GFWL a niche, a purpose and lets it stand on its own merits instead of as a poor substitute for Steam, which is what it basically is atm.
Obviously there's no end of indie games on the PC but finding them can be a pain and its often difficult for these developers to actually make any cash off these endeavours without getting screwed over by someone. Having an open central repository which allows indie developers to make some cash is an awesome idea, and the infrastructure is already basically inplace, the tools certainly are.
I'm pretty sure they tried the the pay to play model in the beginning when the GFW service launched.thehillissilent said:Overall, I think it's an issue with control. I feel like Microsoft wants to turn pc gaming into console gaming. I mean they would try to force pc gamers to pay for online play if they could.
I never did get my final issue in the mail.JeffGreen said:How about bringing back that awesome official magazine they used to have!
MoFuzz said:I'm pretty sure they tried the the pay to play model in the beginning when the GFW service launched.
MS: Hai guyz, we're launching a super awesome new service with a friends system, achievements and voice chat, just like on the Xbox! You'll just have to pay a nominal fee for all of this, plus you get to play with your buddies!
PC Gamers: :lol