So I started playing FFXII Zodiac Age recently... I always imagined the job system in The Zodiac Age was like in FF5 where you character can switch jobs at will, but that's not the case at all. Once you pick a job for a character, that's their job for the whole game, you can apparently assign a second job to each character later in the game though. What I don't understand is how these restrictions are supposed to be an improvement over the completely open and free system in vanilla FFXII where all characters can learn anything and everything.
Also why doesn't this game run at 60fps on PS4 Pro, it's embarrassing.
The issue with the old system is that there is no specialization. Each character is basically interchangeable and you really have no reason to make someone do a particular role. It was way too easy to take all the good upgrades and nothing else, so there is no choices on the player's part on what kind of team to make.
Jobs in the new system, allow you for example, to make a character better at bows than the old system. You could make choices that make your team better and more specific to what you told them to be.
On an unrelated note, FFXII is where I gave up on Final Fantasy, once I found out that the archer in the plot had the worst archery and the in-story gunman had the worst marksmanship.
Do you know why that occurred? Because the animators gave these two characters
unique animation for using their signature weapons, which
lowered their DPS as the default attack animation was actually faster.
That kind of form over function really made me realized that Square had no longer considered FF a game, but just pretty graphics.
I don't know if they fixed that in the re-release. Did they?